Created
July 31, 2014 20:38
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using UnityEngine; | |
using UnityEditor; | |
using System.Collections; | |
using System.Collections.Generic; | |
public class CreateMergedMesh : ScriptableWizard | |
{ | |
[MenuItem ("Prototype/Create Merged Mesh")] | |
static void CreateDataMesh () | |
{ | |
var go = Selection.activeGameObject; | |
MeshFilter[] mfs = go.GetComponentsInChildren<MeshFilter> (); | |
GameObject newGo = new GameObject ("Merged Mesh"); | |
var newMf = newGo.AddComponent<MeshFilter> (); | |
var newMr = newGo.AddComponent<MeshRenderer> (); | |
// Create a mesh in which to add our individual meshes | |
Mesh masterMesh = new Mesh (); | |
masterMesh.name = "Combined Mesh"; | |
// Mesh data to combine into full mesh | |
List<CombineInstance> combineInstances = new List<CombineInstance> (); | |
foreach (var m in mfs) { | |
CombineInstance c = new CombineInstance (); | |
c.mesh = m.sharedMesh; | |
c.transform = m.transform.localToWorldMatrix; | |
combineInstances.Add (c); | |
} | |
masterMesh.CombineMeshes (combineInstances.ToArray (), true, true); | |
// AssetDatabase.CreateAsset (masterMesh, "CombinedMesh.asset"); | |
// Add master mesh to the parent object | |
newMf.mesh = masterMesh; | |
newMr.material = new Material(Shader.Find("Diffuse")); | |
} | |
} |
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