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Save mukaschultze/9381dda1a4905feea70a0a5adcb3065b to your computer and use it in GitHub Desktop.
using UnityEditor; | |
using UnityEngine; | |
namespace EnhancedHierarchy { | |
[InitializeOnLoad] | |
static class PreviewBackgroundColor { | |
private static readonly Color backgroundColor = new Color(1f, 0f, 1f); // Change this color | |
static PreviewBackgroundColor() { | |
Camera.onPreRender += (Camera cam) => { | |
if (cam && cam.name.Contains("Preview")) { | |
cam.backgroundColor = backgroundColor; | |
} | |
}; | |
After.Frames(1, () => { | |
var texture = CreateTexture(backgroundColor); | |
GUIStyle preBackground = "PreBackground"; | |
GUIStyle preBackgroundSolid = "PreBackgroundSolid"; | |
preBackground.normal.background = texture; | |
preBackgroundSolid.normal.background = texture; | |
}); | |
} | |
private static Texture2D CreateTexture(Color c) { | |
var texture = new Texture2D(16, 16); | |
for (var x = 0; x < texture.width; x++) | |
for (var y = 0; y < texture.height; y++) | |
texture.SetPixel(x, y, c); | |
texture.Apply(); | |
texture.hideFlags = HideFlags.HideAndDontSave; | |
return texture; | |
} | |
} | |
} |
@larssteenhoff, I updated it, it's now working somehow better. In Unity 2019 you need to slightly move the object to change the color, I honestly don't know why (Unity 2020 works fine).
Thanks yes it works, and like you said only when interacting.
Perhaps do you know if it's possible to make the objects brighter in the preview? They are so dark like there is no light on them.
The lighting is hardcoded, there's no way of changing that. Maybe with shaders but that's an unknown world for me.
Ok thanks for letting me know, and for making this enhancement !
I will ask unity for a way to customise this part.
And if you ever find out a way to make the preview background work without interaction in 2019.3 please let me know :)
I found a nice video that is somehow related to this
https://www.youtube.com/watch?v=TPGFnk8guL8
@larssteenhoff any errors in the console? I'd recommend putting the file inside the Enhanced Hierarchy folder, it uses the
After
utility from EH2.0.And yes, it should change the inspector right away.