Created
November 29, 2017 11:19
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#python 3.5 | |
#requires pygame and numpy | |
#loads a map from "Interactive website/worldMapBlue.png" | |
#saves result to "Interactive website/blue-world-map.png" | |
import pygame | |
import pygame.gfxdraw | |
import numpy | |
import math | |
from math import cos, sin | |
width=4000 | |
height=2000 | |
fgcolor = (0x66, 0xea, 0xff) | |
bgcolor = (0x00, 0x63, 0x84) | |
finalwidth = 2000 | |
finalheight = 1000 | |
radius = 3 | |
anglex = math.radians(13) | |
angley = math.radians(77) | |
surf1 = pygame.surface.Surface((width, height), pygame.SRCALPHA) | |
surf1.fill((0,0,0,0)) | |
surf2 = pygame.surface.Surface((width, height), pygame.SRCALPHA) | |
surf2.fill((0,0,0,0)) | |
matrix = numpy.dot([[1, 0, 0], [0, cos(anglex), sin(anglex)], [0, -sin(anglex), cos(anglex)]], | |
[[cos(angley), 0, sin(angley)], [0, 1, 0], [-sin(angley), 0, cos(angley)]]) | |
img = pygame.image.load("Interactive website/worldMapBlue.png") | |
imgsize=img.get_size() | |
def fromPolar(theta, phi): | |
return (math.sin(theta)*math.cos(phi), | |
math.cos(theta)*math.cos(phi), | |
math.sin(phi)) | |
def toPolar(vector): | |
return (math.atan2(vector[0],vector[1]), | |
math.atan2(vector[2], | |
math.sqrt(vector[0]*vector[0]+vector[1]*vector[1])) | |
) | |
def getImageCoords(pos): | |
return int(rad2[0]*imgsize[0]/360) % imgsize[0], int((rad2[1]+90)*imgsize[1]/180) % imgsize[1] | |
for i in range(width): | |
if (i%100 == 0): | |
print ("row", i) | |
for j in range(height): | |
rad = (i*2*math.pi/(width) - math.pi, j * math.pi/height - math.pi/2) | |
vec = list(fromPolar(*rad)) | |
vec=numpy.dot(vec, matrix) | |
rad2 = tuple(math.degrees(i) for i in toPolar(vec)) | |
imgcoords = getImageCoords(rad2) | |
try: | |
if img.get_at(imgcoords)[2]>0x85: | |
pygame.draw.circle(surf1, (0,0,0), (i,j), radius) | |
except IndexError: | |
raise IndexError(imgcoords) | |
if (int(rad2[0])//2)%10 == 0 or (int(rad2[1])//2)%10 == 0: | |
pygame.draw.circle(surf2, fgcolor, (i, j), radius) | |
surf1.blit(surf2,(0,0)) | |
pygame.image.save(pygame.transform.smoothscale(surf1, (finalwidth, finalheight)), "Interactive website/blue-world-map.png") |
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