- 你要使用的字体(仅非版权字体)
- Microsoft Visual Studio C#2010 express1
- XNA Game Studio 4.0
- CharacterRegionTool(C#)
- 一个可以可以保存扩展名为"all files"的文本编辑器, 例如(notepad++)
- XNAFormatter或XNAContentCompiler
- Microsoft Visual Studio C#2010 express
- XNA Game Studio 4.0
- 运行
CharacterRegionTool(C#)
- 输入所有需要生成的字符
- 生成的结果段复制备用
- 创建一个
<Name>.spritefont
文件, 这是一个示例
<?xml version="1.0" encoding="utf-8"?>
<!--
This file contains an xml description of a font, and will be read by the XNA
Framework Content Pipeline. Follow the comments to customize the appearance
of the font in your game, and to change the characters which are available to draw
with.
-->
<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
<Asset Type="Graphics:FontDescription">
<!--
Modify this string to change the font that will be imported.
-->
<FontName>Segoe UI Mono</FontName>
<!--
Size is a float value, measured in points. Modify this value to change
the size of the font.
-->
<Size>14</Size>
<!--
Spacing is a float value, measured in pixels. Modify this value to change
the amount of spacing in between characters.
-->
<Spacing>0</Spacing>
<!--
UseKerning controls the layout of the font. If this value is true, kerning information
will be used when placing characters.
-->
<UseKerning>true</UseKerning>
<!--
Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
and "Bold, Italic", and are case sensitive.
-->
<Style>Regular</Style>
<!--
If you uncomment this line, the default character will be substituted if you draw
or measure text that contains characters which were not included in the font.
-->
<!-- <DefaultCharacter>*</DefaultCharacter> -->
<!--
CharacterRegions control what letters are available in the font. Every
character from Start to End will be built and made available for drawing. The
default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
character set. The characters are ordered according to the Unicode standard.
See the documentation for more information.
-->
<CharacterRegions>
<CharacterRegion><Start> </Start><End>~</End></CharacterRegion>
</CharacterRegions>
</Asset>
</XnaContent>
- 你可以修改
<FontName>
指定使用何种字体 - 修改
<Size>
指定字体大小 - 修改
<Style>
]指定字重 - 将之前
CharacterRegionTool(C#)
生成的的结果段填入<CharacterRegions>
区段中
- 运行
XNAFormatter
- 选择
.spritefont
文件 - 点击 convert 进行生成
- 等待转换完成 (根据字符量可能消耗较长的时间)
[Guide] How to make Custom Terraria Fonts
Advanced modding: Changing orbs and any other sprite
Footnotes
-
现已下载不到, 可以在网上寻找iso档资源
英文版All-in-One ISO: VS2010Express1.iso
a24a4bc46013002f50fcfeef3ceac090
简中版All-in-One ISO: VS2010ExpressCHS.iso
abb59d30db3bc2e2094bf27759440672
繁中版All-in-One ISO: VS2010ExpressCHT.iso
日文版All-in-One ISO: VS2010ExpressJPN.iso ↩