If you want to add links here, leave a comment or ping me by Twitter or GitHub (@mrcasals on both platforms). You can find my email in my GitHub profile too!
- http://www.amazon.com/Texturing-Modeling-Third-Edition-Procedural/dp/1558608486
- http://pcgbook.com
- http://natureofcode.com/
- http://galaxykate0.tumblr.com/post/139774965871/so-you-want-to-build-a-generator
- http://www.ccgworkshop.org/wp-content/uploads/2016/06/ccgw16_01.pdf Towards Qualitative Procedural Generation by Mark R Johnson. Related talk can be seen here: https://www.youtube.com/watch?v=Mk-TmpSUb54&feature=youtu.be
- https://www.youtube.com/watch?v=GYYuhuarTA0 - Procedurally generated content in Sir, You Are Being Hunted: a Unite Nordic 2013 presentation
- http://nucl.ai
- https://gist.github.com/theWatchmen/ef0d7bab32458422cc24 Nucl.ai notes by @theWatchmen - Day 1
- https://gist.github.com/theWatchmen/2d7377f94cee3a710eb8 Nucl.ai notes by @theWatchmen - Day 2
- http://gdcvault.com videos from the Game Developer Conference
- http://vterrain.org/
- https://www.youtube.com/playlist?list=PLFt_AvWsXl0eZgMK_DT5_biRkWXftAOf9 Procedural Cave Generation series on YouTube by Sebastian Lague
- http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/ Polygon Map Generation, by Red Blob Games
- http://mewo2.com/notes/terrain/ Generating fantasy maps
- https://www.youtube.com/watch?v=wbpMiKiSKm8&list=PLFt_AvWsXl0eBW2EiBtl_sxmDtSgZBxB3 [Unity 5] Procedural Landmass Generation series on YouTube by Sebastian Lague
- http://graphics.cs.williams.edu/courses/cs371/f16/gallery/4-midterm/terrain/report.md.html Procedural low-poly landscape generator
- http://exupero.org/hazard/post/islands/ Island generator (code is at https://github.com/exupero/islands)
- https://www.reddit.com/r/proceduralgeneration/comments/668sqb/fantasy_medieval_cities_for_the_monthly_challenge/ Fantasy medieval cities for the monthly challenge source
- https://www.reddit.com/r/proceduralgeneration/comments/63dsbn/monthly_challenge_17_april_2017_procedural/ [Monthly Challenge #17 - April, 2017] - Procedural Town/City (in /r/proceduralgeneration)
- https://heredragonsabound.blogspot.com/ maps generation, with names too
- https://azgaar.wordpress.com/ another map generator. Links to city generator to create more maps. Has roads, cultural influence, etc.
- http://mewo2.com/notes/naming-language/ Generating naming languages
- http://www.zompist.com/kit.html Language Construction kit ("by hand")
- https://www.vulgarlang.com language generator
- https://www.youtube.com/watch?v=h-kifCYToAU No Man's Sky
- http://paulbourke.net/
- http://www.iquilezles.org/www/index.htm
- http://procworld.blogspot.fr/
- http://ngildea.blogspot.com.es/
- http://aigamedev.com/
- http://pcg.wikidot.com/
- http://www.ultimaratioregum.co.uk/ a game by Dr. Mark R Johnson
- http://www.microsiervos.com/archivo/ordenadores/generacion-procedimientos-escenarios-juegos.html some links (main post is in Spanish, links are in English)
- http://procedural-generation.tumblr.com/post/129146322353/where-is-the-best-place-to-learn-the-basics-of
- https://www.youtube.com/watch?v=S9pc8li4fuQ
- http://gamedevelopment.tutsplus.com/tutorials/generate-random-cave-levels-using-cellular-automata--gamedev-9664 Random cave levels using cellular automata
- http://martindevans.me/game-development/2015/12/11/Procedural-Generation-For-Dummies/
- http://www.redblobgames.com/
- https://twitter.com/redblobgames/status/905824272022618112 uses of mapgen2 (from previous link)
- http://galaxykate0.tumblr.com/post/139774965871/so-you-want-to-build-a-generator
- http://davideyork.com/gengam-2016/ randomly generate tiled characters
#pcg
#procgen
- https://www.youtube.com/user/tthompso/playlists Tommy Thompson's YouTube profile. Has a lot of playlists about AI in games.
- https://www.quora.com/How-does-a-total-beginner-start-to-learn-machine-learning/answer/Jeremy-Walker-2?srid=ucJI&share=f3c42653 Jeremy Walker's answer on "How does a total beginner start to learn machine learning?"
- http://course.fast.ai/ Fast.ai