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// Create a single sphere, with texture | |
- (void)setupTexturedSphere | |
{ | |
// We need an earth texture | |
NSError *error = nil; | |
NSString *filePath = [[NSBundle mainBundle] pathForResource:@"NaturalEarth" ofType:@"tif"]; | |
texture = [GLKTextureLoader textureWithContentsOfFile:filePath options:nil error:&error]; | |
// A single cube, centered at the origin | |
float origin[3] = {0,0.5,0}; |
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// Number of samples in each direction | |
static const int LongitudeSample=20,LatitudeSample=10; | |
- (void)addSphereAt:(float *)org sized:(float *)size | |
{ | |
// We'll generate the coordinates and normals ahead of time | |
float coords[3*LongitudeSample*LatitudeSample]; | |
float norms[3*LongitudeSample*LatitudeSample]; | |
float texCoords[2*LongitudeSample*LatitudeSample]; | |
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// | |
// ViewController.m | |
// NSMeetupExample | |
// | |
// Created by [email protected] on 8/6/13. | |
// | |
#import "ViewController.h" | |
#import "SimpleGLObject.h" | |
#import "FlexiVertexBuffer.h" |
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// | |
// FlexiVertexBuffer.m | |
// NSMeetupExample | |
// | |
// Created by [email protected] on 8/6/13. | |
// | |
#import "FlexiVertexBuffer.h" | |
GLfloat gCubeVertexData[216] = |
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// | |
// FlexiVertexBuffer.h | |
// NSMeetupExample | |
// | |
// Created by [email protected] on 8/6/13. | |
// | |
#import <UIKit/UIKit.h> | |
#import "SimpleGLObject.h" |
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// | |
// SimpleGLObject.m | |
// NSMeetupExample | |
// | |
// Created by [email protected] on 8/6/13. | |
// | |
#import "SimpleGLObject.h" | |
#import <GLKit/GLKit.h> |
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// | |
// SimpleGLObject.h | |
// NSMeetupExample | |
// | |
// Created by [email protected] on 8/6/13. | |
// | |
#import <UIKit/UIKit.h> | |
/* A wrapper around the data we need to draw a single |
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// | |
// ViewController.m | |
// NSMeetupExample | |
// | |
// Created by [email protected] on 8/6/13. | |
// | |
#import "ViewController.h" | |
#import "SimpleGLObject.h" | |
#import "FlexiVertexBuffer.h" |
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/* A wrapper around the data we need to draw a single | |
OpenGL ES related object. | |
*/ | |
@interface SimpleGLObject : NSObject | |
// The buffer in OpenGL driver space containing the vertices | |
@property GLuint vertexBuffer; | |
// Vertex arrays contain the state to draw our object | |
@property GLuint vertexArray; |
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MaplyPlateCarree *coordSys = [[MaplyPlateCarree alloc] initFullCoverage]; | |
MaplyWMSTileSource *tileSource = [[MaplyWMSTileSource alloc] initWithBaseURL:@"http://raster.nationalmap.gov/ArcGIS/services/Orthoimagery/USGS_EDC_Ortho_NAIP/ImageServer/WMSServer" layers:@[@"0"] coordSys:coordSys minZoom:0 maxZoom:16 tileSize:256]; | |
tileSource.transparent = true; | |
MaplyQuadEarthTilesLayer *layer = [[MaplyQuadEarthTilesLayer alloc] initWithCoordSystem:coordSys tileSource:tileSource]; | |
layer.handleEdges = true; | |
layer.cacheDir = thisCacheDir; | |
[baseViewC addLayer:layer]; |