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How to use Opensl ES (aka low level audio) on Android - Part of a Spotify mobile App I wrote
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/* Code Written by mox1 | |
* http://moxone.me/ | |
* The code contained within is part of a larger Android Application. Portions of this code | |
* also rely on the "Poco" C++ library. | |
* | |
* Copyright (c) 2015, [email protected] | |
* All rights reserved. | |
* | |
* Redistribution and use in source and binary forms, with or without | |
* modification, are permitted provided that the following conditions are met: | |
* | |
* 1. Redistributions of source code must retain the above copyright notice, this | |
* list of conditions and the following disclaimer. | |
* 2. Redistributions in binary form must reproduce the above copyright notice, | |
* this list of conditions and the following disclaimer in the documentation | |
* and/or other materials provided with the distribution. | |
* | |
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND | |
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | |
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR | |
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | |
* ( (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | |
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | |
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | |
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
* | |
* The views and conclusions contained in the software and documentation are those | |
* of the authors and should not be interpreted as representing official policies, | |
* either expressed or implied, of the author's affiliated organizations. | |
*/ | |
#include <SLES/OpenSLES.h> | |
#include <SLES/OpenSLES_Android.h> | |
bool SpotLib::init_audio() { | |
engineObject = NULL; | |
outputMixObject = NULL; | |
bqPlayerObject = NULL; | |
bqPlayerBufferQueue = NULL; | |
bqPlayerPlay = NULL; | |
Poco::Int16 x; | |
SLresult result; | |
// create engine | |
result = slCreateEngine(&engineObject, 0, NULL, 0, NULL, NULL); | |
if(result != SL_RESULT_SUCCESS) { | |
SSDEBUG("Android audio error: %?u", result); | |
return false; | |
} | |
// realize the engine | |
result = (*engineObject)->Realize(engineObject, SL_BOOLEAN_FALSE ); | |
if(result != SL_RESULT_SUCCESS) { | |
SSDEBUG("Android audio error: %?u", result); | |
return false; | |
} | |
// get the engine interface, which is needed in order to create other objects | |
result = (*engineObject)->GetInterface(engineObject, SL_IID_ENGINE, &engineEngine); | |
if(result != SL_RESULT_SUCCESS) { | |
SSDEBUG("Android audio error: %?u", result); | |
return false; | |
} | |
/*If we ever encounter a Spotify song with > 2 channels, this is going to be a problem here */ | |
for(x=0; x<NUM_ANDROID_BUFFERS; x++) { | |
audio_data[x] = (Poco::Int16 *) calloc(1,(MAX_SL_AUDIO_FRAMES * sizeof(Poco::Int16) * 2)); | |
if (audio_data[x] == NULL) { | |
SSDEBUG("calloc() error!"); | |
return false; | |
} | |
} | |
cur_audio_buf = 0; | |
need_audio_start = true; | |
SSINFO("Android audio initialized successfully"); | |
return true; | |
} | |
bool SpotLib::open_audio_stream(const int sample_format,const int sample_rate,const int channels) { | |
SLresult result; | |
SLuint32 sf; | |
SLuint32 sr; | |
int speakers; | |
if (audiobuffer == NULL) { | |
//allocate a 1mb audio buffer | |
audiobuffer = new AudioBuffer2((1024*1024*1),sample_rate,channels); | |
//allocate a 64k audio buffer | |
//audiobuffer = new AudioBuffer2((64*1024*1),sample_rate,channels); | |
SSDEBUG("Allocated audiobuffer2!"); | |
} | |
else { | |
audiobuffer->reset(sample_rate,channels); | |
} | |
switch (channels) { | |
case (1): | |
speakers = SL_SPEAKER_FRONT_CENTER; | |
break; | |
default: | |
speakers = SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT; | |
break; | |
} | |
switch(sample_format) { | |
case SP_SAMPLETYPE_INT16_NATIVE_ENDIAN: | |
sf = SL_PCMSAMPLEFORMAT_FIXED_16; | |
break; | |
default: | |
SSERROR("UNKNOWN SPOTIFY SAMPLE RATE!!! %?d", sample_format); | |
return false; | |
} | |
switch(sample_rate) { | |
case 44100: | |
sr = SL_SAMPLINGRATE_44_1; | |
break; | |
default: | |
SSWARN("Unknown Spotify sample format, %?u setting for 44.1",sample_format); | |
sr = SL_SAMPLINGRATE_44_1; | |
break; | |
} | |
const SLInterfaceID ids[] = { SL_IID_VOLUME }; | |
const SLboolean req[] = { SL_BOOLEAN_FALSE }; | |
result = (*engineEngine)->CreateOutputMix(engineEngine, &outputMixObject, 1, ids, req); | |
if(result != SL_RESULT_SUCCESS) { | |
SSDEBUG("Android audio error: %?u", result); | |
return false; | |
} | |
result = (*outputMixObject)->Realize(outputMixObject, SL_BOOLEAN_FALSE ); | |
if(result != SL_RESULT_SUCCESS) { | |
SSDEBUG("Android audio error: %?u", result); | |
return false; | |
} | |
// The source is the buffer | |
SLDataLocator_AndroidSimpleBufferQueue loc_bufq = { SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE, NUM_ANDROID_BUFFERS }; | |
SLDataFormat_PCM format_pcm = { SL_DATAFORMAT_PCM, channels, sr, sf, sf,speakers, SL_BYTEORDER_LITTLEENDIAN }; | |
SLDataSource audioSrc = { &loc_bufq, &format_pcm }; | |
// configure audio sink as the outputMix | |
SLDataLocator_OutputMix loc_outmix = { SL_DATALOCATOR_OUTPUTMIX, outputMixObject }; | |
SLDataSink audioSnk = { &loc_outmix, NULL }; | |
//create audio player | |
const SLInterfaceID ids1[] = {SL_IID_ANDROIDSIMPLEBUFFERQUEUE}; | |
const SLboolean req1[] = {SL_BOOLEAN_TRUE}; | |
result = (*engineEngine)->CreateAudioPlayer(engineEngine,&bqPlayerObject, &audioSrc, &audioSnk,1, ids1, req1); | |
if(result != SL_RESULT_SUCCESS) { | |
SSDEBUG("Android audio error: %?u", result); | |
return false; | |
} | |
//realize player | |
result = (*bqPlayerObject)->Realize(bqPlayerObject,SL_BOOLEAN_FALSE); | |
if(result != SL_RESULT_SUCCESS) { | |
SSDEBUG("Android audio error: %?u", result); | |
return false; | |
} | |
//get the play interface | |
result = (*bqPlayerObject)->GetInterface(bqPlayerObject,SL_IID_PLAY,&bqPlayerPlay); | |
if(result != SL_RESULT_SUCCESS) { | |
SSDEBUG("Android audio error: %?u", result); | |
return false; | |
} | |
//get buffer q interface | |
result = (*bqPlayerObject)->GetInterface(bqPlayerObject,SL_IID_ANDROIDSIMPLEBUFFERQUEUE, &bqPlayerBufferQueue); | |
if(result != SL_RESULT_SUCCESS) { | |
SSDEBUG("Android audio error: %?u", result); | |
return false; | |
} | |
//register callback on buffer q | |
result = (*bqPlayerBufferQueue)->RegisterCallback(bqPlayerBufferQueue,wrapper_bqPlayerCallback, NULL); | |
if(result != SL_RESULT_SUCCESS) { | |
SSDEBUG("Android audio error: %?u", result); | |
return false; | |
} | |
SSINFO("Audio stream opened successfully"); | |
return true; | |
} | |
void SpotLib::bqPlayerCallback(SLAndroidSimpleBufferQueueItf bq,void *context) { | |
SLresult result; | |
Poco::Int32 bytes; | |
if (audiobuffer == NULL) { | |
SSERROR("In audio callback, with null audiobuffer! WTF!!!"); | |
return; | |
} | |
bytes = audiobuffer->readFromBuffer(audio_data[cur_audio_buf],MAX_SL_AUDIO_FRAMES); | |
while (bytes <= 0) { | |
//This means we don't have enough / any audio to play, sleep | |
//for 2 seconds | |
SSDEBUG("Not enough audio, waiting"); | |
audiobuffer->waitOnData(500); | |
//lets make sure audio hasn't "Stopped" | |
if (audio_status != AS_PLAYING ) { | |
SSDEBUG("bqPlayerCallback, audio state changed %?u", audio_status); | |
return; | |
} | |
//nope were good, loop around | |
bytes = audiobuffer->readFromBuffer(audio_data[cur_audio_buf],MAX_SL_AUDIO_FRAMES); | |
} | |
//Now call EnQueue | |
//bytes = MAX_SL_AUDIO_FRAMES*sizeof(Poco::Int16)*audiobuffer->cur_channels; | |
//SSDEBUG("bqPlayerCallback queueing %?d bytes!",bytes); | |
result = (*bqPlayerBufferQueue)->Enqueue(bqPlayerBufferQueue,audio_data[cur_audio_buf],bytes); | |
if(result != SL_RESULT_SUCCESS) { | |
SSDEBUG("Android audio error: %?u", result); | |
} | |
cur_audio_buf += 1; | |
cur_audio_buf = cur_audio_buf % NUM_ANDROID_BUFFERS; | |
} | |
bool SpotLib::start_audio() { | |
SLresult result; | |
if(need_audio_start == false) return false; | |
if (bqPlayerPlay == false) { | |
SSERROR("Call to start_audio() with NULL bqPlayer!"); | |
return false; | |
} | |
need_audio_start = false; | |
attempt_start_audio = false; | |
SSDEBUG("STarting audio playback, OpenSL"); | |
events->rem_q_by_t(ET_AUDIO_START); | |
//set the players state to playing | |
result = (*bqPlayerPlay)->SetPlayState(bqPlayerPlay,SL_PLAYSTATE_PLAYING); | |
if(result != SL_RESULT_SUCCESS) { | |
SSDEBUG("Android audio error: %?u", result); | |
} | |
bqPlayerCallback(bqPlayerBufferQueue,NULL); | |
return true; | |
} | |
void SpotLib::stop_audio() { | |
SLresult result; | |
if (need_audio_start == true) return; | |
//set the players state to paused | |
result = (*bqPlayerPlay)->SetPlayState(bqPlayerPlay,SL_PLAYSTATE_STOPPED); | |
if(result != SL_RESULT_SUCCESS) { | |
SSDEBUG("Android audio error: %?u", result); | |
} | |
need_audio_start = true; | |
} | |
void SpotLib::pause_audio() { | |
SLresult result; | |
if (need_audio_start == true) return; | |
//set the players state to paused | |
result = (*bqPlayerPlay)->SetPlayState(bqPlayerPlay,SL_PLAYSTATE_PAUSED); | |
if(result != SL_RESULT_SUCCESS) { | |
SSDEBUG("Android audio error: %?u", result); | |
} | |
} | |
bool SpotLib::resume_audio() { | |
SLresult result; | |
//set the players state to paused | |
result = (*bqPlayerPlay)->SetPlayState(bqPlayerPlay,SL_PLAYSTATE_PLAYING); | |
if(result != SL_RESULT_SUCCESS) { | |
SSDEBUG("Android audio error: %?u", result); | |
return false; | |
} | |
return true; | |
} | |
void SpotLib::flush_audio_stream() { | |
SLresult result; | |
result = (*bqPlayerBufferQueue)->Clear(bqPlayerBufferQueue); | |
if(result != SL_RESULT_SUCCESS) { | |
SSDEBUG("Android audio error: %?u", result); | |
} | |
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* Code Written by mox1 | |
* http://moxone.me/ | |
* The code contained within is part of a larger Android Application. Portions of this code | |
* also rely on the "Poco" C++ library. | |
* | |
* Copyright (c) 2015, [email protected] | |
* All rights reserved. | |
* | |
* Redistribution and use in source and binary forms, with or without | |
* modification, are permitted provided that the following conditions are met: | |
* | |
* 1. Redistributions of source code must retain the above copyright notice, this | |
* list of conditions and the following disclaimer. | |
* 2. Redistributions in binary form must reproduce the above copyright notice, | |
* this list of conditions and the following disclaimer in the documentation | |
* and/or other materials provided with the distribution. | |
* | |
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND | |
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | |
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR | |
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | |
* ( (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | |
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | |
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | |
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
* | |
* The views and conclusions contained in the software and documentation are those | |
* of the authors and should not be interpreted as representing official policies, | |
* either expressed or implied, of the author's affiliated organizations. | |
*/ | |
#include <SLES/OpenSLES.h> | |
#include <SLES/OpenSLES_Android.h> | |
SLObjectItf engineObject; | |
SLEngineItf engineEngine; | |
// output mix interfaces | |
SLObjectItf outputMixObject; | |
SLObjectItf bqPlayerObject; | |
SLPlayItf bqPlayerPlay; | |
Poco::Int16 *audio_data[3]; | |
Poco::Int8 cur_audio_buf; | |
//Buffer object | |
SLAndroidSimpleBufferQueueItf bqPlayerBufferQueue; | |
#define MAX_SL_AUDIO_FRAMES 8096*4 | |
#define NUM_ANDROID_BUFFERS 2 | |
void SP_CALLCONV wrapper_bqPlayerCallback( SLAndroidSimpleBufferQueueItf bq,void *context); |
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