Created
April 14, 2011 01:58
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; SHITTY ADVENTURE GAME | |
; Is it can be lisp tiems nao | |
(defvar *objects*) | |
(defvar *map*) | |
(defvar *object-locations*) | |
(defvar *location*) | |
(defun init () | |
(setf *objects* | |
'(bottle bucket purple-dildo amulet-of-yendor)) | |
(setf *map* | |
'((dark-pit | |
(You are standing in an empty room. | |
There is a faint glow emanating from somewhere ahead.) | |
(ahead hell exit)) | |
(ahead | |
(As you walk forwards the light appears to be light | |
blue in color and you can vaguely discern what looks | |
like some kind of altar.) | |
(dark-pit altar)) | |
(hell | |
(Your wish is granted and you are immediatly teleported | |
to the deepest pits of hell where a million spiked | |
demon cocks invade your anus all at once) | |
()) | |
(altar | |
(You see an altar made of grey stone onto which a blue | |
gemstone glows faintly of this surreal blue light.) | |
(tutorial clearing assbandit-land)))) | |
(setf *object-locations* | |
'((bottle dark-pit) | |
(bucket dark-pit) | |
(purple-dildo hell) | |
(amulet-of-yendor altar))) | |
(setf *location* 'dark-pit)) | |
(defun describe-location (location map) | |
(second (assoc location map))) |
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