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<?xml version='1.0'?> | |
<PapyrusProject xmlns="PapyrusProject.xsd" | |
Flags="TESV_Papyrus_Flags.flg" | |
Game="sse" | |
Anonymize="true" | |
Output="Scripts" | |
Optimize="false" | |
Release="false" | |
Zip="false" | |
Package="false" | |
Final="false"> | |
<Variables> | |
<!-- Set the name of your mod: --> | |
<Variable Name="ModName" Value="CHANGE THE MOD NAME HERE" /> | |
<!-- The folder where you store all of your mods --> | |
<Variable Name="ModsFolder" Value="C:\Users\mrowr\Dropbox\Skyrim\Mods" /> | |
<!-- Optional folder with additional source code for imports --> | |
<Variable Name="ImportsFolder" Value="C:\Users\mrowr\Dropbox\Skyrim\Imports" /> | |
</Variables> | |
<Imports> | |
<!-- To require SKSE dynamically, extract its Scripts/ directory into a new mod folder --> | |
<!-- <Import>@ModsFolder\SKSE64\Scripts\Source</Import> --> | |
<!-- These mods come with source directories by default with required .psc files --> | |
<!-- <Import>@ModsFolder\PapyrusUtil\Scripts\Source</Import> --> | |
<!-- <Import>@ModsFolder\PapyrusExtender\source\scripts</Import> --> | |
<!-- <Import>@ModsFolder\LibFire\Scripts\Source</Import> --> | |
<!-- <Import>@ModsFolder\iWantWidgets\Source\Scripts</Import> --> | |
<!-- <Import>@ModsFolder\iWantStatusBars\Source\Scripts</Import> --> | |
<!-- <Import>@ModsFolder\FISSES\scripts\source</Import> --> | |
<!-- These mods DO NOT come with loose .psc files or are not "mods" and need to be setup manually --> | |
<!-- <Import>@ImportsFolder\SkyUI_5.1_SDK\Scripts\Source</Import> --> | |
<!-- <Import>@ImportsFolder\ConsoleUtil</Import> --> | |
<!-- <Import>@ImportsFolder\UIExtensions\scripts\source</Import> --> | |
<!-- Change this to be your default Skyrim install directory's Scripts\Source path --> | |
<Import>C:\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source</Import> | |
</Imports> | |
<Folders> | |
<!-- Relative path to folder containing .psc Papyrus source code files for this project --> | |
<Folder>./Scripts/Source</Folder> | |
</Folders> | |
<!-- The following section is for .bsa archives. You can enable it by setting Package="true" in the PapyrusProject --> | |
<Packages Output="."> | |
<Package Name="@ModName" RootDir="."> | |
<Match In="Scripts">*.pex</Match> | |
<!-- <Match In="interface\translations">*.txt</Match> --> | |
</Package> | |
<!-- If you have any texture files, uncomment the following to create a Textures .bsa archive with texture files --> | |
<!-- <Package Name="@ModName - Textures" RootDir="."> | |
<Include>*.dds</Include> | |
</Package> --> | |
</Packages> | |
<!-- The following section is for .zip archive. You can enable it by setting Zip="true" in the PapyrusProject --> | |
<ZipFiles Output="Build"> | |
<ZipFile Name="@ModName" RootDir="." Compression="deflate"> | |
<Include>@ModName.esp</Include> | |
<Include NoRecurse="true">*.bsa</Include> | |
<Match In="Scripts\Source">*.psc</Match> | |
</ZipFile> | |
</ZipFiles> | |
<!-- This will remove any *.bsa files in this directory *after* the build, if there are any. Set UseInBuild="false" to disable. --> | |
<PostBuildEvent Description="Post-Build Remove BSA Files" UseInBuild="true"> | |
<Command>del *.bsa</Command> | |
</PostBuildEvent> | |
</PapyrusProject> |
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