Created
May 13, 2019 21:51
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int main(int, char**) | |
{ | |
discord::Core* core{}; | |
auto result = discord::Core::Create(MY_APPLICATION_ID, DiscordCreateFlags_Default, &core); | |
core->StoreManager().FetchSkus(); | |
core->StoreManager().OnEntitlementCreate.Connect( | |
[&](discord::Entitlement const& entitlement) -> { | |
discord::Sku* sku{}; | |
core->StoreManager().GetSku(entitlement.SkuId, &sku); | |
if (sku.Type == discord::SkuType::Consumable) { | |
// "Consume" the entitlement | |
// https://discordapp.com/developers/docs/game-sdk/store#consume-sku | |
} | |
// Give the user what they bought | |
}); | |
// Call StartPurchase on the SKU you want the user to buy | |
// The SKU ID will be dependent on what the user selects in-game to buy | |
core->StoreManager().StartPurchase(CHOSEN_SKU_ID, | |
[&](discord::Result result) { | |
if (result == discord::Result::Ok) { | |
std::cout << "User is in purchase dialogue"; | |
} | |
}); | |
} |
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