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Unreal Git Ignore and GitAttribute
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# Unreal Engine file types. | |
*.uasset filter=lfs diff=lfs merge=lfs -text | |
*.umap filter=lfs diff=lfs merge=lfs -text | |
*.locres filter=lfs diff=lfs merge=lfs -text | |
*.locmeta filter=lfs diff=lfs merge=lfs -text | |
# Raw Content file types. | |
*.fbx filter=lfs diff=lfs merge=lfs -text | |
*.3ds filter=lfs diff=lfs merge=lfs -text | |
*.psd filter=lfs diff=lfs merge=lfs -text | |
*.png filter=lfs diff=lfs merge=lfs -text | |
*.mp3 filter=lfs diff=lfs merge=lfs -text | |
*.wav filter=lfs diff=lfs merge=lfs -text | |
*.xcf filter=lfs diff=lfs merge=lfs -text | |
*.jpg filter=lfs diff=lfs merge=lfs -text | |
*.bmp filter=lfs diff=lfs merge=lfs -text | |
*.zip filter=lfs diff=lfs merge=lfs -text | |
# Source files | |
*.cpp text eol=lf | |
*.h text eol=lf | |
*.cs text eol=lf | |
# Anything in `/RawContent` dir. | |
/RawContent/**/* filter=lfs diff=lfs merge=lfs -text |
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# Visual Studio 2015 user specific files | |
.vs/ | |
# Compiled Object files | |
*.slo | |
*.lo | |
*.o | |
*.obj | |
# Precompiled Headers | |
*.gch | |
*.pch | |
# Compiled Dynamic libraries | |
*.so | |
*.dylib | |
*.dll | |
# Fortran module files | |
*.mod | |
# Compiled Static libraries | |
*.lai | |
*.la | |
*.a | |
*.lib | |
# Executables | |
*.exe | |
*.out | |
*.app | |
*.ipa | |
# These project files can be generated by the engine | |
*.xcodeproj | |
*.xcworkspace | |
*.sln | |
*.suo | |
*.opensdf | |
*.sdf | |
*.VC.db | |
*.VC.opendb | |
# Precompiled Assets | |
SourceArt/**/*.png | |
SourceArt/**/*.tga | |
# Binary Files | |
Binaries/* | |
Plugins/*/Binaries/* | |
# Builds | |
Build/* | |
Packaged/* | |
# Whitelist PakBlacklist-<BuildConfiguration>.txt files | |
!Build/*/ | |
Build/*/** | |
!Build/*/PakBlacklist*.txt | |
# Don't ignore icon files in Build | |
!Build/**/*.ico | |
# Built data for maps | |
*_BuiltData.uasset | |
# Configuration files generated by the Editor | |
Saved/* | |
# Compiled source files for the engine to use | |
Intermediate/* | |
Plugins/*/Intermediate/* | |
# Cache files for the editor to use | |
DerivedDataCache/* |
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