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.gitignore Template for a Unity - VR Builder Project
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| ######################################### | |
| # Unity & VR Builder Template .gitignore | |
| ######################################### | |
| ################ | |
| # Unity Default | |
| ################ | |
| # This .gitignore file should be placed at the root of your Unity project directory | |
| # | |
| # Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore | |
| # | |
| .utmp/ | |
| /[Ll]ibrary/ | |
| /[Tt]emp/ | |
| /[Oo]bj/ | |
| /[Bb]uild/ | |
| /[Bb]uilds/ | |
| /[Ll]ogs/ | |
| /[Uu]ser[Ss]ettings/ | |
| *.log | |
| # By default unity supports Blender asset imports, *.blend1 blender files do not need to be commited to version control. | |
| *.blend1 | |
| *.blend1.meta | |
| # MemoryCaptures can get excessive in size. | |
| # They also could contain extremely sensitive data | |
| /[Mm]emoryCaptures/ | |
| # Recordings can get excessive in size | |
| /[Rr]ecordings/ | |
| # Uncomment this line if you wish to ignore the asset store tools plugin | |
| # /[Aa]ssets/AssetStoreTools* | |
| # Autogenerated Jetbrains Rider plugin | |
| /[Aa]ssets/Plugins/Editor/JetBrains* | |
| # Jetbrains Rider personal-layer settings | |
| *.DotSettings.user | |
| # Visual Studio cache directory | |
| .vs/ | |
| # Gradle cache directory | |
| .gradle/ | |
| # Autogenerated VS/MD/Consulo solution and project files | |
| ExportedObj/ | |
| .consulo/ | |
| *.csproj | |
| *.unityproj | |
| *.sln | |
| *.suo | |
| *.tmp | |
| *.user | |
| *.userprefs | |
| *.pidb | |
| *.booproj | |
| *.svd | |
| *.pdb | |
| *.mdb | |
| *.opendb | |
| *.VC.db | |
| # Unity3D generated meta files | |
| *.pidb.meta | |
| *.pdb.meta | |
| *.mdb.meta | |
| # Unity3D generated file on crash reports | |
| sysinfo.txt | |
| # Mono auto generated files | |
| mono_crash.* | |
| # Builds | |
| *.apk | |
| *.aab | |
| *.unitypackage | |
| *.unitypackage.meta | |
| *.app | |
| # Crashlytics generated file | |
| crashlytics-build.properties | |
| # TestRunner generated files | |
| InitTestScene*.unity* | |
| # Addressables default ignores, before user customizations | |
| /ServerData | |
| /[Aa]ssets/StreamingAssets/aa* | |
| /[Aa]ssets/AddressableAssetsData/link.xml* | |
| /[Aa]ssets/Addressables_Temp* | |
| # By default, Addressables content builds will generate addressables_content_state.bin | |
| # files in platform-specific subfolders, for example: | |
| # /Assets/AddressableAssetsData/OSX/addressables_content_state.bin | |
| /[Aa]ssets/AddressableAssetsData/*/*.bin* | |
| # Visual Scripting auto-generated files | |
| /[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db | |
| /[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db.meta | |
| /[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers | |
| /[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers.meta | |
| # Auto-generated scenes by play mode tests | |
| /[Aa]ssets/[Ii]nit[Tt]est[Ss]cene*.unity* | |
| ################### | |
| # VR Builder Custom | |
| ################### | |
| # Automatic generated TextToSpeech Streaming assets | |
| Assets/StreamingAssets/TextToSpeech/ | |
| Assets/StreamingAssets/TextToSpeech* | |
| #################### | |
| # OS generated files | |
| #################### | |
| # Windows | |
| Thumbs.db | |
| desktop.ini | |
| # OS X | |
| .DS_Store | |
| .Spotlight-V100 | |
| .Trashes | |
| ._* |
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