Created
August 7, 2013 22:25
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| // Create a single sphere, with texture | |
| - (void)setupTexturedSphere | |
| { | |
| // We need an earth texture | |
| NSError *error = nil; | |
| NSString *filePath = [[NSBundle mainBundle] pathForResource:@"NaturalEarth" ofType:@"tif"]; | |
| texture = [GLKTextureLoader textureWithContentsOfFile:filePath options:nil error:&error]; | |
| // A single cube, centered at the origin | |
| float origin[3] = {0,0.5,0}; | |
| float size[3] = {0.5,0.5,0.5}; | |
| FlexiVertexBuffer *flexiBuffer = [[FlexiVertexBuffer alloc] init]; | |
| [flexiBuffer addSphereAt:origin sized:size]; | |
| // If we got a valid texture, we'll use that | |
| // This works because there's only the one. | |
| if (texture) | |
| { | |
| self.effect.texture2d0.envMode = GLKTextureEnvModeModulate; | |
| self.effect.light0.diffuseColor = GLKVector4Make(1.0f, 1.0f, 1.0f, 1.0f); | |
| self.effect.texture2d0.target = GLKTextureTarget2D; | |
| self.effect.texture2d0.name = texture.name; | |
| } | |
| SimpleGLObject *glObject = [flexiBuffer makeSimpleGLObject]; | |
| [_glObjects addObject:glObject]; | |
| } |
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