Created
November 26, 2019 20:12
-
-
Save msciotti/e3aa75937db68aa8c968f18c2ff4a092 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System.Collections; | |
using System.Collections.Generic; | |
using Discord; | |
using UnityEngine; | |
public class DiscordController : MonoBehaviour | |
{ | |
public Discord.Discord discord; | |
public Discord.LobbyManager lobbyManager; | |
public System.Int64 lobbyId; | |
private bool created = false; | |
private bool updated = false; | |
public void OnClick() | |
{ | |
for (int i = 0; i < lobbyManager.MemberCount(lobbyId); i++) | |
{ | |
var userId = lobbyManager.GetMemberUserId(lobbyId, i); | |
lobbyManager.SendNetworkMessage(lobbyId, userId, 1, System.Text.Encoding.UTF8.GetBytes("Hello!")); | |
Debug.Log("Sent message to " + userId); | |
} | |
} | |
// Use this for initialization | |
void Start() | |
{ | |
discord = new Discord.Discord(MY_CLIENT_ID, (System.UInt64)Discord.CreateFlags.Default); | |
discord.SetLogHook(Discord.LogLevel.Debug, (Discord.LogLevel level, string message) => | |
{ | |
Debug.Log(message); | |
}); | |
lobbyManager = discord.GetLobbyManager(); | |
lobbyManager.OnNetworkMessage += (lobbyId, userId, channelId, data) => | |
{ | |
Debug.Log(string.Format("{0} - from {1} on channel {2}: {3}", lobbyId, userId, channelId, System.Text.Encoding.UTF8.GetString(data))); | |
}; | |
lobbyManager.OnMemberUpdate += (lobby_Id, userId) => | |
{ | |
var route = lobbyManager.GetMemberMetadataValue(lobby_Id, userId, "$route"); | |
Debug.Log(route); | |
if (route != null && updated == false) | |
{ | |
updated = true; | |
Debug.Log("here"); | |
lobbyManager.OpenNetworkChannel(lobbyId, 1, false); | |
Debug.Log("opened channel"); | |
} | |
}; | |
if (!created) | |
{ | |
var txn = lobbyManager.GetLobbyCreateTransaction(); | |
txn.SetCapacity(5); | |
txn.SetType(Discord.LobbyType.Public); | |
lobbyManager.CreateLobby(txn, (Discord.Result res, ref Discord.Lobby lobby) => | |
{ | |
if (res == Discord.Result.Ok) | |
{ | |
Debug.Log(lobbyManager.GetLobbyActivitySecret(lobby.Id)); | |
lobbyId = lobby.Id; | |
created = true; | |
lobbyManager.ConnectNetwork(lobbyId); | |
} | |
}); | |
} | |
} | |
// Update is called once per frame | |
void Update() | |
{ | |
discord.RunCallbacks(); | |
} | |
void LateUpdate() | |
{ | |
lobbyManager.FlushNetwork(); | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment