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December 2, 2011 14:07
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Conway's Game of Life in Coffeescript
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class exports.GameOfLife | |
constructor: (@cells) -> @read_board() | |
evolve: -> | |
for row in [0...@size] | |
for col in [0...@size] | |
@evolve_at row, col | |
evolve_at: (@row, @col, neighbors = @neighbors()) -> | |
@die() unless 1 < neighbors < 4 | |
@live() if neighbors is 3 | |
die: -> @cells[@index()] = 0 | |
live: -> @cells[@index()] = 1 | |
index: -> @row * @size + @col | |
is_alive: (x, y) -> @board[x]?[y] | |
neighbors: -> (1 for [x, y] in @vicinity() when @is_alive x, y).length | |
vicinity: -> | |
[@row + x, @col + y] for [x, y] in [ | |
[-1, -1], [0, -1], [1, -1], | |
[-1, 0], [1, 0], | |
[-1, 1], [0, 1], [1, 1] | |
] | |
read_board: -> | |
@size = Math.sqrt @cells.length | |
@board = (@cells[(x - 1) * @size...x * @size] for x in [1..@size]) |
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{ GameOfLife } = require 'game_of_life' | |
should = require 'should' | |
describe "Conway's Game of Life", -> | |
game = (cells) -> @game = new GameOfLife cells | |
evolve = (cells) -> game(cells).evolve() | |
should_become = (expected_cells) -> @game.cells.should.eql expected_cells | |
describe 'Any live cell with fewer than two live neighbours dies, | |
as if caused by under-population', -> | |
it 'dies of loneliness', -> | |
evolve [ | |
0, 0, 0, | |
0, 1, 0, | |
0, 0, 0, | |
] | |
should_become [ | |
0, 0, 0, | |
0, 0, 0, | |
0, 0, 0, | |
] | |
it 'dies if isolated pair', -> | |
evolve [ | |
1, 0, 0, | |
0, 1, 0, | |
0, 0, 0, | |
] | |
should_become [ | |
0, 0, 0, | |
0, 0, 0, | |
0, 0, 0, | |
] | |
describe 'Any live cell with two or three live neighbours | |
lives on to the next generation', -> | |
it 'survives in cluster', -> | |
evolve [ | |
1, 1, 0, | |
1, 1, 0, | |
0, 0, 0, | |
] | |
should_become [ | |
1, 1, 0, | |
1, 1, 0, | |
0, 0, 0, | |
] | |
it 'survives as rect angle', -> | |
evolve [ | |
1, 0, 0, | |
1, 0, 0, | |
1, 1, 1, | |
] | |
should_become [ | |
0, 0, 0, | |
1, 0, 0, | |
1, 1, 0, | |
] | |
describe 'Any live cell with more than three live neighbours dies, | |
as if by overcrowding', -> | |
it 'kills all but the corners', -> | |
evolve [ | |
1, 1, 1, | |
1, 1, 1, | |
1, 1, 1, | |
] | |
should_become [ | |
1, 0, 1, | |
0, 0, 0, | |
1, 0, 1, | |
] | |
describe 'Any dead cell with exactly three live neighbours becomes a live cell, | |
as if by reproduction.', -> | |
it 'reproduces in a triangle', -> | |
evolve [ | |
1, 0, 1, | |
0, 0, 0, | |
0, 1, 0, | |
] | |
should_become [ | |
0, 0, 0, | |
0, 1, 0, | |
0, 0, 0, | |
] | |
it 'goes from X to diamond', -> | |
evolve [ | |
1, 0, 1, | |
0, 1, 0, | |
1, 0, 1, | |
] | |
should_become [ | |
0, 1, 0, | |
1, 0, 1, | |
0, 1, 0, | |
] |
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Very nice, I like how clear the tests are. FWIW you might find my version interesting: http://shpaml.webfactional.com/misc/Game-Of-Life/docs/game.html