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Field-FX 2025-07-28
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// 2025-07-28 - DJ alkama - 126 BPM | |
// https://scenesat.com/videoarchive/FYBKI5?bs5#show-FYBKI5 | |
// ----------------------------------------------------------------------------- | |
#version 430 core | |
// ----------------------------------------------------------------------------- | |
uniform float fGlobalTime; // in seconds | |
uniform vec2 v2Resolution; // viewport resolution (in pixels) | |
uniform float fFrameTime; // duration of the last frame, in seconds | |
uniform sampler1D texFFT; // towards 0.0 is bass / lower freq, towards 1.0 is higher / treble freq | |
uniform sampler1D texFFTSmoothed; // this one has longer falloff and less harsh transients | |
uniform sampler1D texFFTIntegrated; // this is continually increasing | |
uniform sampler2D texPreviousFrame; // screenshot of the previous frame | |
uniform sampler2D texChecker; | |
uniform sampler2D texNoise; | |
uniform sampler2D texTex1; | |
uniform sampler2D texTex2; | |
uniform sampler2D texTex3; | |
uniform sampler2D texTex4; | |
layout(location = 0) out vec4 out_color; // out_color must be written in order to see anything | |
#define iTime fGlobalTime | |
#define iResolution vec3(v2Resolution,1) | |
// ----------------------------------------------------------------------------- | |
float hash(float co) { | |
return fract(sin(co*12.9898) * 13758.5453); | |
} | |
float hash(vec2 co) { | |
return fract(sin(dot(co.xy ,vec2(12.9898,58.233))) * 13758.5453); | |
} | |
float hash(vec3 r) { | |
return fract(sin(dot(r.xy,vec2(1.38984*sin(r.z),1.13233*cos(r.z))))*653758.5453); | |
} | |
float segmenty(vec2 p) { | |
float | |
d0 = length(p) | |
, d1 = abs(p.x) | |
; | |
return p.y > 0. ? d0 : d1; | |
} | |
vec3 bars(vec3 col) { | |
col = mix(col,vec3(0), isnan(col)); | |
const float ZZ = 0.025; | |
vec2 | |
r = v2Resolution | |
, C = gl_FragCoord.xy | |
, p = (C + C - r) / r.y | |
, q | |
; | |
float | |
t = fGlobalTime | |
, aa = sqrt(2.) / r.y | |
; | |
p.y += 0.5; | |
q = (1. + p) * 0.5; | |
// Draw frequency bars | |
if (abs(p.x) < 1.5 - ZZ * 3.) { | |
float | |
x = q.x | |
, n = round(x / ZZ) * ZZ | |
; | |
vec2 c = q; | |
c.x -= n; | |
x = n; | |
x = clamp(x * 0.5 + 0.125, 0., 1.); | |
float f = texture(texFFTSmoothed, x).x; | |
x += 1./16.; | |
f *= f * x * x * 3e4; | |
f = log2(f) / 10. + 0.6; | |
c.y -= 0.5; | |
c.y = abs(c.y) - f * 0.3; | |
col = mix( | |
col | |
, vec3(0) | |
, smoothstep(aa, -aa, segmenty(c) - ZZ * 0.4-aa*2.) | |
); | |
col = mix( | |
col | |
, vec3(0.1+4.*abs(p.y)) * (1.25 + sign(p.y)) | |
, smoothstep(aa, -aa, segmenty(c) - ZZ * 0.4) | |
); | |
} | |
// Horizontal line at y=0 | |
if (abs(p.y) < 2. * aa) { | |
col = vec3(2); | |
} | |
// Bottom half tint | |
if (p.y < 0.) { | |
col += -0.01 * vec3(1, 3, 21) * p.y; | |
} | |
// Final color processing | |
col = sqrt(tanh(col)); | |
return col; | |
} | |
void mainImage(out vec4 O, vec2 C); | |
void main(void) { | |
vec4 O=vec4(1); | |
mainImage(O, gl_FragCoord.xy); | |
O.w = 1.; | |
out_color = O; | |
} | |
// ----------------------------------------------------------------------------- | |
// 2025-07-28 - DJ alkama - 126 BPM | |
#define BPM 126. | |
vec4 eff0(vec2 C, float V) { | |
float i,d,z,T=iTime*BPM/60.,F=sqrt(fract(T)),B=floor(T)+F; | |
vec4 o,p,X,Y; | |
for(vec2 r=iResolution.xy;++i<77.;z+=.7*d) { | |
p = vec4(z*normalize(vec3(C-.5*r,r.y)),.25); | |
p.z += .7*B; | |
mat2 R = mat2(cos(.3*B+0.5*p.z+vec4(0,11,33,0))); | |
p.xy *= R; | |
Y = p; | |
p.xy -= .5; | |
p -= round(p); | |
p.xw *= R; | |
p.wy *= R; | |
p.zw *= R; | |
X = p; | |
X *= X; | |
X *= X; | |
d = pow(dot(X,X),.125) - .3; | |
X = sin(66.*Y+B*acos(-1)+Y.z); | |
d += X.x*X.y*X.z*X.w*4e-2; | |
d = abs(d)+1e-3; | |
// d = length(p)-1.; | |
p = 1.+sin(3*Y.x+.4*Y.z+vec4(4,1,0,5)); | |
if (V==0) o += p.w/d*p; | |
o += pow(1-F,2.)*z*z*z*vec4(3,1,2,0)*2.; | |
} | |
return o/2e4; | |
} | |
vec4 eff1(vec2 C, float V) { | |
float i,d,z,k,L,T=iTime*BPM/60.,F=sqrt(fract(T)),B=floor(T)+F; | |
vec4 o,p,X,Y; | |
mat2 R = mat2(cos(0.3*B+vec4(0,11,33,0))); | |
for(vec2 r=iResolution.xy;++i<77.;z+=.7*d) { | |
p = vec4(z*normalize(vec3(C-.5*r,r.y)),.0); | |
p.z -= 5.; | |
L = length(p)-4.; | |
k = 6./dot(p,p); | |
p *= k; | |
Y = p; | |
p.xw *= R; | |
p.wy *= R; | |
p.zw *= R; | |
p += .3*B+.3*length(p); | |
p -= round(p); | |
X = p; | |
X *= X; | |
X *= X; | |
d = pow(dot(X,X),.125)-.3; | |
d /= k; | |
d = abs(d) + 1e-3; | |
d = max(d,L); | |
p += 1.+sin(Y.x+iTime+log2(k)+vec4(5,3,1,4)); | |
//d = length(p)-1.; | |
if (V==0) o += p.w/d*p; | |
o += pow(1-F,2.)*k*k*vec4(2,1,3,0)*80.; | |
} | |
return o/2e4; | |
} | |
void mainImage(out vec4 O, vec2 C) { | |
float h = hash(floor(iTime*BPM/(60*8))); | |
if (h > 0.75) { | |
O += eff0(C,0); | |
} else if (h > 0.5) { | |
O += eff1(C,0); | |
} else if (h > .25) { | |
O += eff0(C,1); | |
} else { | |
O += eff1(C,1); | |
} | |
O.xyz = bars(O.xyz*O.xyz); | |
} |
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