(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
package main | |
import ( | |
"encoding/base64" | |
"net/http" | |
"strings" | |
) | |
type handler func(w http.ResponseWriter, r *http.Request) |
package nettimeout | |
import ( | |
"net" | |
"time" | |
) | |
// Listener wraps a net.Listener, and gives a place to store the timeout | |
// parameters. On Accept, it will wrap the net.Conn with our own Conn for us. | |
type Listener struct { |
There are a lot of ways to serve a Go HTTP application. The best choices depend on each use case. Currently nginx looks to be the standard web server for every new project even though there are other great web servers as well. However, how much is the overhead of serving a Go application behind an nginx server? Do we need some nginx features (vhosts, load balancing, cache, etc) or can you serve directly from Go? If you need nginx, what is the fastest connection mechanism? This are the kind of questions I'm intended to answer here. The purpose of this benchmark is not to tell that Go is faster or slower than nginx. That would be stupid.
So, these are the different settings we are going to compare:
doskey subl="C:\Program Files\Sublime Text 2\sublime_text.exe" $* | |
doskey ls=ls $1 --color | |
doskey ll=ls -la --color | |
doskey sbl = sublime $* | |
doskey sshs = ssh [email protected] | |
doskey oocd = openocd-x64-0.6.1 -f .\stm32f4discovery.cfg | |
doskey oocd7 = openocd-x64-0.7.0 -f .\stm32f4discovery.cfg | |
doskey sshkey = type C:\Users\dcrystalj\.ssh\id_rsa.pub | clip & echo "ssh key in clipboard" | |
:: Git |
#!/bin/bash | |
if [ $# -ne 2 ]; then | |
echo "Usage: $0 file partSizeInMb"; | |
exit 0; | |
fi | |
file=$1 | |
if [ ! -f "$file" ]; then |
using System; | |
using System.Collections; | |
using UnityEngine; | |
public class Testing : MonoBehaviour | |
{ | |
void Start() | |
{ | |
// In C#, this is an 'Anonymous Type' | |
// A new System.Type is generated for it at compile type |
Original link: http://www.concentric.net/~Ttwang/tech/inthash.htm
Taken from: http://web.archive.org/web/20071223173210/http://www.concentric.net/~Ttwang/tech/inthash.htm
Reformatted using pandoc
Thomas Wang, Jan 1997
last update Mar 2007
using System; | |
using System.Collections.Generic; | |
using UnityEditor; | |
using UnityEngine; | |
//Unity 4.1.5 | |
public class UnityTextures : EditorWindow | |
{ |