Created
August 16, 2023 13:28
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Godot 4.x example of how to launch multiple instances and tile them by using an editor debugger plugin to communicate with each instance
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# res://globals.gd added as an autoload | |
extends Node | |
func _ready() -> void: | |
EngineDebugger.register_message_capture("tile-instances", _on_tile_instances) | |
EngineDebugger.send_message.call_deferred("tile-instances:get_id", []) | |
func _on_tile_instances(message:String, data:Array) -> bool: | |
match message: | |
"session_id": | |
var info:Dictionary = data[0] | |
var id = info.get("id", -1) | |
var all = info.get("all", []) | |
print(info) | |
if all.size() > 1: | |
for i in all.size(): | |
var other = all[i] | |
if other == id: | |
tile_window(i, all.size()) | |
return true | |
return false | |
func tile_window(i:int, total:int) -> void: | |
var window = get_window() | |
var screen = window.current_screen | |
var screen_rect = DisplayServer.screen_get_usable_rect(screen) | |
var window_rect = window.get_visible_rect() | |
printt(window_rect, screen_rect) | |
match total: | |
2: | |
window.position.x = (screen_rect.size.x / 2 - window_rect.size.x / 2) | |
window.position.y = (screen_rect.size.y / 2 - window_rect.size.y / 2) | |
if i == 0: | |
window.position.x -= window_rect.size.x / 2 + 16 | |
else: | |
window.position.x += window_rect.size.x / 2 + 16 | |
3: | |
pass | |
4: | |
pass |
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# res://addons/tile-instances/plugin.cfg | |
[plugin] | |
name="tile-instances" | |
description="" | |
author="mrcdk" | |
version="1.0" | |
script="plugin.gd" |
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# res://addons/tile-instances/plugin.gd | |
@tool | |
extends EditorPlugin | |
var tile_instances = preload("res://addons/tile-instances/tile_instances.gd").new() | |
func _enter_tree(): | |
add_debugger_plugin(tile_instances) | |
func _exit_tree(): | |
remove_debugger_plugin(tile_instances) |
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# res://addons/tile-instances/tile_instances.gd | |
@tool | |
extends EditorDebuggerPlugin | |
const PREFIX = 'tile-instances' | |
func _has_capture(prefix:String) -> bool: | |
return prefix == PREFIX | |
func _capture(message:String, data:Array, session_id:int) -> bool: | |
match message: | |
"%s:get_id" % PREFIX: | |
var all = [] | |
var sessions = get_sessions() | |
for i in sessions.size(): | |
var session = sessions[i] | |
if session.is_active(): | |
all.push_back(i) | |
get_session(session_id).send_message("%s:session_id" % PREFIX, [{"id": session_id, "all": all}]) | |
return true | |
return false |
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