Created
June 26, 2018 19:58
-
-
Save mrshpot/fbb59e95d72fee04fc6ac23eb80b14e0 to your computer and use it in GitHub Desktop.
EGL Offscreen Rendering RPi
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* | |
* Example program for creating an OpenGL context with EGL for offscreen | |
* rendering with a framebuffer. | |
* | |
* | |
* The MIT License (MIT) | |
* Copyright (c) 2014 Sven-Kristofer Pilz | |
* | |
* Permission is hereby granted, free of charge, to any person obtaining a copy | |
* of this software and associated documentation files (the "Software"), to deal | |
* in the Software without restriction, including without limitation the rights | |
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
* copies of the Software, and to permit persons to whom the Software is | |
* furnished to do so, subject to the following conditions: | |
* | |
* The above copyright notice and this permission notice shall be included in all | |
* copies or substantial portions of the Software. | |
* | |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | |
* SOFTWARE. | |
*/ | |
#include <iostream> | |
#include <sstream> | |
#include <stdexcept> | |
/* | |
* OpenCV for saving the render target as an image file. | |
*/ | |
//#include <opencv2/opencv.hpp> | |
#define STB_IMAGE_WRITE_IMPLEMENTATION | |
#include "stb_image_write.h" | |
/* | |
* EGL headers. | |
*/ | |
#include <EGL/egl.h> | |
/* | |
* OpenGL headers. | |
*/ | |
#define GL_GLEXT_PROTOTYPES 1 | |
#include <GLES2/gl2.h> | |
//#include <GL/glext.h> | |
using namespace std; | |
void assertOpenGLError(const std::string& msg) { | |
GLenum error = glGetError(); | |
if (error != GL_NO_ERROR) { | |
stringstream s; | |
s << "OpenGL error 0x" << std::hex << error << " at " << msg; | |
throw runtime_error(s.str()); | |
} | |
} | |
void assertEGLError(const std::string& msg) { | |
EGLint error = eglGetError(); | |
if (error != EGL_SUCCESS) { | |
stringstream s; | |
s << "EGL error 0x" << std::hex << error << " at " << msg; | |
throw runtime_error(s.str()); | |
} | |
} | |
int main() { | |
/* | |
* EGL initialization and OpenGL context creation. | |
*/ | |
EGLDisplay display; | |
EGLConfig config; | |
EGLContext context; | |
EGLSurface surface; | |
EGLint num_config; | |
display = eglGetDisplay(EGL_DEFAULT_DISPLAY); | |
assertEGLError("eglGetDisplay"); | |
eglInitialize(display, nullptr, nullptr); | |
assertEGLError("eglInitialize"); | |
eglChooseConfig(display, nullptr, &config, 1, &num_config); | |
assertEGLError("eglChooseConfig"); | |
eglBindAPI(EGL_OPENGL_ES_API); | |
assertEGLError("eglBindAPI"); | |
context = eglCreateContext(display, config, EGL_NO_CONTEXT, NULL); | |
assertEGLError("eglCreateContext"); | |
surface = eglCreatePbufferSurface(display, config, nullptr); | |
assertEGLError("eglCreatePbufferSurface"); | |
eglMakeCurrent(display, surface, surface, context); | |
assertEGLError("eglMakeCurrent"); | |
/* | |
* Create an OpenGL framebuffer as render target. | |
*/ | |
GLuint frameBuffer; | |
glGenFramebuffers(1, &frameBuffer); | |
glBindFramebuffer(GL_FRAMEBUFFER, frameBuffer); | |
assertOpenGLError("glBindFramebuffer"); | |
/* | |
* Create a texture as color attachment. | |
*/ | |
GLuint t; | |
glGenTextures(1, &t); | |
glBindTexture(GL_TEXTURE_2D, t); | |
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 500, 500, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); | |
assertOpenGLError("glTexImage2D"); | |
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | |
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | |
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | |
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | |
/* | |
* Attach the texture to the framebuffer. | |
*/ | |
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, t, 0); | |
assertOpenGLError("glFramebufferTexture2D"); | |
/* | |
* Render something. | |
*/ | |
glClearColor(0.9, 0.8, 0.5, 1.0); | |
glClear(GL_COLOR_BUFFER_BIT); | |
glFlush(); | |
/* | |
* Read the framebuffer's color attachment and save it as a PNG file. | |
*/ | |
//cv::Mat image(500, 500, CV_8UC3); | |
char *image_data = (char*)malloc(500 * 500 * 4); | |
memset(image_data, 0, 500 * 500 * 4); | |
//glReadBuffer(GL_COLOR_ATTACHMENT0); | |
glReadPixels(0, 0, 500, 500, GL_RGBA, GL_UNSIGNED_BYTE, image_data); | |
assertOpenGLError("glReadPixels"); | |
//cv::imwrite("img.png", image); | |
//stbi_write_png("img.png", 500, 500, 4, image_data, 500*4); | |
free(image_data); | |
/* | |
* Destroy context. | |
*/ | |
glDeleteFramebuffers(1, &frameBuffer); | |
glDeleteTextures(1, &t); | |
//eglDestroySurface(display, surface); | |
//assertEGLError("eglDestroySurface"); | |
eglDestroyContext(display, context); | |
assertEGLError("eglDestroyContext"); | |
eglTerminate(display); | |
assertEGLError("eglTerminate"); | |
return 0; | |
} | |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment