Created
August 26, 2012 11:46
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Quick test of how multithreaded lua works
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for i = 1, 20 do | |
print("Hello main thread world! " .. counter) | |
counter = counter + 1; | |
end |
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#include <lua.hpp> | |
#include <SFML/System.hpp> | |
#include <iostream> | |
#include <cstdlib> // system | |
#include <utility> // pair | |
// Execute a file. Print errors. | |
void dofile( std::pair<lua_State*, const char*> arguments ) | |
{ | |
lua_State* const L = arguments.first; | |
const char* const filename = arguments.second; | |
if( luaL_dofile( L, filename ) ) // returns 0 on success | |
{ | |
// If there was an error, it'll be on top of the stack. | |
// Display and remove it. | |
std::cout << lua_tostring( L, -1 ) << std::endl; | |
lua_pop( L, 1 ); | |
} | |
} | |
int main(int argc, char** argv) | |
{ | |
// create two lua threads/states | |
lua_State* mainState = lua_open(); | |
lua_State* sideState = lua_newthread( mainState ); // is now also on top of the main thread stack. shares globals. | |
// open base libraries (e.g. print()) | |
luaL_openlibs( mainState ); | |
// initialize global counter | |
lua_pushnumber( mainState, 0 ); | |
lua_setglobal( mainState, "counter" ); | |
// create two threads | |
sf::Thread mainThread( dofile, std::make_pair( mainState, "../main.lua" ) ); | |
sf::Thread sideThread( dofile, std::make_pair( sideState, "../side.lua" ) ); | |
// launch them | |
std::cout << "Launch!" << std::endl; | |
mainThread.launch(); | |
sideThread.launch(); | |
// wait for them to finish | |
mainThread.wait(); | |
sideThread.wait(); | |
// cleanup | |
lua_close( mainState ); | |
// quick'n'dirty "press any key" | |
system("pause"); | |
return 0; | |
} |
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for i = 1, 20 do | |
print("Hello side thread world! " .. counter) | |
counter = counter + 1; | |
end |
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