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Simple example of playing random tracks.
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// libraries | |
#include <SPI.h> | |
#include <SdFat.h> | |
#include <SdFatUtil.h> | |
#include <SFEMP3Shield.h> | |
#define NUMBER_OF_TRACKS 5 | |
// initialize MP3 card | |
SdFat sd; | |
SFEMP3Shield MP3player; | |
int lastTrack; | |
// setup | |
void setup() { | |
if(!sd.begin(9, SPI_HALF_SPEED)) sd.initErrorHalt(); | |
if (!sd.chdir("/")) sd.errorHalt("sd.chdir"); | |
MP3player.begin(); // start mp3 player shield | |
MP3player.setVolume(10, 10); | |
randomSeed (millis()); // set a more random seed for the random function | |
// Note the seed is after the MP3 init, and the SdCard is asynchronous | |
} | |
// loop | |
void loop() { | |
int randNumber; | |
randNumber = lastTrack; // just to get into the next loop | |
while(randNumber == lastTrack) // keep choosing if it was repeat | |
{ | |
randNumber = random(NUMBER_OF_TRACKS); | |
} | |
MP3player.playTrack(randNumber); // range of tracks to randomly play. | |
lastTrack = randNumber; | |
while (MP3player.isPlaying()); | |
MP3player.stopTrack();// stop track | |
} |
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