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Unity Editor script to enable WebAssembly multithreading
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using UnityEditor; | |
using UnityEngine; | |
[InitializeOnLoad] | |
class EnableThreads | |
{ | |
static EnableThreads() | |
{ | |
PlayerSettings.WebGL.linkerTarget = WebGLLinkerTarget.Wasm; | |
PlayerSettings.WebGL.threadsSupport = true; | |
PlayerSettings.WebGL.memorySize = 512; | |
} | |
} |
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I get a bunch of errors:
Assets/Scripts/EnableThreads.cs(5,2): error CS0246: The type or namespace name 'InitializeOnLoadAttribute' could not be found (are you missing a using directive or an assembly reference?)
'EnableThreads' is missing the class attribute 'ExtensionOfNativeClass'!
Please help!
ANSWER: Put it in a folder called "Editor" Thank you.!