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Rotating cube in TIC-80
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BPM =80 | |
function v3(x,y,z) | |
return {x,y,z} | |
end | |
model = { | |
vertices = { | |
v3(-1,-1,-1), | |
v3( 1,-1,-1), | |
v3(-1, 1,-1), | |
v3( 1, 1,-1), | |
v3(-1,-1, 1), | |
v3( 1,-1, 1), | |
v3(-1, 1, 1), | |
v3( 1, 1, 1), | |
}, | |
normals = { | |
v3(-1, 0, 0), | |
v3( 1, 0, 0), | |
v3( 0,-1, 0), | |
v3( 0, 1, 0), | |
v3( 0, 0,-1), | |
v3( 0, 0, 1), | |
}, | |
lines = { | |
1,2, | |
2,4, | |
4,3, | |
3,1, | |
5,6, | |
6,8, | |
8,7, | |
7,5, | |
1,5, | |
2,6, | |
3,7, | |
4,8, | |
}, | |
triangles = { | |
10,1,2,4,6, | |
10,3,1,4,6, | |
11,5,6,8,5, | |
11,7,5,8,5, | |
} | |
} | |
function to_screen(ww,p) | |
local w = ww*10/(10+p[3]) | |
local x = (p[1]*w+1)*68+52 | |
local y = (p[2]*w+1)*68 | |
return {x,y} | |
end | |
function transform(t, vs) | |
local a = t | |
local b = math.sqrt(0.5)*a | |
local c = math.cos(a) | |
local s = math.sin(a) | |
local cc= math.cos(b) | |
local ss= math.sin(b) | |
local nvs = {} | |
for i = 1,#vs do | |
local v = vs[i] | |
local x0 = v[1] | |
local y0 = v[2] | |
local z0 = v[3] | |
local x1 = c*x0+s*y0 | |
local y1 = -s*x0+c*y0 | |
local z1 = z0 | |
local x2 = cc*x1+ss*z1 | |
local y2 = y1 | |
local z2 = -ss*x1+cc*z1 | |
nvs[i] = {x2,y2,z2} | |
end | |
return nvs | |
end | |
function TIC() | |
local t = time()/1000.0 | |
cls(15); | |
local sa = t | |
sa = math.pi*2*sa*0.25*BPM/60 | |
local sx = 4 | |
local sy = 40+40*math.sin(sa) | |
spr(0,sx,sy,0,1,0,0,16,6) | |
spr(96,sx+128,sy,0,1,0,0,13,6) | |
local b = math.pi*2*t*BPM/60.0 | |
local ww = 0.2*math.pow(0.5+0.5*math.sin(b), 10.0)+0.5 | |
local points = {} | |
local vertices = transform(t, model.vertices) | |
for i=1,#vertices do | |
points[i] = to_screen(ww, vertices[i]) | |
end | |
local normals = transform(t, model.normals) | |
local triangles = model.triangles | |
for i=1,#triangles,5 do | |
local a = triangles[i] | |
local b = points[triangles[i+1]] | |
local c = points[triangles[i+2]] | |
local d = points[triangles[i+3]] | |
local e = normals[triangles[i+4]] | |
if e[3] > 0 then | |
tri(b[1],b[2],c[1],c[2],d[1],d[2],a) | |
end | |
end | |
local lines = model.lines | |
for i=1,#lines,2 do | |
local f = points[lines[i]] | |
local t = points[lines[i+1]] | |
local v = vertices[lines[i]] | |
local w = vertices[lines[i+1]] | |
local c = ((v[2]+w[2])+2)*2 | |
line(f[1],f[2],t[1],t[2],11) | |
end | |
local a = t | |
a = a*0.5*BPM/60.0 | |
local y = a-math.floor(a) | |
y = y-0.5 | |
y = y*y | |
y = 20+300*y | |
x = 80+80*math.sin(a) | |
print("Beat dis TCB!!!",x, y,(8*t)%16) | |
end |
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