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<?xml version='1.0'?> | |
<PapyrusProject xmlns="PapyrusProject.xsd" Flags="TESV_Papyrus_Flags.flg" Game="sse" Output="Scripts"> | |
<!-- | |
These variables contain hard-coded paths because the VS Code Papyrus extension does not support environment variables: https://github.com/joelday/papyrus-lang/issues/145 | |
Please change the values of these variables to point to folders on your PC. | |
Notes: | |
- To create the contents of the "Imports" folder yourself, download the listed mods from Nexus or elsewhere and extract them to a folder. | |
- In a few cases (notably UIExtensions) the authors put .psc files into .bsa, so be sure to also extract .bsa for these mods. |
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// register_hook_proc in a glz script works :) | |
#include "sfall/sfall.h" | |
#include "sfall/dik.h" | |
// int arg0 - event type: 1 - pressed, 0 - released | |
// int arg1 - key DX scancode | |
// int arg2 - key VK code (very similar to ASCII codes) | |
// int ret0 - overrides the pressed key (a new key DX scancode or 0 for no override) | |
procedure on_keypress begin |
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#! /usr/bin/env ruby | |
# Generate Search .ini File for Fallout 2 protos | |
data_dir = "C:/GOG/Games/Fallout 2/data" | |
categories = { | |
CRITTERS: "pro_crit.msg", | |
ITEMS: "pro_item.msg" | |
} |
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"editor.rulers": [80,120], | |
"workbench.colorCustomizations": { | |
"editorRuler.foreground": "#ff00d0" | |
}, |
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// You can find this in the sfall modders pack | |
// This gist is only for quick resource lookup | |
// This file is not mine | |
// Get it from here: https://sourceforge.net/projects/sfall/ | |
// VANILLA OPCODES AND MACROS (generated from russian HLP file and google-translated): | |
int action_being_used - returns the skill ID used on the object, which is called in the script command | |
ObjectPtr dude_obj - returns a pointer to Player |
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procedure call_me(variable x) begin | |
display_msg("OMG YOU CALLED ME with: " + x); | |
return "THIS IS THE RETURN RESULT! " + x; | |
end | |
// SETUP CODE | |
variable __setup_dialogue_procs_compiler_trick_variable = true; | |
#define setup_dialogue_procs \ |
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