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csgo_cmd
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cvar list | |
-------------- | |
_autosave : cmd : : Autosave | |
_autosavedangerous : cmd : : AutoSaveDangerous | |
_bugreporter_restart : cmd : : Restarts bug reporter .dll | |
_record : cmd : : Record a demo incrementally. | |
_resetgamestats : cmd : : Erases current game stats and writes out a blank stats file | |
_restart : cmd : : Shutdown and restart the engine. | |
achievement_debug : 0 : , "cheat", "rep", "cl" : Turn on achievement debug msgs. | |
achievement_disable : 0 : , "cheat", "rep", "cl" : Turn off achievements. | |
addip : cmd : : Add an IP address to the ban list. | |
adsp_debug : 0 : , "a" : | |
adsp_reset_nodes : cmd : : | |
ai_clear_bad_links : cmd : : Clears bits set on nav links indicating link is unusable | |
ai_debug_los : 0 : , "sv", "cheat" : NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l | |
ai_debug_node_connect : cmd : : Debug the attempted connection between two nodes | |
ai_debug_shoot_positions : 0 : , "cheat", "rep", "cl" : | |
ai_disable : cmd : : Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to t | |
ai_drawbattlelines : 0 : , "sv", "cheat" : | |
ai_drop_hint : cmd : : Drop an ai_hint at the player's current eye position. | |
ai_dump_hints : cmd : : | |
ai_hull : cmd : : Controls which connections are shown when ai_show_hull or ai_show_connect commands are used Arguments: NPC name or classname, | |
ai_next_hull : cmd : : Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are | |
ai_nodes : cmd : : Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes a | |
ai_report_task_timings_on_limit : 0 : , "a", "sv" : | |
ai_resume : cmd : : If NPC is stepping through tasks (see ai_step ) will resume normal processing. | |
ai_set_move_height_epsilon : cmd : : Set how high AI bumps up ground walkers when checking steps | |
ai_setenabled : cmd : : Like ai_disable but you manually specify the state (with a 0 or 1) instead of toggling it. | |
ai_show_connect : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre | |
ai_show_connect_crawl : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre | |
ai_show_connect_fly : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre | |
ai_show_connect_jump : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre | |
ai_show_graph_connect : cmd : : Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by | |
ai_show_grid : cmd : : Draw a grid on the floor where looking. | |
ai_show_hints : cmd : : Displays all hints as small boxes Blue - hint is available for use Red - hint is currently being used by an NPC Orange - | |
ai_show_hull : cmd : : Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows: Green - | |
ai_show_node : cmd : : Highlight the specified node | |
ai_show_visibility : cmd : : Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be d | |
ai_step : cmd : : NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing no | |
ai_test_los : cmd : : Test AI LOS from the player's POV | |
ai_think_limit_label : 0 : , "a", "sv" : | |
ai_vehicle_avoidance : 1 : , "sv", "cheat" : | |
ainet_generate_report : cmd : : Generate a report to the console. | |
ainet_generate_report_only : cmd : : Generate a report to the console. | |
air_density : cmd : : Changes the density of air for drag computations. | |
alias : cmd : : Alias a command. | |
-alt1 : cmd : : | |
+alt1 : cmd : : | |
-alt2 : cmd : : | |
+alt2 : cmd : : | |
ammo_338mag_max : 30 : , "rep", "cl" : | |
ammo_357sig_max : 52 : , "rep", "cl" : | |
ammo_357sig_min_max : 12 : , "rep", "cl" : | |
ammo_357sig_p250_max : 26 : , "rep", "cl" : | |
ammo_357sig_small_max : 24 : , "rep", "cl" : | |
ammo_45acp_max : 100 : , "rep", "cl" : | |
ammo_50AE_max : 35 : , "rep", "cl" : | |
ammo_556mm_box_max : 200 : , "rep", "cl" : | |
ammo_556mm_max : 90 : , "rep", "cl" : | |
ammo_556mm_small_max : 40 : , "rep", "cl" : | |
ammo_57mm_max : 100 : , "rep", "cl" : | |
ammo_762mm_max : 90 : , "rep", "cl" : | |
ammo_9mm_max : 120 : , "rep", "cl" : | |
ammo_buckshot_max : 32 : , "rep", "cl" : | |
ammo_grenade_limit_default : 1 : , "rep", "cl" : | |
ammo_grenade_limit_flashbang : 1 : , "rep", "cl" : | |
ammo_grenade_limit_total : 3 : , "rep", "cl" : | |
askconnect_accept : cmd : : Accept a redirect request by the server. | |
asw_engine_finished_building_map : cmd : : Notify engine that we've finished building a map | |
async_resume : cmd : : | |
async_suspend : cmd : : | |
+attack : cmd : : | |
-attack : cmd : : | |
-attack2 : cmd : : | |
+attack2 : cmd : : | |
audit_save_in_memory : cmd : : Audit the memory usage and files in the save-to-memory system | |
autobuy : cmd : : Attempt to purchase items with the order listed in cl_autobuy | |
autosave : cmd : : Autosave | |
autosavedangerous : cmd : : AutoSaveDangerous | |
autosavedangerousissafe : cmd : : | |
-back : cmd : : | |
+back : cmd : : | |
banid : cmd : : Add a user ID to the ban list. | |
banip : cmd : : Add an IP address to the ban list. | |
bench_end : cmd : : Ends gathering of info. | |
bench_showstatsdialog : cmd : : Shows a dialog displaying the most recent benchmark results. | |
bench_start : cmd : : Starts gathering of info. Arguments: filename to write results into | |
bench_upload : cmd : : Uploads most recent benchmark stats to the Valve servers. | |
benchframe : cmd : : Takes a snapshot of a particular frame in a time demo. | |
bind : cmd : : Bind a key. | |
bind_osx : cmd : : Bind a key for OSX only. | |
BindToggle : cmd : : Performs a bind <key> 'increment var <cvar> 0 1 1' | |
blackbox_dump : cmd : : Dump the contents of the blackbox | |
blackbox_record : cmd : : Record an entry into the blackbox | |
bot_add : cmd : : bot_add <t|ct> <type> <difficulty> <name> - Adds a bot matching the given criteria. | |
bot_add_ct : cmd : : bot_add_ct <type> <difficulty> <name> - Adds a Counter-Terrorist bot matching the given criteria. | |
bot_add_t : cmd : : bot_add_t <type> <difficulty> <name> - Adds a terrorist bot matching the given criteria. | |
bot_all_weapons : cmd : : Allows the bots to use all weapons | |
bot_allow_rogues : 1 : , "sv", "rep" : If nonzero, bots may occasionally go 'rogue'. Rogue bots do not obey radio commands, nor pursue scenario goals. | |
bot_autodifficulty_threshold_high : 5 : , "rep", "cl" : Upper bound above Average Human Contribution Score that a bot must be above to change its difficulty | |
bot_autodifficulty_threshold_low : -2 : , "rep", "cl" : Lower bound below Average Human Contribution Score that a bot must be below to change its difficulty | |
bot_chatter : 0 : , "sv", "rep" : Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal'. | |
bot_crouch : 0 : , "sv", "cheat" : | |
bot_custom_strat : 0 : , "sv" : Force bots to do a special behavior. | |
bot_debug : 0 : , "sv", "cheat", "rep" : For internal testing purposes. | |
bot_debug_target : 0 : , "sv", "cheat", "rep" : For internal testing purposes. | |
bot_defer_to_human_goals : 0 : , "sv", "rep" : If nonzero and there is a human on the team, the bots will not do the scenario tasks. | |
bot_defer_to_human_items : 1 : , "sv", "rep" : If nonzero and there is a human on the team, the bots will not get scenario items. | |
bot_difficulty : 1 : , "sv", "rep" : Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert. | |
bot_dont_shoot : 0 : , "sv", "cheat", "rep" : If nonzero, bots will not fire weapons (for debugging). | |
bot_freeze : 0 : , "sv", "cheat" : | |
bot_goto_mark : cmd : : Sends a bot to the marked nav area (useful for testing navigation meshes) | |
bot_goto_selected : cmd : : Sends a bot to the selected nav area (useful for testing navigation meshes) | |
bot_ignore_players : 0 : , "sv", "cheat" : Bots will not see non-bot players. | |
bot_join_after_player : 1 : , "sv", "rep" : If nonzero, bots wait until a player joins before entering the game. | |
bot_join_team : 0 : , "sv", "rep" : Determines the team bots will join into. Allowed values: 'any', 'T', or 'CT'. | |
bot_kick : cmd : : bot_kick <all> <t|ct> <type> <difficulty> <name> - Kicks a specific bot, or all bots, matching the given criteria. | |
bot_kill : cmd : : bot_kill <all> <t|ct> <type> <difficulty> <name> - Kills a specific bot, or all bots, matching the given criteria. | |
bot_knives_only : cmd : : Restricts the bots to only using knives | |
bot_loadout : 0 : , "sv", "cheat" : bots are given these items at round start | |
bot_max_vision_distance_override : -1 : , "sv", "cheat", "rep" : Max distance bots can see targets. | |
bot_mimic : 0 : , "sv", "cheat" : | |
bot_mimic_yaw_offset : 180 : , "sv", "cheat" : | |
bot_pistols_only : cmd : : Restricts the bots to only using pistols | |
bot_place : cmd : : bot_place - Places a bot from the map at where the local player is pointing. | |
bot_quota : 10 : , "sv", "rep" : Determines the total number of bots in the game. | |
bot_quota_mode : 0 : , "sv", "rep" : Determines the type of quota. Allowed values: 'normal', 'fill', and 'match'. If 'fill', the server will adjust bots to keep N p | |
bot_randombuy : 0 : , "sv", "cheat" : should bots ignore their prefered weapons and just buy weapons at random? | |
bot_show_battlefront : 0 : , "sv", "cheat" : Show areas where rushing players will initially meet. | |
bot_show_nav : 0 : , "sv", "cheat", "rep" : For internal testing purposes. | |
bot_show_occupy_time : 0 : , "sv", "cheat" : Show when each nav area can first be reached by each team. | |
bot_snipers_only : cmd : : Restricts the bots to only using sniper rifles | |
bot_stop : 0 : , "sv", "cheat", "rep" : If nonzero, immediately stops all bot processing. | |
bot_traceview : 0 : , "sv", "cheat", "rep" : For internal testing purposes. | |
bot_zombie : 0 : , "sv", "cheat", "rep" : If nonzero, bots will stay in idle mode and not attack. | |
box : cmd : : Draw a debug box. | |
-break : cmd : : | |
+break : cmd : : | |
buddha : cmd : : Toggle. Player takes damage but won't die. (Shows red cross when health is zero) | |
budget_averages_window : 30 : , "a" : number of frames to look at when figuring out average frametimes | |
budget_background_alpha : 128 : , "a" : how translucent the budget panel is | |
budget_bargraph_background_alpha : 128 : , "a" : how translucent the budget panel is | |
budget_bargraph_range_ms : 16 : , "a" : budget bargraph range in milliseconds | |
budget_history_numsamplesvisible : 100 : , "a" : number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel | |
budget_history_range_ms : 66 : , "a" : budget history range in milliseconds | |
budget_panel_bottom_of_history_fraction : 0 : , "a" : number between 0 and 1 | |
budget_panel_height : 384 : , "a" : height in pixels of the budget panel | |
budget_panel_width : 512 : , "a" : width in pixels of the budget panel | |
budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel | |
budget_panel_y : 50 : , "a" : number of pixels from the top side of the game screen to draw the budget panel | |
budget_peaks_window : 30 : , "a" : number of frames to look at when figuring out peak frametimes | |
budget_show_averages : 0 : , "a" : enable/disable averages in the budget panel | |
budget_show_history : 1 : , "a" : turn history graph off and on. . good to turn off on low end | |
budget_show_peaks : 1 : , "a" : enable/disable peaks in the budget panel | |
budget_toggle_group : cmd : : Turn a budget group on/off | |
bug : cmd : : Show the bug reporting UI. | |
bug_swap : cmd : : Automatically swaps the current weapon for the bug bait and back again. | |
bugreporter_uploadasync : 0 : , "a" : Upload attachments asynchronously | |
bugreporter_username : 0 : , "a" : Username to use for bugreporter | |
buildcubemaps : cmd : : Rebuild cubemaps. | |
building_cubemaps : 0 : , "cheat", "cl" : Indicates we're building cubemaps | |
buildmodelforworld : cmd : : buildmodelforworld | |
buy_stamps : cmd : : Temporary solution for Pinion to kick back to community map makers. | |
buymenu : cmd : : Show or hide main buy menu | |
buyrandom : cmd : : Buy random primary and secondary. Primarily for deathmatch where cost is not an issue. | |
c_maxdistance : 200 : , "a", "cl" : | |
c_maxpitch : 90 : , "a", "cl" : | |
c_maxyaw : 135 : , "a", "cl" : | |
c_mindistance : 30 : , "a", "cl" : | |
c_minpitch : 0 : , "a", "cl" : | |
c_minyaw : -135 : , "a", "cl" : | |
c_orthoheight : 100 : , "a", "cl" : | |
c_orthowidth : 100 : , "a", "cl" : | |
c_thirdpersonshoulder : 0 : , "a", "cl" : | |
c_thirdpersonshoulderaimdist : 120 : , "a", "cl" : | |
c_thirdpersonshoulderdist : 40 : , "a", "cl" : | |
c_thirdpersonshoulderheight : 5 : , "a", "cl" : | |
c_thirdpersonshoulderoffset : 20 : , "a", "cl" : | |
cache_print : cmd : : cache_print [section] Print out contents of cache memory. | |
cache_print_lru : cmd : : cache_print_lru [section] Print out contents of cache memory. | |
cache_print_summary : cmd : : cache_print_summary [section] Print out a summary contents of cache memory. | |
callvote : cmd : : Start a vote on an issue. | |
cam_collision : 1 : , "a", "server_can_execute", "cl" : When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls. | |
cam_command : cmd : : Tells camera to change modes | |
cam_idealdelta : 4 : , "a", "cl" : Controls the speed when matching offset to ideal angles in thirdperson view | |
cam_idealdist : 150 : , "a", "server_can_execute", "cl" : | |
cam_idealdistright : 0 : , "a", "server_can_execute", "cl" : | |
cam_idealdistup : 0 : , "a", "server_can_execute", "cl" : | |
cam_ideallag : 4 : , "a", "cl" : Amount of lag used when matching offset to ideal angles in thirdperson view | |
cam_idealpitch : 0 : , "a", "server_can_execute", "cl" : | |
cam_idealyaw : 0 : , "a", "server_can_execute", "cl" : | |
cam_showangles : 0 : , "cheat", "cl" : When in thirdperson, print viewangles/idealangles/cameraoffsets to the console. | |
cam_snapto : 0 : , "a", "cl" : | |
-camdistance : cmd : : | |
+camdistance : cmd : : | |
+camin : cmd : : | |
-camin : cmd : : | |
+cammousemove : cmd : : | |
-cammousemove : cmd : : | |
-camout : cmd : : | |
+camout : cmd : : | |
+campitchdown : cmd : : | |
-campitchdown : cmd : : | |
+campitchup : cmd : : | |
-campitchup : cmd : : | |
+camyawleft : cmd : : | |
-camyawleft : cmd : : | |
+camyawright : cmd : : | |
-camyawright : cmd : : | |
cancelselect : cmd : : | |
cash_player_bomb_defused : 300 : , "nf", "rep", "cl" : | |
cash_player_bomb_planted : 300 : , "nf", "rep", "cl" : | |
cash_player_damage_hostage : -30 : , "nf", "rep", "cl" : | |
cash_player_get_killed : 0 : , "nf", "rep", "cl" : | |
cash_player_interact_with_hostage : 150 : , "nf", "rep", "cl" : | |
cash_player_killed_enemy_default : 300 : , "nf", "rep", "cl" : | |
cash_player_killed_enemy_factor : 1 : , "nf", "rep", "cl" : | |
cash_player_killed_hostage : -1000 : , "nf", "rep", "cl" : | |
cash_player_killed_teammate : -300 : , "nf", "rep", "cl" : | |
cash_player_rescued_hostage : 1000 : , "nf", "rep", "cl" : | |
cash_player_respawn_amount : 0 : , "nf", "rep", "cl" : | |
cash_team_elimination_bomb_map : 3250 : , "nf", "rep", "cl" : | |
cash_team_elimination_hostage_map_ct : 2000 : , "nf", "rep", "cl" : | |
cash_team_elimination_hostage_map_t : 1000 : , "nf", "rep", "cl" : | |
cash_team_hostage_alive : 0 : , "nf", "rep", "cl" : | |
cash_team_hostage_interaction : 500 : , "nf", "rep", "cl" : | |
cash_team_loser_bonus : 1400 : , "nf", "rep", "cl" : | |
cash_team_loser_bonus_consecutive_rounds : 500 : , "nf", "rep", "cl" : | |
cash_team_planted_bomb_but_defused : 800 : , "nf", "rep", "cl" : | |
cash_team_rescued_hostage : 0 : , "nf", "rep", "cl" : | |
cash_team_survive_guardian_wave : 1000 : , "nf", "rep", "cl" : | |
cash_team_terrorist_win_bomb : 3500 : , "nf", "rep", "cl" : | |
cash_team_win_by_defusing_bomb : 3250 : , "nf", "rep", "cl" : | |
cash_team_win_by_hostage_rescue : 3500 : , "nf", "rep", "cl" : | |
cash_team_win_by_time_running_out_bomb : 3250 : , "nf", "rep", "cl" : | |
cash_team_win_by_time_running_out_hostage : 3250 : , "nf", "rep", "cl" : | |
cast_hull : cmd : : Tests hull collision detection | |
cast_ray : cmd : : Tests collision detection | |
cc_emit : cmd : : Emits a closed caption | |
cc_findsound : cmd : : Searches for soundname which emits specified text. | |
cc_flush : cmd : : Flushes async'd captions. | |
cc_lang : 0 : , "a", "cl" : Current close caption language (emtpy = use game UI language) | |
cc_linger_time : 1 : , "a", "cl" : Close caption linger time. | |
cc_predisplay_time : 0 : , "a", "cl" : Close caption delay before showing caption. | |
cc_random : cmd : : Emits a random caption | |
cc_showblocks : cmd : : Toggles showing which blocks are pending/loaded async. | |
cc_subtitles : 0 : , "a", "cl" : If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players). | |
centerview : cmd : : | |
ch_createairboat : cmd : : Spawn airboat in front of the player. | |
ch_createjeep : cmd : : Spawn jeep in front of the player. | |
changelevel : cmd : : Change server to the specified map | |
changelevel2 : cmd : : Transition to the specified map in single player | |
chet_debug_idle : 0 : , "a", "sv" : If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info | |
cl_allowdownload : 1 : , "a" : Client downloads customization files | |
cl_allowupload : 1 : , "a" : Client uploads customization files | |
cl_animationinfo : cmd : : Hud element to examine. | |
cl_autobuy : 0 : , "cl" : The order in which autobuy will attempt to purchase items | |
cl_autohelp : 0 : , "a", "user", "cl" : Auto-help | |
cl_autowepswitch : 0 : , "a", "user", "cl", "ss" : Automatically switch to picked up weapons (if more powerful) | |
cl_backspeed : 450 : , "cheat", "cl" : | |
cl_bob_lower_amt : 5 : , "a", "cl" : The amount the viewmodel lowers when running | |
cl_bob_version : 0 : , "cheat", "cl" : | |
cl_bobamt_lat : 0 : , "a", "cl" : The amount the viewmodel moves side to side when running | |
cl_bobamt_vert : 0 : , "a", "cl" : The amount the viewmodel moves up and down when running | |
cl_bobcycle : 0 : , "a", "cl" : the frequency at which the viewmodel bobs. | |
cl_bobup : 0 : , "cheat", "cl" : | |
cl_brushfastpath : 1 : , "cheat", "cl" : | |
cl_buy_favorite : cmd : : Purchase a favorite weapon/equipment loadout | |
cl_buy_favorite_nowarn : 0 : , "a", "clientcmd_can_execute", "cl" : Skips the error prompt when saving an invalid buy favorite | |
cl_buy_favorite_quiet : 0 : , "a", "clientcmd_can_execute", "cl" : Skips the prompt when saving a buy favorite in the buy menu | |
cl_buy_favorite_reset : cmd : : Reset favorite loadouts to the default | |
cl_buy_favorite_set : cmd : : Saves the current loadout as a favorite | |
cl_camera_follow_bone_index : -2 : , "cheat", "cl" : Index of the bone to follow. -2 == disabled. -1 == root bone. 0+ is bone index. | |
cl_chatfilters : 63 : , "a", "cl" : Stores the chat filter settings | |
cl_clearhinthistory : cmd : : Clear memory of client side hints displayed to the player. | |
cl_clock_correction : 1 : , "cheat" : Enable/disable clock correction on the client. | |
cl_clock_correction_adjustment_max_amount : 200 : , "cheat" : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount | |
cl_clock_correction_adjustment_max_offset : 90 : , "cheat" : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply | |
cl_clock_correction_adjustment_min_offset : 10 : , "cheat" : If the clock offset is less than this amount (in milliseconds), then no clock correction is applied. | |
cl_clock_correction_force_server_tick : 999 : , "cheat" : Force clock correction to match the server tick + this offset (-999 disables it). | |
cl_clock_showdebuginfo : 0 : , "cheat" : Show debugging info about the clock drift. | |
cl_clockdrift_max_ms : 150 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. | |
cl_clockdrift_max_ms_threadmode : 0 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. | |
cl_cmdrate : 128 : , "a", "user" : Max number of command packets sent to server per second | |
cl_color : 1 : , "a", "user" : Preferred teammate color | |
cl_crosshair_drawoutline : 1 : , "a", "cl", "ss" : Draws a black outline around the crosshair for better visibility | |
cl_crosshair_dynamic_maxdist_splitratio : 0 : , "a", "cl", "ss" : If using cl_crosshairstyle 2, this is the ratio used to determine how long the inner and outer xhair pips will be. [inner = cl_ | |
cl_crosshair_dynamic_splitalpha_innermod : 1 : , "a", "cl", "ss" : If using cl_crosshairstyle 2, this is the alpha modification that will be used for the INNER crosshair pips once they've split. | |
cl_crosshair_dynamic_splitalpha_outermod : 0 : , "a", "cl", "ss" : If using cl_crosshairstyle 2, this is the alpha modification that will be used for the OUTER crosshair pips once they've split. | |
cl_crosshair_dynamic_splitdist : 5 : , "a", "cl", "ss" : If using cl_crosshairstyle 2, this is the distance that the crosshair pips will split into 2. (default is 7) | |
cl_crosshair_outlinethickness : 0 : , "a", "cl", "ss" : Set how thick you want your crosshair outline to draw (0.1-3) | |
cl_crosshairalpha : 999 : , "a", "cl", "ss" : | |
cl_crosshaircolor : 4 : , "a", "cl", "ss" : Set crosshair color as defined in game_options.consoles.txt | |
cl_crosshaircolor_b : 0 : , "a", "cl", "ss" : | |
cl_crosshaircolor_g : 0 : , "a", "cl", "ss" : | |
cl_crosshaircolor_r : 255 : , "a", "cl", "ss" : | |
cl_crosshairdot : 0 : , "a", "cl", "ss" : | |
cl_crosshairgap : -1 : , "a", "cl", "ss" : | |
cl_crosshairgap_useweaponvalue : 0 : , "a", "cl", "ss" : If set to 1, the gap will update dynamically based on which weapon is currently equipped | |
cl_crosshairscale : 1 : , "a", "cl", "ss" : Crosshair scaling factor (deprecated) | |
cl_crosshairsize : 2 : , "a", "cl", "ss" : | |
cl_crosshairstyle : 4 : , "a", "cl", "ss" : 0 = DEFAULT, 1 = DEFAULT STATIC, 2 = ACCURATE SPLIT (accurate recoil/spread feedback with a fixed inner part), 3 = ACCURATE DYN | |
cl_crosshairthickness : 1 : , "a", "cl", "ss" : | |
cl_crosshairusealpha : 1 : , "a", "cl", "ss" : | |
cl_cs_dump_econ_item_stringtable : cmd : : cl_cs_dump_econ_item_stringtable | |
cl_csm_server_status : cmd : : Usage: cl_csm_server_status | |
cl_csm_status : cmd : : Usage: cl_csm_status | |
cl_custommaterial_debug_graph : 0 : , "cheat", "cl" : | |
cl_debug_ugc_downloads : 0 : : | |
cl_debugrumble : 0 : , "a", "cl" : Turn on rumble debugging spew | |
cl_decryptdata_key : 0 : : Key to decrypt encrypted GOTV messages | |
cl_decryptdata_key_pub : 0 : : Key to decrypt public encrypted GOTV messages | |
cl_detail_avoid_force : 0 : , "a", "cl" : force with which to avoid players ( in units, percentage of the width of the detail sprite ) | |
cl_detail_avoid_radius : 64 : , "a", "cl" : radius around detail sprite to avoid players | |
cl_detail_avoid_recover_speed : 0 : , "a", "cl" : how fast to recover position after avoiding players | |
cl_detail_max_sway : 5 : , "a", "cl" : Amplitude of the detail prop sway | |
cl_detail_multiplier : 1 : , "cheat", "cl" : extra details to create | |
cl_disable_ragdolls : 0 : , "cheat", "cl" : | |
cl_disablefreezecam : 0 : , "a", "cl" : Turn on/off freezecam on client | |
cl_disablehtmlmotd : 0 : , "a", "cl" : Disable HTML motds. | |
cl_dm_buyrandomweapons : 0 : , "a", "cl" : Player will automatically receive a random weapon on spawn in deathmatch if this is set to 1 (otherwise, they will receive the | |
cl_download_demoplayer : 1 : : Determines whether downloads of external resources are allowed during demo playback (0:no,1:workshop,2:all) | |
cl_downloadfilter : 0 : , "a" : Determines which files can be downloaded from the server (all, none, nosounds) | |
cl_draw_only_deathnotices : 0 : , "cheat", "cl" : For drawing only the crosshair and death notices (used for moviemaking) | |
cl_drawhud : 1 : , "cheat", "cl" : Enable the rendering of the hud | |
cl_drawleaf : -1 : , "cheat", "cl" : | |
cl_drawmaterial : 0 : , "cheat", "cl" : Draw a particular material over the frame | |
cl_drawshadowtexture : 0 : , "cheat", "cl" : | |
cl_dump_particle_stats : cmd : : dump particle profiling info to particle_profile.csv | |
cl_dumpplayer : cmd : : Dumps info about a player | |
cl_dumpsplithacks : cmd : : Dump split screen workarounds. | |
cl_ent_absbox : cmd : : Displays the client's absbox for the entity under the crosshair. | |
cl_ent_bbox : cmd : : Displays the client's bounding box for the entity under the crosshair. | |
cl_ent_rbox : cmd : : Displays the client's render box for the entity under the crosshair. | |
cl_entityreport : 0 : , "cheat" : For debugging, draw entity states to console | |
cl_extrapolate : 1 : , "cheat", "cl" : Enable/disable extrapolation if interpolation history runs out. | |
cl_extrapolate_amount : 0 : , "cheat", "cl" : Set how many seconds the client will extrapolate entities for. | |
cl_fastdetailsprites : 1 : , "cheat", "cl" : whether to use new detail sprite system | |
cl_find_ent : cmd : : Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent <substring> | |
cl_find_ent_index : cmd : : Display data for clientside entity matching specified index. Format: cl_find_ent_index <index> | |
cl_fixedcrosshairgap : 3 : , "a", "cl", "ss" : How big to make the gap between the pips in the fixed crosshair | |
cl_flushentitypacket : 0 : , "cheat" : For debugging. Force the engine to flush an entity packet. | |
cl_forcepreload : 1 : , "a" : Whether we should force preloading. | |
cl_forwardspeed : 450 : , "cheat", "cl" : | |
cl_freezecameffects_showholiday : 0 : , "cl" : Happy holidays from the CS:GO team and Valve! | |
cl_freezecampanel_position_dynamic : 1 : , "a", "cl" : Turn on/off freezecam's kill panel dynamic Y movement | |
cl_fullupdate : cmd : : Forces the server to send a full update packet | |
cl_game_mode_convars : cmd : : Display the values of the convars for the current game_mode. | |
cl_hideserverip : 0 : : If set to 1, server IPs will be hidden in the console (except when you type 'status') | |
cl_hud_background_alpha : 0 : , "a", "cl" : | |
cl_hud_bomb_under_radar : 1 : , "a", "cl" : | |
cl_hud_color : 0 : , "a", "cl" : 0 = default, 1 = light blue, 2 = orange, 3 = green, 4 = purple, 5 = white. | |
cl_hud_healthammo_style : 1 : , "a", "cl" : | |
cl_hud_playercount_pos : 0 : , "a", "cl" : 0 = default (top), 1 = bottom | |
cl_hud_playercount_showcount : 1 : , "a", "cl" : 0 = show player avatars (default), 1 = just show count number (no avatars) | |
cl_hud_radar_scale : 1 : , "a", "cl" : | |
cl_idealpitchscale : 0 : , "a", "cl" : | |
cl_ignorepackets : 0 : , "cheat" : Force client to ignore packets (for debugging). | |
cl_interp : 0 : , "user", "cl" : Sets the interpolation amount (bounded on low side by server interp ratio settings). | |
cl_interp_ratio : 1 : , "user", "cl" : Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate). | |
cl_interpolate : 1 : : Enables or disables interpolation on listen servers or during demo playback | |
cl_inv_showdividerline : 2 : , "a", "cl", "ss" : If 1, will show a divider line above the grenades in the inventory panel. | |
cl_inventory_saved_filter : 0 : , "a", "cl" : | |
cl_inventory_saved_sort : 0 : , "a", "cl" : | |
cl_jiggle_bone_debug : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information | |
cl_jiggle_bone_debug_pitch_constraints : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information | |
cl_jiggle_bone_debug_yaw_constraints : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information | |
cl_jiggle_bone_invert : 0 : , "cheat", "cl" : | |
cl_join_advertise : 1 : , "a", "cl" : Advertise joinable game in progress to Steam friends, otherwise need a Steam invite (2: all servers, 1: official servers, 0: no | |
cl_lagcompensation : 1 : , "user", "cl" : Perform server side lag compensation of weapon firing events. | |
cl_leafsystemvis : 0 : , "cheat", "cl" : | |
cl_leveloverview : 0 : , "cheat", "cl" : | |
cl_leveloverviewmarker : 0 : , "cheat", "cl" : | |
cl_loadout_colorweaponnames : 0 : , "a", "cl", "ss" : If set to true, the weapon names are colored in the weapon loadout to match their rarity. | |
cl_logofile : 0 : , "a" : Spraypoint logo decal. | |
cl_mainmenu_show_datagraph : 0 : , "cl" : | |
cl_maxrenderable_dist : 3000 : , "cheat", "cl" : Max distance from the camera at which things will be rendered | |
cl_minimal_rtt_shadows : 1 : , "a", "cl" : | |
cl_modemanager_reload : cmd : : Reloads the panel metaclasses for vgui screens. | |
cl_mouseenable : 0 : , "cl" : | |
cl_mouselook : 1 : , "a", "cl", "ss" : Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server. | |
cl_mute_enemy_team : 0 : , "a", "cl" : Block all communication from players on the enemy team. | |
cl_obs_interp_enable : 1 : , "a", "cl" : Enables interpolation between observer targets | |
cl_observercrosshair : 1 : , "a", "cl", "ss" : | |
cl_operation_premium_reminder_op06 : 1435937408.000 : , "a", "cl" : | |
cl_overdraw_test : 0 : , "cheat", "numeric", "cl" : | |
cl_panelanimation : cmd : : Shows panel animation variables: <panelname | blank for all panels>. | |
cl_particle_retire_cost : 0 : , "cheat", "cl" : | |
cl_particles_dump_effects : cmd : : | |
cl_particles_dumplist : cmd : : Dump all new particles, optional name substring. | |
cl_particles_show_bbox : 0 : , "cheat", "cl" : | |
cl_particles_show_controlpoints : 0 : , "cheat", "cl" : | |
cl_pclass : 0 : , "cheat", "cl" : Dump entity by prediction classname. | |
cl_pdump : -1 : , "cheat", "cl" : Dump info about this entity to screen. | |
cl_phys_show_active : 0 : , "cheat", "cl" : | |
cl_phys_timescale : 1 : , "cheat", "cl" : Sets the scale of time for client-side physics (ragdolls) | |
cl_pitchdown : 89 : , "cheat", "cl" : | |
cl_pitchup : 89 : , "cheat", "cl" : | |
cl_portal_use_new_dissolve : 1 : , "cheat", "cl" : Use new dissolve effect | |
cl_precacheinfo : cmd : : Show precache info (client). | |
cl_pred_track : cmd : : <entindex> <fieldname>: Track changes to entity index entindex, for field fieldname. | |
cl_predict : 1 : , "user", "cl" : Perform client side prediction. | |
cl_predictioncopy_describe : cmd : : Describe datamap_t for entindex | |
cl_predictionlist : 0 : , "cheat", "cl" : Show which entities are predicting | |
cl_predictweapons : 1 : , "user", "cl" : Perform client side prediction of weapon effects. | |
cl_radar_always_centered : 0 : , "a", "cl" : If set to 0, the radar is maximally used. Otherwise the player is always centered, even at map extents. | |
cl_radar_icon_scale_min : 0 : , "a", "cl" : Sets the minimum icon scale. Valid values are 0.4 to 1.0. | |
cl_radar_rotate : 1 : , "a", "cl" : 1 | |
cl_radar_scale : 0 : , "a", "cl" : Sets the radar scale. Valid values are 0.25 to 1.0. | |
cl_radar_square_with_scoreboard : 1 : , "a", "cl" : If set, the radar will toggle to square when the scoreboard is visible. | |
cl_ragdoll_gravity : 600 : , "cheat", "cl" : Sets the gravity client-side ragdolls | |
cl_ragdoll_workaround_threshold : 64 : , "cl" : Mainly cosmetic, client-only effect: when client doesn't know the last position of another player that spawns a ragdoll, the ra | |
cl_rebuy : 0 : , "cl" : The order in which rebuy will attempt to repurchase items | |
cl_reload_hud : cmd : : Reloads the hud scale and resets scale and borders | |
cl_reloadpostprocessparams : cmd : : | |
cl_remove_all_workshop_maps : cmd : : Removes all maps from the workshop directory. | |
cl_remove_old_ugc_downloads : 1 : , "cl" : | |
cl_removedecals : cmd : : Remove the decals from the entity under the crosshair. | |
cl_report_soundpatch : cmd : : reports client-side sound patch count | |
cl_resend : 6 : : Delay in seconds before the client will resend the 'connect' attempt | |
cl_resend_timeout : 60 : : Total time allowed for the client to resend the 'connect' attempt | |
cl_righthand : 0 : , "a", "cl", "ss" : Use right-handed view models. | |
cl_rumblescale : 1 : , "a", "cl", "ss" : Scale sensitivity of rumble effects (0 to 1.0) | |
cl_saveweaponcustomtextures : cmd : : Save custom textures of current weapon. | |
cl_scalecrosshair : 1 : , "a", "cl", "ss" : Enable crosshair scaling (deprecated) | |
cl_scoreboard_mouse_enable_binding : 0 : , "a", "cl" : Name of the binding to enable mouse selection in the scoreboard | |
cl_shadowtextureoverlaysize : 256 : , "cheat", "cl" : | |
cl_show_clan_in_death_notice : 0 : , "a", "cl" : Is set, the clan name will show next to player names in the death notices. | |
cl_showanimstate_activities : 0 : , "cheat", "cl" : Show activities in the (client) animation state display. | |
cl_showents : cmd : : Dump entity list to console. | |
cl_showerror : 0 : , "cl" : Show prediction errors, 2 for above plus detailed field deltas. | |
cl_showevents : 0 : , "cheat" : Print event firing info in the console | |
cl_showfps : 0 : , "cl" : Draw fps meter (1 = fps, 2 = smooth, 3 = server, 4 = Show+LogToFile, 5 = Thread and wait times +10 = detailed ) | |
cl_showhelp : 0 : , "a", "cl" : Set to 0 to not show on-screen help | |
cl_showloadout : 0 : , "a", "cl", "ss" : Toggles display of current loadout. | |
cl_showpluginmessages : 1 : , "a" : Allow plugins to display messages to you | |
cl_showpos : 0 : , "cl" : Draw current position at top of screen | |
cl_sidespeed : 450 : , "cheat", "cl" : | |
cl_skipfastpath : 0 : , "cheat", "cl" : Set to 1 to stop all models that go through the model fast path from rendering | |
cl_skipslowpath : 0 : , "cheat" : Set to 1 to skip any models that don't go through the model fast path | |
cl_sos_test_get_opvar : cmd : : | |
cl_sos_test_set_opvar : cmd : : | |
cl_soundemitter_flush : cmd : : Flushes the sounds.txt system (server only) | |
cl_soundemitter_reload : cmd : : Flushes the sounds.txt system | |
cl_soundfile : 0 : , "a" : Jingle sound file. | |
cl_soundscape_flush : cmd : : Flushes the client side soundscapes | |
cl_soundscape_printdebuginfo : cmd : : print soundscapes | |
cl_spec_follow_grenade_key : 0 : , "a", "cl" : 0 = LALT, 1 = LSHIFT, 2 = +reload | |
cl_spec_mode : 5 : , "a", "user", "server_can_execute", "cl", "ss" : Saves the last viewed spectator mode for use next time we start to spectate | |
cl_spec_show_bindings : 1 : , "clientcmd_can_execute", "cl" : Toggle the visibility of the spectator bindings. | |
cl_spec_stats : 1 : , "cl" : | |
cl_sporeclipdistance : 512 : , "cheat", "cl" : | |
cl_ss_origin : cmd : : print origin in script format | |
cl_steamscreenshots : cmd : : Enable/disable saving screenshots to Steam | |
cl_sun_decay_rate : 0 : , "cheat", "cl" : | |
cl_sunlight_ortho_size : 0 : , "cheat", "cl" : Set to values greater than 0 for ortho view render projections. | |
cl_teamid_overhead : 1 : , "cheat", "cl", "ss" : Shows teamID over player's heads. 0 = off, 1 = on | |
cl_teamid_overhead_maxdist : 3000 : , "cheat", "cl", "ss" : max distance at which the overhead team id icons will show | |
cl_teamid_overhead_maxdist_spec : 2000 : , "cheat", "cl", "ss" : max distance at which the overhead team id icons will show when a spectator | |
cl_teamid_overhead_name_alpha : 240 : , "a", "cl", "ss" : The max alpha the overhead ID names will draw as. | |
cl_teamid_overhead_name_fadetime : 0 : , "a", "cl", "ss" : How long it takes for the overhad name to fade out once your crosshair has left the target. | |
cl_teammate_colors_show : 1 : , "a", "cl" : In competitive, 1 = show teammates as separate colors in the radar, scoreboard, etc., 2 = show colors and letters | |
cl_timeout : 30 : , "a" : After this many seconds without receiving a packet from the server, the client will disconnect itself | |
cl_tree_sway_dir : cmd : : sets tree sway wind direction and strength | |
cl_updaterate : 64 : , "a", "user" : Number of packets per second of updates you are requesting from the server | |
cl_updatevisibility : cmd : : Updates visibility bits. | |
cl_upspeed : 320 : , "cheat", "cl" : | |
cl_use_new_headbob : 1 : , "cheat", "cl" : | |
cl_use_opens_buy_menu : 1 : , "a", "user", "cl", "ss" : Pressing the +use key will open the buy menu if in a buy zone (just as if you pressed the 'buy' key). | |
cl_view : cmd : : Set the view entity index. | |
cl_viewmodel_shift_left_amt : 0 : , "a", "cl" : The amount the viewmodel shifts to the left when shooting accuracy increases. | |
cl_viewmodel_shift_right_amt : 0 : , "a", "cl" : The amount the viewmodel shifts to the right when shooting accuracy decreases. | |
cl_weapon_debug_print_accuracy : 0 : , "cheat", "cl" : | |
cl_winddir : 0 : , "cheat", "cl" : Weather effects wind direction angle | |
cl_windspeed : 0 : , "cheat", "cl" : Weather effects wind speed scalar | |
cl_wpn_sway_scale : 1 : , "cheat", "cl" : | |
clear : cmd : : Clear all console output. | |
clear_anim_cache : cmd : : Clears the animation cache, freeing the memory (until the next time a streaming animblock is requested). | |
clear_debug_overlays : cmd : : clears debug overlays | |
clientport : 27005 : : Host game client port | |
closecaption : 0 : , "a" : Enable close captioning. | |
closeonbuy : 0 : , "a", "cl", "ss" : Set non-zero to close the buy menu after buying something | |
cloth_windage_multiplier : 1 : , "cheat", "cl" : | |
cmd : cmd : : Forward command to server. | |
cmd1 : cmd : : sets userinfo string for split screen player in slot 1 | |
cmd2 : cmd : : sets userinfo string for split screen player in slot 2 | |
cmd3 : cmd : : sets userinfo string for split screen player in slot 3 | |
cmd4 : cmd : : sets userinfo string for split screen player in slot 4 | |
collision_test : cmd : : Tests collision system | |
colorcorrectionui : cmd : : Show/hide the color correction tools UI. | |
+commandermousemove : cmd : : | |
-commandermousemove : cmd : : | |
commentary_cvarsnotchanging : cmd : : | |
commentary_finishnode : cmd : : | |
commentary_firstrun : 0 : , "a", "cl" : | |
commentary_showmodelviewer : cmd : : Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name> | |
commentary_testfirstrun : cmd : : | |
computer_name : cmd : : Spew computer name | |
con_enable : 1 : , "a" : Allows the console to be activated. | |
con_filter_enable : 0 : : Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot | |
con_filter_text : 0 : : Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate. | |
con_filter_text_out : 0 : : Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate. | |
con_logfile : 0 : : Console output gets written to this file | |
con_min_severity : cmd : : Minimum severity level for messages sent to any logging channel: LS_MESSAGE=0, LS_WARNING=1, LS_ASSERT=2, LS_ERROR=3. | |
condump : cmd : : dump the text currently in the console to condumpXX.log | |
connect : cmd : : Connect to specified server. | |
cpu_frequency_monitoring : 0 : : Set CPU frequency monitoring interval in seconds. Zero means disabled. | |
crash : cmd : : Cause the engine to crash (Debug!!) | |
create_flashlight : cmd : : | |
CreatePredictionError : cmd : : Create a prediction error | |
creditsdone : cmd : : | |
crosshair : 1 : , "a", "cl", "ss" : | |
cs_enable_player_physics_box : 0 : , "sv" : | |
cs_hostage_near_rescue_music_distance : 2000 : , "sv", "cheat" : | |
cs_make_vip : cmd : : Marks a player as the VIP | |
cs_ShowStateTransitions : -2 : , "sv", "cheat" : cs_ShowStateTransitions <ent index or -1 for all>. Show player state transitions. | |
CS_WarnFriendlyDamageInterval : 3 : , "sv", "cheat" : Defines how frequently the server notifies clients that a player damaged a friend | |
csgo_download_match : cmd : : Downloads a match via serial code and starts playback | |
+csm_rot_x_neg : cmd : : | |
-csm_rot_x_neg : cmd : : | |
+csm_rot_x_plus : cmd : : | |
-csm_rot_x_plus : cmd : : | |
+csm_rot_y_neg : cmd : : | |
-csm_rot_y_neg : cmd : : | |
+csm_rot_y_plus : cmd : : | |
-csm_rot_y_plus : cmd : : | |
cursortimeout : 60 : , "a" : Seconds before mouse cursor hides itself due to inactivity | |
custom_bot_difficulty : 0 : , "sv", "rep", "cl" : Bot difficulty for offline play. | |
cvarlist : cmd : : Show the list of convars/concommands. | |
dbghist_addline : cmd : : Add a line to the debug history. Format: <category id> <line> | |
dbghist_dump : cmd : : Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Sc | |
debug_map_crc : 0 : : Prints CRC for each map lump loaded | |
debug_visibility_monitor : 0 : , "sv", "cheat" : | |
debugsystemui : cmd : : Show/hide the debug system UI. | |
default_fov : 90 : , "cheat", "cl" : | |
demo_gototick : cmd : : Skips to a tick in demo. | |
demo_listhighlights : cmd : : List all highlights data for the demo. | |
demo_listimportantticks : cmd : : List all important ticks in the demo. | |
demo_pause : cmd : : Pauses demo playback. | |
demo_recordcommands : 1 : , "cheat" : Record commands typed at console into .dem files. | |
demo_resume : cmd : : Resumes demo playback. | |
demo_timescale : cmd : : Sets demo replay speed. | |
demo_togglepause : cmd : : Toggles demo playback. | |
demolist : cmd : : Print demo sequence list. | |
demos : cmd : : Demo demo file sequence. | |
demoui : cmd : : Show/hide the demo player UI. | |
developer : 0 : : Set developer message level | |
devshots_nextmap : cmd : : Used by the devshots system to go to the next map in the devshots maplist. | |
devshots_screenshot : cmd : : Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead. | |
differences : cmd : : Show all convars which are not at their default values. | |
disable_static_prop_loading : 0 : , "cheat" : If non-zero when a map loads, static props won't be loaded | |
disconnect : cmd : : Disconnect game from server. | |
disp_list_all_collideable : cmd : : List all collideable displacements | |
display_elapsedtime : cmd : : Displays how much time has elapsed since the game started | |
display_game_events : 0 : , "cheat" : | |
dlight_debug : cmd : : Creates a dlight in front of the player | |
dm_reset_spawns : cmd : : | |
dm_togglerandomweapons : cmd : : Turns random weapons in deathmatch on/off | |
drawcross : cmd : : Draws a cross at the given location Arguments: x y z | |
drawline : cmd : : Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2 | |
drawoverviewmap : cmd : : Draws the overview map | |
drawradar : cmd : : Draws HUD radar | |
ds_get_newest_subscribed_files : cmd : : Re-reads web api auth key and subscribed file lists from disk and downloads the latest updates of those files from steam | |
dsp_db_min : 80 : , "cheat", "demo" : | |
dsp_db_mixdrop : 0 : , "cheat", "demo" : | |
dsp_dist_max : 1440 : , "cheat", "demo" : | |
dsp_dist_min : 0 : , "cheat", "demo" : | |
dsp_enhance_stereo : 0 : , "a" : | |
dsp_mix_max : 0 : , "cheat", "demo" : | |
dsp_mix_min : 0 : , "cheat", "demo" : | |
dsp_off : 0 : , "cheat" : | |
dsp_player : 0 : , "demo", "server_can_execute" : | |
dsp_reload : cmd : : | |
dsp_slow_cpu : 0 : , "cheat" : | |
dsp_volume : 0 : , "cheat" : | |
dt_dump_flattened_tables : 0 : : Dump out the flattened sendtable props. | |
dti_flush : cmd : : Write out the datatable instrumentation files (you must run with -dti for this to work). | |
+duck : cmd : : | |
-duck : cmd : : | |
dump_entity_sizes : cmd : : Print sizeof(entclass) | |
dump_globals : cmd : : Dump all global entities/states | |
dump_particlemanifest : cmd : : Dump the list of particles loaded. | |
dumpentityfactories : cmd : : Lists all entity factory names. | |
dumpeventqueue : cmd : : Dump the contents of the Entity I/O event queue to the console. | |
dumpgamestringtable : cmd : : Dump the contents of the game string table to the console. | |
dumpstringtables : cmd : : Print string tables to console. | |
echo : cmd : : Echo text to console. | |
econ_build_pinboard_images_from_collection_name : cmd : : Renders and saves images for all models in a collection. | |
econ_clear_inventory_images : cmd : : clear the local inventory images (they will regenerate) | |
econ_highest_baseitem_seen : 63 : , "a", "cl" : | |
econ_show_items_with_tag : cmd : : Lists the item definitions that have a specified tag. | |
editdemo : cmd : : Edit a recorded demo file (.dem ). | |
editor_toggle : cmd : : Disables the simulation and returns focus to the editor | |
enable_debug_overlays : 1 : , "sv", "cheat" : Enable rendering of debug overlays | |
enable_fast_math : 1 : : Turns Denormals-Are-Zeroes and Flush-to-Zero on or off | |
enable_skeleton_draw : 0 : , "cheat", "cl" : Render skeletons in wireframe | |
endmatch_votenextmap : cmd : : Votes for the next map at the end of the match | |
endmovie : cmd : : Stop recording movie frames. | |
endround : cmd : : End the current round. | |
engine_no_focus_sleep : 50 : , "a" : | |
ent_absbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar | |
ent_attachments : cmd : : Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is loo | |
ent_autoaim : cmd : : Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
ent_bbox : cmd : : Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay | |
ent_cancelpendingentfires : cmd : : Cancels all ent_fire created outputs that are currently waiting for their delay to expire. | |
ent_create : cmd : : Creates an entity of the given type where the player is looking. | |
ent_dump : cmd : : Usage: ent_dump <entity name> | |
ent_fire : cmd : : Usage: ent_fire <target> [action] [value] [delay] | |
ent_info : cmd : : Usage: ent_info <class name> | |
ent_keyvalue : cmd : : Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue <entity id> <key1>=<v | |
ent_messages : cmd : : Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes | |
ent_messages_draw : 0 : , "sv", "cheat" : Visualizes all entity input/output activity. | |
ent_name : cmd : : | |
ent_orient : cmd : : Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt | |
ent_pause : cmd : : Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess | |
ent_pivot : cmd : : Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class | |
ent_rbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar | |
ent_remove : cmd : : Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
ent_remove_all : cmd : : Removes all entities of the specified type Arguments: {entity_name} / {class_name} | |
ent_rotate : cmd : : Rotates an entity by a specified # of degrees | |
ent_script_dump : cmd : : Dumps the names and values of this entity's script scope to the console Arguments: {entity_name} / {class_name} / no argume | |
ent_setang : cmd : : Set entity angles | |
ent_setname : cmd : : Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh | |
ent_setpos : cmd : : Move entity to position | |
ent_show_response_criteria : cmd : : Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} / | |
ent_step : cmd : : When 'ent_pause' is set this will step through one waiting input / output message at a time. | |
ent_teleport : cmd : : Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name> | |
ent_text : cmd : : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_ | |
ent_viewoffset : cmd : : Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks wha | |
envmap : cmd : : | |
escape : cmd : : Escape key pressed. | |
exec : cmd : : Execute script file. | |
execifexists : cmd : : Execute script file if file exists. | |
execwithwhitelist : cmd : : Execute script file, only execing convars on a whitelist. | |
exit : cmd : : Exit the engine. | |
explode : cmd : : Kills the player with explosive damage | |
explodevector : cmd : : Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value> | |
fadein : cmd : : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds. | |
fadeout : cmd : : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds. | |
ff_damage_bullet_penetration : 0 : , "rep", "cl" : If friendly fire is off, this will scale the penetration power and damage a bullet does when penetrating another friendly playe | |
ff_damage_reduction_bullets : 0 : , "rep", "cl" : How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an en | |
ff_damage_reduction_grenade : 0 : , "rep", "cl" : How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is don | |
ff_damage_reduction_grenade_self : 1 : , "rep", "cl" : How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is do | |
ff_damage_reduction_other : 0 : , "rep", "cl" : How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damag | |
find : cmd : : Find concommands with the specified string in their name/help text. | |
find_ent : cmd : : Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring> | |
find_ent_index : cmd : : Display data for entity matching specified index. Format: find_ent_index <index> | |
findflags : cmd : : Find concommands by flags. | |
firetarget : cmd : : | |
firstperson : cmd : : Switch to firstperson camera. | |
fish_debug : 0 : , "cheat", "cl" : Show debug info for fish | |
fish_dormant : 0 : , "sv", "cheat", "rep" : Turns off interactive fish behavior. Fish become immobile and unresponsive. | |
flush : cmd : : Flush unlocked cache memory. | |
flush_locked : cmd : : Flush unlocked and locked cache memory. | |
fog_color : -1 : , "cheat", "cl" : | |
fog_colorskybox : -1 : , "cheat", "cl" : | |
fog_enable : 1 : , "cheat", "cl" : | |
fog_enable_water_fog : 1 : , "cheat" : | |
fog_enableskybox : 1 : , "cheat", "cl" : | |
fog_end : -1 : , "cheat", "cl" : | |
fog_endskybox : -1 : , "cheat", "cl" : | |
fog_hdrcolorscale : -1 : , "cheat", "cl" : | |
fog_hdrcolorscaleskybox : -1 : , "cheat", "cl" : | |
fog_maxdensity : -1 : , "cheat", "cl" : | |
fog_maxdensityskybox : -1 : , "cheat", "cl" : | |
fog_override : 0 : , "cheat", "cl" : Overrides the map's fog settings (-1 populates fog_ vars with map's values) | |
fog_start : -1 : , "cheat", "cl" : | |
fog_startskybox : -1 : , "cheat", "cl" : | |
fogui : cmd : : Show/hide fog control UI. | |
force_audio_english : 0 : , "a" : Keeps track of whether we're forcing english in a localized language. | |
force_centerview : cmd : : | |
forcebind : cmd : : Bind a command to an available key. (forcebind command opt:suggestedKey) | |
-forward : cmd : : | |
+forward : cmd : : | |
foundry_engine_get_mouse_control : cmd : : Give the engine control of the mouse. | |
foundry_engine_release_mouse_control : cmd : : Give the control of the mouse back to Hammer. | |
foundry_select_entity : cmd : : Select the entity under the crosshair or select entities with the specified name. | |
foundry_sync_hammer_view : cmd : : Move Hammer's 3D view to the same position as the engine's 3D view. | |
foundry_update_entity : cmd : : Updates the entity's position/angles when in edit mode | |
fov_cs_debug : 0 : , "cheat", "rep", "cl" : Sets the view fov if cheats are on. | |
fps_max : 65 : : Frame rate limiter | |
fps_max_menu : 24 : : Frame rate limiter, main menu | |
fps_screenshot_frequency : 10 : , "cheat" : While the fps is below the threshold we will dump a screen shot this often in seconds (i.e. 10 = screen shot every 10 seconds w | |
fps_screenshot_threshold : -1 : , "cheat" : Dump a screenshot when the FPS drops below the given value. | |
fs_clear_open_duplicate_times : cmd : : Clear the list of files that have been opened. | |
fs_dump_open_duplicate_times : cmd : : Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was | |
fs_fios_cancel_prefetches : cmd : : Cancels all the prefetches in progress. | |
fs_fios_flush_cache : cmd : : Flushes the FIOS HDD cache. | |
fs_fios_prefetch_file : cmd : : Prefetches a file: </PS3_GAME/USRDIR/filename.bin>. The preftech is medium priority and persistent. | |
fs_fios_prefetch_file_in_pack : cmd : : Prefetches a file in a pack: <portal2/models/container_ride/fineDebris_part5.ani>. The preftech is medium priority and non-pers | |
fs_fios_print_prefetches : cmd : : Displays all the prefetches currently in progress. | |
fs_printopenfiles : cmd : : Show all files currently opened by the engine. | |
fs_report_sync_opens : 0 : : 0:Off, 1:Always, 2:Not during map load | |
fs_syncdvddevcache : cmd : : Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev. | |
fs_warning_level : cmd : : Set the filesystem warning level. | |
func_break_max_pieces : 15 : , "a", "rep", "cl" : | |
fx_new_sparks : 1 : , "sv", "cheat" : Use new style sparks. | |
g15_dumpplayer : cmd : : Spew player data. | |
g15_reload : cmd : : Reloads the Logitech G-15 Keyboard configs. | |
g15_update_msec : 250 : , "a", "cl" : Logitech G-15 Keyboard update interval. | |
g_debug_angularsensor : 0 : , "sv", "cheat" : | |
g_debug_constraint_sounds : 0 : , "sv", "cheat" : Enable debug printing about constraint sounds. | |
g_debug_ragdoll_removal : 0 : , "cheat", "rep", "cl" : | |
g_debug_ragdoll_visualize : 0 : , "cheat", "cl" : | |
g_debug_trackpather : 0 : , "sv", "cheat" : | |
g_debug_vehiclebase : 0 : , "sv", "cheat" : | |
g_debug_vehicledriver : 0 : , "sv", "cheat" : | |
g_debug_vehicleexit : 0 : , "sv", "cheat" : | |
g_debug_vehiclesound : 0 : , "sv", "cheat" : | |
g_jeepexitspeed : 100 : , "sv", "cheat" : | |
game_mode : 0 : , "sv", "rep", "cl" : The current game mode (based on game type). See GameModes.txt. | |
game_type : 0 : , "sv", "rep", "cl" : The current game type. See GameModes.txt. | |
gameinstructor_dump_open_lessons : cmd : : Gives a list of all currently open lessons. | |
gameinstructor_enable : 0 : , "a", "cl" : Display in game lessons that teach new players. | |
gameinstructor_find_errors : 0 : , "cheat", "cl" : Set to 1 and the game instructor will run EVERY scripted command to uncover errors. | |
gameinstructor_reload_lessons : cmd : : Shuts down all open lessons and reloads them from the script file. | |
gameinstructor_reset_counts : cmd : : Resets all display and success counts to zero. | |
gameinstructor_save_restore_lessons : 1 : , "cheat", "cl" : Set to 0 to disable save/load of open lesson opportunities in single player. | |
gameinstructor_verbose : 0 : , "cheat", "cl" : Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions. | |
gameinstructor_verbose_lesson : 0 : , "cheat", "cl" : Display more verbose information for lessons have this name. | |
gamemenucommand : cmd : : Issue game menu command. | |
gamepadslot1 : cmd : : | |
gamepadslot2 : cmd : : | |
gamepadslot3 : cmd : : | |
gamepadslot4 : cmd : : | |
gamepadslot5 : cmd : : | |
gamepadslot6 : cmd : : | |
gameui_activate : cmd : : Shows the game UI | |
gameui_allowescape : cmd : : Escape key allowed to hide game UI | |
gameui_allowescapetoshow : cmd : : Escape key allowed to show game UI | |
gameui_hide : cmd : : Hides the game UI | |
gameui_preventescape : cmd : : Escape key doesn't hide game UI | |
gameui_preventescapetoshow : cmd : : Escape key doesn't show game UI | |
getpos : cmd : : dump position and angles to the console | |
getpos_exact : cmd : : dump origin and angles to the console | |
give : cmd : : Give item to player. Arguments: <item_name> | |
givecurrentammo : cmd : : Give a supply of ammo for current weapon.. | |
gl_clear_randomcolor : 0 : , "cheat", "cl" : Clear the back buffer to random colors every frame. Helps spot open seams in geometry. | |
global_event_log_enabled : 0 : , "sv", "cheat" : Enables the global event log system | |
global_set : cmd : : global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD). | |
glow_outline_effect_enable : 1 : , "cheat", "cl" : Enable entity outline glow effects. | |
glow_outline_width : 6 : , "cheat", "cl" : Width of glow outline effect in screen space. | |
god : cmd : : Toggle. Player becomes invulnerable. | |
gods : cmd : : Toggle. All players become invulnerable. | |
gotv_theater_container : 0 : , "cl" : Enables GOTV theater mode for the specified container, setting it to 'live' will play top live matches | |
-graph : cmd : : | |
+graph : cmd : : | |
-grenade1 : cmd : : | |
+grenade1 : cmd : : | |
-grenade2 : cmd : : | |
+grenade2 : cmd : : | |
groundlist : cmd : : Display ground entity list <index> | |
hammer_update_entity : cmd : : Updates the entity's position/angles when in edit mode | |
hammer_update_safe_entities : cmd : : Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit | |
heartbeat : cmd : : Force heartbeat of master servers | |
help : cmd : : Find help about a convar/concommand. | |
hideconsole : cmd : : Hide the console. | |
hidehud : 0 : , "cheat", "cl", "ss" : | |
hideoverviewmap : cmd : : Hides the overview map | |
hidepanel : cmd : : Hides a viewport panel <name> | |
hideradar : cmd : : Hides HUD radar | |
hidescores : cmd : : Forcibly hide score panel | |
host_filtered_time_report : cmd : : Dumps time spent idle in previous frames in ms(dedicated only). | |
host_flush_threshold : 12 : : Memory threshold below which the host should flush caches between server instances | |
host_framerate : 0 : , "cheat", "rep" : Set to lock per-frame time elapse. | |
host_info_show : 1 : : How server info gets disclosed in server queries: 0 - query disabled, 1 - show only general info, 2 - show full info | |
host_map : 0 : : Current map name. | |
host_name_store : 1 : : Whether hostname is recorded in game events and GOTV. | |
host_players_show : 1 : : How players are disclosed in server queries: 0 - query disabled, 1 - show only max players count, 2 - show all players | |
host_reset_config : cmd : : reset config (for testing) with param as splitscreen index. | |
host_rules_show : 1 : : How server rules get disclosed in server queries: 0 - query disabled, 1 - query enabled | |
host_runofftime : cmd : : Run off some time without rendering/updating sounds | |
host_sleep : 0 : , "cheat" : Force the host to sleep a certain number of milliseconds each frame. | |
host_timer_report : cmd : : Spew CPU timer jitter for the last 128 frames in microseconds (dedicated only) | |
host_timescale : 1 : , "cheat", "rep" : Prescale the clock by this amount. | |
host_workshop_collection : cmd : : Get the latest version of maps in a workshop collection and host them as a maplist. | |
host_workshop_map : cmd : : Get the latest version of the map and host it on this server. | |
host_writeconfig : cmd : : Store current settings to config.cfg (or specified .cfg file). | |
host_writeconfig_ss : cmd : : Store current settings to config.cfg (or specified .cfg file) with first param as splitscreen index. | |
hostage_debug : 0 : , "sv", "cheat" : Show hostage AI debug information | |
hostfile : 0 : , "sv" : The HOST file to load. | |
hostip : 0 : : Host game server ip | |
hostname : 0 : : Hostname for server. | |
hostport : 27015 : : Host game server port | |
hud_reloadscheme : cmd : : Reloads hud layout and animation scripts. | |
hud_scaling : 0 : , "a" : Scales hud elements | |
hud_showtargetid : 1 : , "a", "cl", "ss" : Enables display of target names | |
hud_subtitles : cmd : : Plays the Subtitles: <filename> | |
hud_takesshots : 0 : , "a", "cl" : Auto-save a scoreboard screenshot at the end of a map. | |
hunk_print_allocations : cmd : : | |
hunk_track_allocation_types : 1 : , "cheat" : | |
hurtme : cmd : : Hurts the player. Arguments: <health to lose> | |
impulse : cmd : : | |
in_forceuser : 0 : , "cheat" : Force user input to this split screen player. | |
incrementvar : cmd : : Increment specified convar value. | |
inferno_child_spawn_interval_multiplier : 0 : , "sv", "cheat" : Amount spawn interval increases for each child | |
inferno_child_spawn_max_depth : 4 : , "sv", "cheat" : | |
inferno_damage : 40 : , "sv", "cheat" : Damage per second | |
inferno_debug : 0 : , "sv", "cheat" : | |
inferno_dlight_spacing : 200 : , "cheat", "cl" : Inferno dlights are at least this far apart | |
inferno_flame_lifetime : 7 : , "sv", "cheat" : Average lifetime of each flame in seconds | |
inferno_flame_spacing : 42 : , "sv", "cheat" : Minimum distance between separate flame spawns | |
inferno_forward_reduction_factor : 0 : , "sv", "cheat" : | |
inferno_friendly_fire_duration : 6 : , "sv", "cheat" : For this long, FF is credited back to the thrower. | |
inferno_initial_spawn_interval : 0 : , "sv", "cheat" : Time between spawning flames for first fire | |
inferno_max_child_spawn_interval : 0 : , "sv", "cheat" : Largest time interval for child flame spawning | |
inferno_max_flames : 16 : , "sv", "cheat" : Maximum number of flames that can be created | |
inferno_max_range : 150 : , "sv", "cheat" : Maximum distance flames can spread from their initial ignition point | |
inferno_per_flame_spawn_duration : 3 : , "sv", "cheat" : Duration each new flame will attempt to spawn new flames | |
inferno_scorch_decals : 1 : , "sv", "cheat" : | |
inferno_spawn_angle : 45 : , "sv", "cheat" : Angular change from parent | |
inferno_surface_offset : 20 : , "sv", "cheat" : | |
inferno_velocity_decay_factor : 0 : , "sv", "cheat" : | |
inferno_velocity_factor : 0 : , "sv", "cheat" : | |
inferno_velocity_normal_factor : 0 : , "sv", "cheat" : | |
invnext : cmd : : | |
invnextgrenade : cmd : : | |
invnextitem : cmd : : | |
invnextnongrenade : cmd : : | |
invprev : cmd : : | |
ip : 0 : : Overrides IP for multihomed hosts | |
ip_steam : 0 : : Overrides IP used to bind Steam port for multihomed hosts | |
ip_tv : 0 : : Overrides IP used to bind TV port for multihomed hosts | |
ipc_console_disable : cmd : : Disable IPC console(s) | |
ipc_console_disable_all : cmd : : Disable all IPC consoles | |
ipc_console_enable : cmd : : Enable IPC console | |
ipc_console_show : cmd : : Show status of IPC consoles | |
+jlook : cmd : : | |
-jlook : cmd : : | |
joy_accelmax : 1 : , "a", "cl" : | |
joy_accelscale : 4 : , "a", "cl" : | |
joy_accelscalepoly : 0 : , "a", "cl" : | |
joy_advanced : 1 : , "a", "cl" : | |
joy_advaxisr : 2 : , "a", "cl" : | |
joy_advaxisu : 4 : , "a", "cl" : | |
joy_advaxisv : 0 : , "a", "cl" : | |
joy_advaxisx : 3 : , "a", "cl" : | |
joy_advaxisy : 1 : , "a", "cl" : | |
joy_advaxisz : 0 : , "a", "cl" : | |
joy_autoaimdampen : 0 : , "a", "cl" : How much to scale user stick input when the gun is pointing at a valid target. | |
joy_autoAimDampenMethod : 1 : , "a", "cl" : | |
joy_autoaimdampenrange : 0 : , "a", "cl" : The stick range where autoaim dampening is applied. 0 = off | |
joy_axisbutton_threshold : 0 : , "a" : Analog axis range before a button press is registered. | |
joy_cfg_preset : 1 : , "a", "cl", "ss" : | |
joy_circle_correct : 1 : , "a", "cl" : | |
joy_curvepoint_1 : 0 : , "a", "cl" : | |
joy_curvepoint_2 : 0 : , "a", "cl" : | |
joy_curvepoint_3 : 0 : , "a", "cl" : | |
joy_curvepoint_4 : 0 : , "a", "cl" : | |
joy_curvepoint_end : 2 : , "a", "cl" : | |
joy_diagonalpov : 0 : , "a", "cl" : POV manipulator operates on diagonal axes, too. | |
joy_display_input : 0 : , "a", "cl" : | |
joy_forwardsensitivity : -1 : , "a", "cl" : | |
joy_forwardthreshold : 0 : , "a", "cl" : | |
joy_gamma : 0 : , "a", "cl" : | |
joy_inverty : 0 : , "a", "cl", "ss" : Whether to invert the Y axis of the joystick for looking. | |
joy_lowend : 0 : , "a", "cl" : | |
joy_lowend_linear : 0 : , "a", "cl" : | |
joy_lowmap : 0 : , "a", "cl" : | |
joy_movement_stick : 2 : , "a", "cl", "ss" : Which stick controls movement : 0 = left stick, 1 = right stick, 2 = legacy controls | |
joy_name : 0 : , "a", "cl" : | |
joy_no_accel_jump : 0 : , "a", "cl" : | |
joy_pitchsensitivity : 0 : , "a", "cl", "ss" : joystick pitch sensitivity | |
joy_pitchthreshold : 0 : , "a", "cl" : | |
joy_response_look : 0 : , "a", "cl" : 'Look' stick response mode: 0=Default, 1=Acceleration Promotion | |
joy_response_look_pitch : 0 : , "a", "cl" : 'Look' stick response mode for pitch: 0=Default, 1=Acceleration Promotion | |
joy_response_move : 5 : , "a", "cl" : 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity | |
joy_sensitive_step0 : 0 : , "a", "cl" : | |
joy_sensitive_step1 : 0 : , "a", "cl" : | |
joy_sensitive_step2 : 0 : , "a", "cl" : | |
joy_sidesensitivity : 1 : , "a", "cl" : | |
joy_sidethreshold : 0 : , "a", "cl" : | |
joy_wingmanwarrior_centerhack : 0 : , "a" : Wingman warrior centering hack. | |
joy_wingmanwarrior_turnhack : 0 : , "a", "cl" : Wingman warrior hack related to turn axes. | |
joy_yawsensitivity : 0 : , "a", "cl", "ss" : joystick yaw sensitivity | |
joy_yawthreshold : 0 : , "a", "cl" : | |
joyadvancedupdate : cmd : : | |
joystick : 0 : , "a", "cl" : True if the joystick is enabled, false otherwise. | |
joystick_force_disabled : 1 : , "a", "cl" : Prevents any and all joystick input for cases where a piece of hardware is incorrectly identified as a joystick an sends bad si | |
joystick_force_disabled_set_from_options : 1 : , "a", "cl" : Sets controllers enabled/disabled just before the config is written. | |
jpeg : cmd : : Take a jpeg screenshot: jpeg <filename> <quality 1-100>. | |
-jump : cmd : : | |
+jump : cmd : : | |
kdtree_test : cmd : : Tests spatial partition for entities queries. | |
key_findbinding : cmd : : Find key bound to specified command string. | |
key_listboundkeys : cmd : : List bound keys with bindings. | |
key_updatelayout : cmd : : Updates game keyboard layout to current windows keyboard setting. | |
kick : cmd : : Kick a player by name. | |
kickid : cmd : : Kick a player by userid or uniqueid, with a message. | |
kickid_ex : cmd : : Kick a player by userid or uniqueid, provide a force-the-kick flag and also assign a message. | |
kill : cmd : : Kills the player with generic damage | |
killserver : cmd : : Shutdown the server. | |
killvector : cmd : : Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value> | |
-klook : cmd : : | |
+klook : cmd : : | |
lastinv : cmd : : | |
-left : cmd : : | |
+left : cmd : : | |
light_crosshair : cmd : : Show texture color at crosshair | |
lightcache_maxmiss : 2 : , "cheat" : | |
lightprobe : cmd : : Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material | |
linefile : cmd : : Parses map leak data from .lin file | |
listdemo : cmd : : List demo file contents. | |
listid : cmd : : Lists banned users. | |
listip : cmd : : List IP addresses on the ban list. | |
listissues : cmd : : List all the issues that can be voted on. | |
listmodels : cmd : : List loaded models. | |
listRecentNPCSpeech : cmd : : Displays a list of the last 5 lines of speech from NPCs. | |
load : cmd : : Load a saved game. | |
loadcommentary : cmd : : | |
loader_dump_table : cmd : : | |
lobby_default_access : 1 : , "a", "cl" : Lobby default permissions (0: public, 1: private) | |
lobby_voice_chat_enabled : 0 : , "a", "cl" : Lobby microphone is enabled when this is set to 1 | |
locator_split_len : 0 : , "cheat", "cl" : | |
locator_split_maxwide_percent : 0 : , "cheat", "cl" : | |
lockMoveControllerRet : 0 : , "a", "cl" : | |
log : cmd : : Enables logging to file, console, and udp < on | off >. | |
log_color : cmd : : Set the color of a logging channel. | |
log_dumpchannels : cmd : : Dumps information about all logging channels. | |
log_flags : cmd : : Set the flags on a logging channel. | |
log_level : cmd : : Set the spew level of a logging channel. | |
logaddress_add : cmd : : Set address and port for remote host <ip:port>. | |
logaddress_del : cmd : : Remove address and port for remote host <ip:port>. | |
logaddress_delall : cmd : : Remove all udp addresses being logged to | |
logaddress_list : cmd : : List all addresses currently being used by logaddress. | |
-lookdown : cmd : : | |
+lookdown : cmd : : | |
-lookspin : cmd : : | |
+lookspin : cmd : : | |
lookspring : 0 : , "a", "cl" : | |
lookstrafe : 0 : , "a", "cl" : | |
+lookup : cmd : : | |
-lookup : cmd : : | |
loopsingleplayermaps : 0 : , "sv", "cheat", "rep" : | |
m_customaccel : 0 : , "a", "cl" : Custom mouse acceleration: 0: custom accelaration disabled 1: mouse_acceleration = min(m_customaccel_max, pow(raw_mouse_delta, | |
m_customaccel_exponent : 1 : , "a", "cl" : Mouse move is raised to this power before being scaled by scale factor. | |
m_customaccel_max : 0 : , "a", "cl" : Max mouse move scale factor, 0 for no limit | |
m_customaccel_scale : 0 : , "a", "cl" : Custom mouse acceleration value. | |
m_forward : 1 : , "a", "cl" : Mouse forward factor. | |
m_mouseaccel1 : 0 : , "a", "cl" : Windows mouse acceleration initial threshold (2x movement). | |
m_mouseaccel2 : 0 : , "a", "cl" : Windows mouse acceleration secondary threshold (4x movement). | |
m_mousespeed : 1 : , "a", "cl" : Windows mouse acceleration (0 to disable, 1 to enable [Windows 2000: enable initial threshold], 2 to enable secondary threshold | |
m_pitch : 0 : , "a", "cl", "ss" : Mouse pitch factor. | |
m_rawinput : 1 : , "a", "cl" : Use Raw Input for mouse input. | |
m_side : 0 : , "a", "cl" : Mouse side factor. | |
m_yaw : 0 : , "a", "cl" : Mouse yaw factor. | |
map : cmd : : Start playing on specified map. | |
map_background : cmd : : Runs a map as the background to the main menu. | |
map_commentary : cmd : : Start playing, with commentary, on a specified map. | |
map_edit : cmd : : | |
map_setbombradius : cmd : : Sets the bomb radius for the map. | |
map_showbombradius : cmd : : Shows bomb radius from the center of each bomb site and planted bomb. | |
map_showspawnpoints : cmd : : Shows player spawn points (red=invalid). Optionally pass in the duration. | |
mapcycledisabled : 0 : , "rep", "cl" : repeats the same map after each match instead of using the map cycle | |
mapgroup : cmd : : Specify a map group | |
mapoverview_allow_client_draw : 0 : , "cl" : Allow a client to draw on the map overview | |
mapoverview_allow_grid_usage : 0 : , "cl" : When set to 1, allows turning on the (experimental) grid for drawing. | |
maps : cmd : : Displays list of maps. | |
mat_accelerate_adjust_exposure_down : 40 : , "cheat", "cl" : | |
mat_ambient_light_b : 0 : , "cheat" : | |
mat_ambient_light_g : 0 : , "cheat" : | |
mat_ambient_light_r : 0 : , "cheat" : | |
mat_aniso_disable : 0 : , "cheat" : NOTE: You must change mat_forceaniso after changing this convar for this to take effect | |
mat_autoexposure_max : 2 : , "cheat", "cl" : | |
mat_autoexposure_max_multiplier : 1 : , "cheat", "cl" : | |
mat_autoexposure_min : 0 : , "cheat", "cl" : | |
mat_bloomamount_rate : 0 : , "cheat", "cl" : | |
mat_bumpbasis : 0 : , "cheat" : | |
mat_camerarendertargetoverlaysize : 128 : , "cheat", "cl" : | |
mat_colcorrection_forceentitiesclientside : 0 : , "cheat", "cl" : Forces color correction entities to be updated on the client | |
mat_colorcorrection : 1 : , "cheat" : | |
mat_configcurrent : cmd : : show the current video control panel config for the material system | |
mat_crosshair : cmd : : Display the name of the material under the crosshair | |
mat_crosshair_edit : cmd : : open the material under the crosshair in the editor defined by mat_crosshair_edit_editor | |
mat_crosshair_explorer : cmd : : open the material under the crosshair in explorer and highlight the vmt file | |
mat_crosshair_printmaterial : cmd : : print the material under the crosshair | |
mat_crosshair_reloadmaterial : cmd : : reload the material under the crosshair | |
mat_custommaterialusage : cmd : : Show memory usage for custom weapon materials. | |
mat_debug_bloom : 0 : , "cheat", "cl" : | |
mat_debug_postprocessing_effects : 0 : , "cheat", "cl" : 0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen | |
mat_debugalttab : 0 : , "cheat" : | |
mat_disable_bloom : 0 : , "cheat", "cl" : | |
mat_displacementmap : 1 : , "cheat" : | |
mat_drawflat : 0 : , "cheat" : | |
mat_drawgray : 0 : , "cheat" : | |
mat_drawwater : 1 : , "cheat", "cl" : | |
mat_dynamic_tonemapping : 1 : , "cheat" : | |
mat_dynamiclightmaps : 0 : , "cheat" : | |
mat_dynamicPaintmaps : 0 : , "cheat" : | |
mat_edit : cmd : : Bring up the material under the crosshair in the editor | |
mat_exposure_center_region_x : 0 : , "cheat", "cl" : | |
mat_exposure_center_region_y : 0 : , "cheat", "cl" : | |
mat_fastclip : 0 : , "cheat" : | |
mat_fastnobump : 0 : , "cheat" : | |
mat_fillrate : 0 : , "cheat" : | |
mat_force_bloom : 0 : , "cheat", "cl" : | |
mat_force_tonemap_min_avglum : -1 : , "cheat", "cl" : Override. Old default was 3.0 | |
mat_force_tonemap_percent_bright_pixels : -1 : , "cheat", "cl" : Override. Old value was 2.0 | |
mat_force_tonemap_percent_target : -1 : , "cheat", "cl" : Override. Old default was 60. | |
mat_force_tonemap_scale : 0 : , "cheat" : | |
mat_forcedynamic : 0 : , "cheat" : | |
mat_frame_sync_enable : 1 : , "cheat" : | |
mat_frame_sync_force_texture : 0 : , "cheat" : Force frame syncing to lock a managed texture. | |
mat_fullbright : 0 : , "cheat" : | |
mat_hdr_enabled : cmd : : Report if HDR is enabled for debugging | |
mat_hdr_uncapexposure : 0 : , "cheat", "cl" : | |
mat_hsv : 0 : , "cheat", "cl" : | |
mat_info : cmd : : Shows material system info | |
mat_leafvis : 0 : , "cheat" : Draw wireframe of: [0] nothing, [1] current leaf, [2] entire vis cluster, or [3] entire PVS (see mat_leafvis_draw_mask for what | |
mat_loadtextures : 1 : , "cheat" : | |
mat_local_contrast_edge_scale_override : -1000 : , "cheat" : | |
mat_local_contrast_midtone_mask_override : -1 : , "cheat" : | |
mat_local_contrast_scale_override : 0 : , "cheat" : | |
mat_local_contrast_vignette_end_override : -1 : , "cheat" : | |
mat_local_contrast_vignette_start_override : -1 : , "cheat" : | |
mat_lpreview_mode : -1 : , "cheat", "cl" : | |
mat_luxels : 0 : , "cheat" : | |
mat_measurefillrate : 0 : , "cheat" : | |
mat_monitorgamma : 1 : , "a" : monitor gamma (typically 2.2 for CRT and 1.7 for LCD) | |
mat_monitorgamma_tv_enabled : 1 : , "a" : | |
mat_morphstats : 0 : , "cheat" : | |
mat_norendering : 0 : , "cheat" : | |
mat_normalmaps : 0 : , "cheat" : | |
mat_normals : 0 : , "cheat" : | |
mat_postprocess_enable : 1 : , "cheat", "cl" : | |
mat_powersavingsmode : 0 : , "a" : Power Savings Mode | |
mat_proxy : 0 : , "cheat" : | |
mat_queue_mode : -1 : : The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued | |
mat_queue_priority : 1 : : | |
mat_queue_report : 0 : , "a" : Report thread stalls. Positive number will filter by stalls >= time in ms. -1 reports all locks. | |
mat_reloadallcustommaterials : cmd : : Reloads all custom materials | |
mat_reloadallmaterials : cmd : : Reloads all materials | |
mat_reloadmaterial : cmd : : Reloads a single material | |
mat_reloadtextures : cmd : : Reloads all textures | |
mat_remoteshadercompile : 127 : , "cheat" : | |
mat_rendered_faces_count : 0 : , "cheat" : Set to N to count how many faces each model draws each frame and spew the top N offenders from the last 150 frames (use 'mat_re | |
mat_rendered_faces_spew : cmd : : 'mat_rendered_faces_spew <n>' Spew the number of faces rendered for the top N models used this frame (mat_rendered_faces_count | |
mat_reporthwmorphmemory : cmd : : Reports the amount of size in bytes taken up by hardware morph textures. | |
mat_reversedepth : 0 : , "cheat" : | |
mat_savechanges : cmd : : saves current video configuration to the registry | |
mat_setvideomode : cmd : : sets the width, height, windowed state of the material system | |
mat_shadercount : cmd : : display count of all shaders and reset that count | |
mat_show_histogram : 0 : , "cheat", "cl" : | |
mat_show_texture_memory_usage : 0 : , "cheat", "numeric" : Display the texture memory usage on the HUD. | |
mat_showcamerarendertarget : 0 : , "cheat", "cl" : | |
mat_showframebuffertexture : 0 : , "cheat", "cl" : | |
mat_showlowresimage : 0 : , "cheat" : | |
mat_showmaterials : cmd : : Show materials. | |
mat_showmaterialsverbose : cmd : : Show materials (verbose version). | |
mat_showmiplevels : 0 : , "cheat" : color-code miplevels 2: normalmaps, 1: everything else | |
mat_showtextures : cmd : : Show used textures. | |
mat_showwatertextures : 0 : , "cheat", "cl" : | |
mat_softwareskin : 0 : , "cheat" : | |
mat_spewalloc : 0 : , "a" : | |
mat_spewvertexandpixelshaders : cmd : : Print all vertex and pixel shaders currently loaded to the console | |
mat_stub : 0 : , "cheat", "cl" : | |
mat_surfaceid : 0 : , "cheat" : | |
mat_surfacemat : 0 : , "cheat" : | |
mat_tessellation_accgeometrytangents : 0 : , "cheat" : | |
mat_tessellation_cornertangents : 1 : , "cheat" : | |
mat_tessellation_update_buffers : 1 : , "cheat" : | |
mat_tessellationlevel : 6 : , "cheat" : | |
+mat_texture_list : cmd : : | |
mat_texture_list : 0 : , "cheat" : For debugging, show a list of used textures per frame | |
-mat_texture_list : cmd : : | |
mat_texture_list_content_path : 0 : , "a" : The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently runn | |
mat_texture_list_exclude : cmd : : 'load' - loads the exclude list file, 'reset' - resets all loaded exclude information, 'save' - saves exclude list file | |
mat_texture_list_txlod : cmd : : Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution | |
mat_texture_list_txlod_sync : cmd : : 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files | |
mat_tonemap_algorithm : 1 : , "cheat", "cl" : 0 = Original Algorithm 1 = New Algorithm | |
mat_updateconvars : cmd : : updates the video config convars | |
mat_viewportscale : 1 : , "cheat", "cl" : Scale down the main viewport (to reduce GPU impact on CPU profiling) | |
mat_viewportupscale : 1 : , "cheat", "cl" : Scale the viewport back up | |
mat_wireframe : 0 : , "cheat" : | |
mat_yuv : 0 : , "cheat", "cl" : | |
maxplayers : cmd : : Change the maximum number of players allowed on this server. | |
mc_accel_band_size : 0 : , "a", "cl" : Percentage of half the screen width or height. | |
mc_dead_zone_radius : 0 : , "a", "cl" : 0 to 0.9. 0 being just around the center of the screen and 1 being the edges of the screen. | |
mc_max_pitchrate : 100 : , "a", "cl" : (degrees/sec) | |
mc_max_yawrate : 230 : , "a", "cl" : (degrees/sec) | |
mdlcache_dump_dictionary_state : cmd : : Dump the state of the MDLCache Dictionary. | |
mem_compact : cmd : : | |
mem_dump : cmd : : Dump memory stats to text file. | |
mem_dumpvballocs : cmd : : Dump VB memory allocation stats. | |
mem_eat : cmd : : | |
mem_incremental_compact : cmd : : | |
mem_incremental_compact_rate : 0 : , "cheat" : Rate at which to attempt internal heap compation | |
mem_test : cmd : : | |
mem_vcollide : cmd : : Dumps the memory used by vcollides | |
mem_verify : cmd : : Verify the validity of the heap | |
memory : cmd : : Print memory stats. | |
menuselect : cmd : : menuselect | |
minisave : cmd : : Saves game (for current level only!) | |
mm_csgo_community_search_players_min : 3 : , "a" : When performing CSGO community matchmaking look for servers with at least so many human players | |
mm_datacenter_debugprint : cmd : : Shows information retrieved from data center | |
mm_debugprint : cmd : : Show debug information about current matchmaking session | |
mm_dedicated_force_servers : 0 : : Comma delimited list of ip:port of servers used to search for dedicated servers instead of searching for public servers. Use sy | |
mm_dedicated_search_maxping : 350 : , "a" : Longest preferred ping to dedicated servers for games | |
mm_dlc_debugprint : cmd : : Shows information about dlc | |
mm_queue_show_stats : cmd : : Display global server stats | |
mm_server_search_lan_ports : 27015 : , "a" : Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs. | |
mm_session_search_ping_buckets : 4 : : | |
mm_session_search_qos_timeout : 15 : : | |
mod_combiner_info : cmd : : debug spew for Combiner Info | |
mod_DumpWeaponWiewModelCache : cmd : : Dumps the weapon view model cache contents | |
mod_DumpWeaponWorldModelCache : cmd : : Dumps the weapon world model cache contents | |
molotov_throw_detonate_time : 2 : , "cheat", "rep", "cl" : | |
motdfile : 0 : , "sv" : The MOTD file to load. | |
+movedown : cmd : : | |
-movedown : cmd : : | |
+moveleft : cmd : : | |
-moveleft : cmd : : | |
+moveright : cmd : : | |
-moveright : cmd : : | |
+moveup : cmd : : | |
-moveup : cmd : : | |
movie_fixwave : cmd : : Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc. | |
mp_afterroundmoney : 0 : , "rep", "cl" : amount of money awared to every player after each round | |
mp_autokick : 1 : , "sv", "rep" : Kick idle/team-killing/team-damaging players | |
mp_autoteambalance : 1 : , "sv", "nf" : | |
mp_backup_restore_list_files : cmd : : Lists recent backup round files matching the prefix, most recent files first, accepts a numeric parameter to limit the number o | |
mp_backup_restore_load_autopause : 1 : , "sv" : Whether to automatically pause the match after restoring round data from backup | |
mp_backup_restore_load_file : cmd : : Loads player cash, KDA, scores and team scores; resets to the next round after the backup | |
mp_backup_round_auto : 1 : , "sv" : If enabled will keep in-memory backups to handle reconnecting players even if the backup files aren't written to disk | |
mp_backup_round_file : 0 : , "sv" : If set then server will save all played rounds information to files filename_date_time_team1_team2_mapname_roundnum_score1_scor | |
mp_backup_round_file_last : 0 : , "sv" : Every time a backup file is written the value of this convar gets updated to hold the name of the backup file. | |
mp_backup_round_file_pattern : 0 : , "sv" : If set then server will save all played rounds information to files named by this pattern, e.g.'%prefix%_%date%_%time%_%team1%_ | |
mp_buy_allow_grenades : 1 : , "rep", "cl" : Whether players can purchase grenades from the buy menu or not. | |
mp_buy_anywhere : 0 : , "nf", "rep", "cl" : When set, players can buy anywhere, not only in buyzones. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists. | |
mp_buy_during_immunity : 0 : , "nf", "rep", "cl" : When set, players can buy when immune, ignoring buytime. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists. | |
mp_buytime : 90 : , "rep", "cl" : How many seconds after round start players can buy items for. | |
mp_c4timer : 45 : , "nf", "rep", "cl" : how long from when the C4 is armed until it blows | |
mp_competitive_endofmatch_extra_time : 15 : , "sv" : After a competitive match finishes rematch voting extra time is given for rankings. | |
mp_ct_default_grenades : 0 : , "rep", "cl" : The default grenades that the CTs will spawn with. To give multiple grenades, separate each weapon class with a space like thi | |
mp_ct_default_melee : 0 : , "rep", "cl" : The default melee weapon that the CTs will spawn with. Even if this is blank, a knife will be given. To give a taser, it shou | |
mp_ct_default_primary : 0 : , "rep", "cl" : The default primary (rifle) weapon that the CTs will spawn with | |
mp_ct_default_secondary : 0 : , "rep", "cl" : The default secondary (pistol) weapon that the CTs will spawn with | |
mp_death_drop_c4 : 1 : , "rep", "cl" : Whether c4 is droppable | |
mp_death_drop_defuser : 1 : , "rep", "cl" : Drop defuser on player death | |
mp_death_drop_grenade : 2 : , "rep", "cl" : Which grenade to drop on player death: 0=none, 1=best, 2=current or best | |
mp_death_drop_gun : 1 : , "rep", "cl" : Which gun to drop on player death: 0=none, 1=best, 2=current or best | |
mp_deathcam_skippable : 1 : , "sv", "rep" : Determines whether a player can early-out of the deathcam. | |
mp_default_team_winner_no_objective : -1 : , "rep", "cl" : If the map doesn't define an objective (bomb, hostage, etc), the value of this convar will declare the winner when the time run | |
mp_defuser_allocation : 0 : , "rep", "cl" : How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone | |
mp_disable_autokick : cmd : : Prevents a userid from being auto-kicked | |
mp_display_kill_assists : 1 : , "rep", "cl" : Whether to display and score player assists | |
mp_dm_bonus_length_max : 30 : , "sv", "rep" : Maximum time the bonus time will last (in seconds) | |
mp_dm_bonus_length_min : 30 : , "sv", "rep" : Minimum time the bonus time will last (in seconds) | |
mp_dm_bonus_percent : 50 : , "rep", "cl" : Percent of points additionally awarded when someone gets a kill with the bonus weapon during the bonus period. | |
mp_dm_time_between_bonus_max : 40 : , "sv", "rep" : Maximum time a bonus time will start after the round start or after the last bonus (in seconds) | |
mp_dm_time_between_bonus_min : 30 : , "sv", "rep" : Minimum time a bonus time will start after the round start or after the last bonus (in seconds) | |
mp_do_warmup_offine : 0 : , "rep", "cl" : Whether or not to do a warmup period at the start of a match in an offline (bot) match. | |
mp_do_warmup_period : 1 : , "rep", "cl" : Whether or not to do a warmup period at the start of a match. | |
mp_dump_timers : cmd : : Prints round timers to the console for debugging | |
mp_endmatch_votenextleveltime : 20 : , "cl" : If mp_endmatch_votenextmap is set, players have this much time to vote on the next map at match end. | |
mp_endmatch_votenextmap : 1 : , "rep", "cl" : Whether or not players vote for the next map at the end of the match when the final scoreboard comes up | |
mp_endmatch_votenextmap_keepcurrent : 1 : , "rep", "cl" : If set, always keeps the current map in the listof voting options. If not set, the current map is not guaranteed to be in the | |
mp_force_assign_teams : 0 : , "rep", "cl" : Players don't get to choose what team they are on, it is auto assinged. | |
mp_force_pick_time : 15 : , "rep", "cl" : The amount of time a player has on the team screen to make a selection before being auto-teamed | |
mp_forcecamera : 1 : , "rep", "cl" : Restricts spectator modes for dead players. 0 = Any team. 1 = Only own team. 2 = No one; fade to black on death (previously mp_ | |
mp_forcerespawnplayers : cmd : : Force all players to respawn. | |
mp_forcewin : cmd : : Forces team to win | |
mp_free_armor : 0 : , "rep", "cl" : Determines whether armor and helmet are given automatically. | |
mp_freezetime : 6 : , "sv", "nf", "rep" : how many seconds to keep players frozen when the round starts | |
mp_friendlyfire : 0 : , "nf", "rep", "cl" : Allows team members to injure other members of their team | |
mp_ggprogressive_random_weapon_kills_needed : 2 : , "rep", "cl" : If mp_ggprogressive_use_random_weapons is set, this is the number of kills needed with each weapon | |
mp_ggprogressive_round_restart_delay : 15 : , "rep", "cl" : Number of seconds to delay before restarting a round after a win in gungame progessive | |
mp_ggprogressive_use_random_weapons : 1 : , "rep", "cl" : If set, selects random weapons from set categories for the progression order | |
mp_ggtr_bomb_defuse_bonus : 1 : , "rep", "cl" : Number of bonus upgrades to award the CTs when they defuse a gun game bomb | |
mp_ggtr_bomb_detonation_bonus : 1 : , "rep", "cl" : Number of bonus upgrades to award the Ts when they detonate a gun game bomb | |
mp_ggtr_bomb_pts_for_flash : 4 : , "rep", "cl" : Kill points required in a round to get a bonus flash grenade | |
mp_ggtr_bomb_pts_for_he : 3 : , "rep", "cl" : Kill points required in a round to get a bonus HE grenade | |
mp_ggtr_bomb_pts_for_molotov : 5 : , "rep", "cl" : Kill points required in a round to get a bonus molotov cocktail | |
mp_ggtr_bomb_pts_for_upgrade : 2 : , "rep", "cl" : Kill points required to upgrade a player's weapon | |
mp_ggtr_bomb_respawn_delay : 0 : , "rep", "cl" : Number of seconds to delay before making the bomb available to a respawner in gun game | |
mp_ggtr_end_round_kill_bonus : 1 : , "rep", "cl" : Number of bonus points awarded in Demolition Mode when knife kill ends round | |
mp_ggtr_halftime_delay : 0 : , "rep", "cl" : Number of seconds to delay during TR Mode halftime | |
mp_ggtr_last_weapon_kill_ends_half : 0 : , "rep", "cl" : End the half and give a team round point when a player makes a kill using the final weapon | |
mp_ggtr_num_rounds_autoprogress : 3 : , "rep", "cl" : Upgrade the player's weapon after this number of rounds without upgrading | |
mp_give_player_c4 : 1 : , "rep", "cl" : Whether this map should spawn a c4 bomb for a player or not. | |
mp_guardian_bot_money_per_wave : 800 : , "sv", "rep" : The amount of money bots get time each wave the players complete. This # is absolute and not additive, the money is set to (th | |
mp_guardian_player_dist_max : 2000 : , "sv", "rep" : The maximum distance a player is allowed to get from the bombsite before they're killed. | |
mp_guardian_player_dist_min : 1300 : , "sv", "rep" : The distance at which we start to warn a player when they are too far from the guarded bombsite. | |
mp_guardian_special_kills_needed : 10 : , "sv", "rep" : The number of kills needed with a specific weapon. | |
mp_guardian_special_weapon_needed : 0 : , "sv", "rep" : The weapon that needs to be used to increment the kills needed to complete the mission. | |
mp_halftime : 0 : , "rep", "cl" : Determines whether the match switches sides in a halftime event. | |
mp_halftime_duration : 15 : , "rep", "cl" : Number of seconds that halftime lasts | |
mp_halftime_pausetimer : 0 : , "rep", "cl" : Set to 1 to stay in halftime indefinitely. Set to 0 to resume the timer. | |
mp_hostages_max : 2 : , "sv", "rep" : Maximum number of hostages to spawn. | |
mp_hostages_rescuetime : 1 : , "rep", "cl" : Additional time added to round time if a hostage is reached by a CT. | |
mp_hostages_run_speed_modifier : 1 : , "sv", "rep" : Default is 1.0, slow down hostages by setting this to < 1.0. | |
mp_hostages_spawn_farthest : 0 : , "sv", "rep" : When enabled will consistently force the farthest hostages to spawn. | |
mp_hostages_spawn_force_positions : 0 : , "sv", "rep" : Comma separated list of zero based indices to force spawn positions, e.g. '0,2' or '1,6' | |
mp_hostages_spawn_same_every_round : 1 : , "sv", "rep" : 0 = spawn hostages randomly every round, 1 = same spawns for entire match. | |
mp_hostages_takedamage : 0 : , "rep", "cl" : Whether or not hostages can be hurt. | |
mp_humanteam : 0 : , "sv", "rep" : Restricts human players to a single team {any, CT, T} | |
mp_ignore_round_win_conditions : 0 : , "sv", "rep" : Ignore conditions which would end the current round | |
mp_join_grace_time : 2 : , "rep", "cl" : Number of seconds after round start to allow a player to join a game | |
mp_limitteams : 2 : , "sv", "nf", "rep" : Max # of players 1 team can have over another (0 disables check) | |
mp_logdetail : 0 : , "sv" : Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both) | |
mp_match_can_clinch : 1 : , "rep", "cl" : Can a team clinch and end the match by being so far ahead that the other team has no way to catching up? | |
mp_match_end_changelevel : 0 : , "rep", "cl" : At the end of the match, perform a changelevel even if next map is the same | |
mp_match_end_restart : 0 : , "rep", "cl" : At the end of the match, perform a restart instead of loading a new map | |
mp_match_restart_delay : 15 : , "rep", "cl" : Time (in seconds) until a match restarts. | |
mp_maxmoney : 16000 : , "rep", "cl" : maximum amount of money allowed in a player's account | |
mp_maxrounds : 0 : , "nf", "rep", "cl" : max number of rounds to play before server changes maps | |
mp_molotovusedelay : 15 : , "rep", "cl" : Number of seconds to delay before the molotov can be used after acquiring it | |
mp_overtime_enable : 0 : , "rep", "cl" : If a match ends in a tie, use overtime rules to determine winner | |
mp_overtime_halftime_pausetimer : 0 : , "rep", "cl" : If set to 1 will set mp_halftime_pausetimer to 1 before every half of overtime. Set mp_halftime_pausetimer to 0 to resume the t | |
mp_overtime_maxrounds : 6 : , "rep", "cl" : When overtime is enabled play additional rounds to determine winner | |
mp_overtime_startmoney : 10000 : , "rep", "cl" : Money assigned to all players at start of every overtime half | |
mp_pause_match : cmd : : Pause the match in the next freeze time | |
mp_playercashawards : 1 : , "rep", "cl" : Players can earn money by performing in-game actions | |
mp_playerid : 0 : , "rep", "cl" : Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names | |
mp_playerid_delay : 0 : , "rep", "cl" : Number of seconds to delay showing information in the status bar | |
mp_playerid_hold : 0 : , "rep", "cl" : Number of seconds to keep showing old information in the status bar | |
mp_radar_showall : 0 : , "rep", "cl" : Determines who should see all. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists. | |
mp_randomspawn : 0 : , "rep", "cl" : Determines whether players are to spawn. 0 = default; 1 = both teams; 2 = Terrorists; 3 = CTs. | |
mp_randomspawn_in_bombsite : -1 : , "sv" : If set to the index of a bombsite, will cause random spawns to be only created near that site. | |
mp_randomspawn_los : 1 : , "rep", "cl" : If using mp_randomspawn, determines whether to test Line of Sight when spawning. | |
mp_respawn_immunitytime : 4 : , "rep", "cl" : How many seconds after respawn immunity lasts. | |
mp_respawn_on_death_ct : 0 : , "rep", "cl" : When set to 1, counter-terrorists will respawn after dying. | |
mp_respawn_on_death_t : 0 : , "rep", "cl" : When set to 1, terrorists will respawn after dying. | |
mp_respawnwavetime_ct : 10 : , "rep", "cl" : Time between respawn waves for CTs. | |
mp_respawnwavetime_t : 10 : , "rep", "cl" : Time between respawn waves for Terrorists. | |
mp_restartgame : 0 : , "sv" : If non-zero, game will restart in the specified number of seconds | |
mp_round_restart_delay : 7 : , "rep", "cl" : Number of seconds to delay before restarting a round after a win | |
mp_roundtime : 5 : , "sv", "nf", "rep" : How many minutes each round takes. | |
mp_roundtime_defuse : 0 : , "sv", "nf", "rep" : How many minutes each round of Bomb Defuse takes. If 0 then use mp_roundtime instead. | |
mp_roundtime_hostage : 0 : , "sv", "nf", "rep" : How many minutes each round of Hostage Rescue takes. If 0 then use mp_roundtime instead. | |
mp_scrambleteams : cmd : : Scramble the teams and restart the game | |
mp_solid_teammates : 1 : , "rep", "cl" : Determines whether teammates are solid or not. | |
mp_spawnprotectiontime : 5 : , "sv", "rep" : Kick players who team-kill within this many seconds of a round restart. | |
mp_spec_swapplayersides : 0 : , "rep", "cl" : Toggle set the player names and team names to the opposite side in which they are are on the spectator panel. | |
mp_spectators_max : 2 : , "rep", "cl" : How many spectators are allowed in a match. | |
mp_startmoney : 800 : , "rep", "cl" : amount of money each player gets when they reset | |
mp_swapteams : cmd : : Swap the teams and restart the game | |
mp_switchteams : cmd : : Switch teams and restart the game | |
mp_t_default_grenades : 0 : , "rep", "cl" : The default grenades that the Ts will spawn with. To give multiple grenades, separate each weapon class with a space like this | |
mp_t_default_melee : 0 : , "rep", "cl" : The default melee weapon that the Ts will spawn with | |
mp_t_default_primary : 0 : , "rep", "cl" : The default primary (rifle) weapon that the Ts will spawn with | |
mp_t_default_secondary : 0 : , "rep", "cl" : The default secondary (pistol) weapon that the Ts will spawn with | |
mp_td_dmgtokick : 300 : , "sv", "rep" : The damage threshhold players have to exceed in a match to get kicked. | |
mp_td_dmgtowarn : 200 : , "sv", "rep" : The damage threshhold players have to exceed in a match to get warned that they are about to be kicked. | |
mp_td_spawndmgthreshold : 50 : , "sv", "rep" : The damage threshold players have to exceed at the start of the round to be warned/kick. | |
mp_teamcashawards : 1 : , "rep", "cl" : Teams can earn money by performing in-game actions | |
mp_teamflag_1 : 0 : , "sv" : Enter a country's alpha 2 code to show that flag next to team 1's name in the spectator scoreboard. | |
mp_teamflag_2 : 0 : , "sv" : Enter a country's alpha 2 code to show that flag next to team 2's name in the spectator scoreboard. | |
mp_teamlogo_1 : 0 : , "sv" : Enter a team's shorthand image name to display their logo. Images can be found here: 'resource/flash/econ/tournaments/teams' | |
mp_teamlogo_2 : 0 : , "sv" : Enter a team's shorthand image name to display their logo. Images can be found here: 'resource/flash/econ/tournaments/teams' | |
mp_teammatchstat_1 : 0 : , "sv" : A non-empty string sets first team's match stat. | |
mp_teammatchstat_2 : 0 : , "sv" : A non-empty string sets second team's match stat. | |
mp_teammatchstat_cycletime : 45 : , "sv" : Cycle match stats after so many seconds | |
mp_teammatchstat_holdtime : 5 : , "sv" : Decide on a match stat and hold it additionally for at least so many seconds | |
mp_teammatchstat_txt : 0 : , "sv" : A non-empty string sets the match stat description, e.g. 'Match 2 of 3'. | |
mp_teammates_are_enemies : 0 : , "nf", "rep", "cl" : When set, your teammates act as enemies and all players are valid targets. | |
mp_teamname_1 : 0 : , "sv" : A non-empty string overrides the first team's name. | |
mp_teamname_2 : 0 : , "sv" : A non-empty string overrides the second team's name. | |
mp_teamprediction_pct : 0 : , "sv" : A value between 1 and 99 will show predictions in favor of CT team. | |
mp_teamprediction_txt : 0 : , "sv" : A value between 1 and 99 will set predictions in favor of first team. | |
mp_timelimit : 5 : , "nf", "rep", "cl" : game time per map in minutes | |
mp_tkpunish : 0 : , "sv", "rep" : Will TK'ers and team damagers be punished in the next round? {0=no, 1=yes} | |
mp_tournament_restart : cmd : : Restart Tournament Mode on the current level. | |
mp_unpause_match : cmd : : Resume the match | |
mp_use_respawn_waves : 0 : , "rep", "cl" : When set to 1, and that player's team is set to respawn, they will respawn in waves. If set to 2, teams will respawn when the w | |
mp_verbose_changelevel_spew : 1 : , "cl" : | |
mp_warmup_end : cmd : : End warmup immediately. | |
mp_warmup_pausetimer : 0 : , "rep", "cl" : Set to 1 to stay in warmup indefinitely. Set to 0 to resume the timer. | |
mp_warmup_start : cmd : : Start warmup. | |
mp_warmuptime : 30 : , "rep", "cl" : How long the warmup period lasts. Changing this value resets warmup. | |
mp_warmuptime_all_players_connected : 60 : , "rep", "cl" : Warmup time to use when all players have connected in official competitive. 0 to disable. | |
mp_weapons_allow_map_placed : 0 : , "rep", "cl" : If this convar is set, when a match starts, the game will not delete weapons placed in the map. | |
mp_weapons_allow_randomize : 0 : , "rep", "cl" : If set to >0 the buy menu will populate with random weapons with the value of this convar specifying how many from each weapon | |
mp_weapons_allow_zeus : 1 : , "rep", "cl" : Determines whether the Zeus is purchasable or not. | |
mp_weapons_glow_on_ground : 0 : , "rep", "cl" : If this convar is set, weapons on the ground will have a glow around them. | |
mp_win_panel_display_time : 3 : , "rep", "cl" : The amount of time to show the win panel between matches / halfs | |
ms_player_dump_properties : cmd : : Prints a dump the current players property data | |
multvar : cmd : : Multiply specified convar value. | |
muzzleflash_light : 0 : , "a", "cl" : | |
name : 0 : , "a", "user", "print", "server_can_execute", "ss" : Current user name | |
nav_add_to_selected_set : cmd : : Add current area to the selected set. | |
nav_add_to_selected_set_by_id : cmd : : Add specified area id to the selected set. | |
nav_analyze : cmd : : Re-analyze the current Navigation Mesh and save it to disk. | |
nav_area_bgcolor : 503316480 : , "sv", "cheat" : RGBA color to draw as the background color for nav areas while editing. | |
nav_area_max_size : 50 : , "sv", "cheat" : Max area size created in nav generation | |
nav_avoid : cmd : : Toggles the 'avoid this area when possible' flag used by the AI system. | |
nav_begin_area : cmd : : Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and | |
nav_begin_deselecting : cmd : : Start continuously removing from the selected set. | |
nav_begin_drag_deselecting : cmd : : Start dragging a selection area. | |
nav_begin_drag_selecting : cmd : : Start dragging a selection area. | |
nav_begin_selecting : cmd : : Start continuously adding to the selected set. | |
nav_begin_shift_xy : cmd : : Begin shifting the Selected Set. | |
nav_build_ladder : cmd : : Attempts to build a nav ladder on the climbable surface under the cursor. | |
nav_check_connectivity : cmd : : Checks to be sure every (or just the marked) nav area can get to every goal area for the map (hostages or bomb site). | |
nav_check_file_consistency : cmd : : Scans the maps directory and reports any missing/out-of-date navigation files. | |
nav_check_floor : cmd : : Updates the blocked/unblocked status for every nav area. | |
nav_check_stairs : cmd : : Update the nav mesh STAIRS attribute | |
nav_chop_selected : cmd : : Chops all selected areas into their component 1x1 areas | |
nav_clear_attribute : cmd : : Remove given nav attribute from all areas in the selected set. | |
nav_clear_selected_set : cmd : : Clear the selected set. | |
nav_clear_walkable_marks : cmd : : Erase any previously placed walkable positions. | |
nav_compress_id : cmd : : Re-orders area and ladder ID's so they are continuous. | |
nav_connect : cmd : : To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a | |
nav_coplanar_slope_limit : 0 : , "sv", "cheat" : | |
nav_coplanar_slope_limit_displacement : 0 : , "sv", "cheat" : | |
nav_corner_adjust_adjacent : 18 : , "sv", "cheat" : radius used to raise/lower corners in nearby areas when raising/lowering corners. | |
nav_corner_lower : cmd : : Lower the selected corner of the currently marked Area. | |
nav_corner_place_on_ground : cmd : : Places the selected corner of the currently marked Area on the ground. | |
nav_corner_raise : cmd : : Raise the selected corner of the currently marked Area. | |
nav_corner_select : cmd : : Select a corner of the currently marked Area. Use multiple times to access all four corners. | |
nav_create_area_at_feet : 0 : , "sv", "cheat" : Anchor nav_begin_area Z to editing player's feet | |
nav_create_place_on_ground : 0 : , "sv", "cheat" : If true, nav areas will be placed flush with the ground when created by hand. | |
nav_crouch : cmd : : Toggles the 'must crouch in this area' flag used by the AI system. | |
nav_debug_blocked : 0 : , "sv", "cheat" : | |
nav_delete : cmd : : Deletes the currently highlighted Area. | |
nav_delete_marked : cmd : : Deletes the currently marked Area (if any). | |
nav_disconnect : cmd : : To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec | |
nav_displacement_test : 10000 : , "sv", "cheat" : Checks for nodes embedded in displacements (useful for in-development maps) | |
nav_dont_hide : cmd : : Toggles the 'area is not suitable for hiding spots' flag used by the AI system. | |
nav_draw_limit : 500 : , "sv", "cheat" : The maximum number of areas to draw in edit mode | |
nav_edit : 0 : , "sv", "cheat" : Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode. | |
nav_end_area : cmd : : Defines the second corner of a new Area or Ladder and creates it. | |
nav_end_deselecting : cmd : : Stop continuously removing from the selected set. | |
nav_end_drag_deselecting : cmd : : Stop dragging a selection area. | |
nav_end_drag_selecting : cmd : : Stop dragging a selection area. | |
nav_end_selecting : cmd : : Stop continuously adding to the selected set. | |
nav_end_shift_xy : cmd : : Finish shifting the Selected Set. | |
nav_flood_select : cmd : : Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again. | |
nav_gen_cliffs_approx : cmd : : Mark cliff areas, post-processing approximation | |
nav_generate : cmd : : Generate a Navigation Mesh for the current map and save it to disk. | |
nav_generate_fencetops : 1 : , "sv", "cheat" : Autogenerate nav areas on fence and obstacle tops | |
nav_generate_fixup_jump_areas : 1 : , "sv", "cheat" : Convert obsolete jump areas into 2-way connections | |
nav_generate_incremental : cmd : : Generate a Navigation Mesh for the current map and save it to disk. | |
nav_generate_incremental_range : 2000 : , "sv", "cheat" : | |
nav_generate_incremental_tolerance : 0 : , "sv", "cheat" : Z tolerance for adding new nav areas. | |
nav_jump : cmd : : Toggles the 'traverse this area by jumping' flag used by the AI system. | |
nav_ladder_flip : cmd : : Flips the selected ladder's direction. | |
nav_load : cmd : : Loads the Navigation Mesh for the current map. | |
nav_lower_drag_volume_max : cmd : : Lower the top of the drag select volume. | |
nav_lower_drag_volume_min : cmd : : Lower the bottom of the drag select volume. | |
nav_make_sniper_spots : cmd : : Chops the marked area into disconnected sub-areas suitable for sniper spots. | |
nav_mark : cmd : : Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands. | |
nav_mark_attribute : cmd : : Set nav attribute for all areas in the selected set. | |
nav_mark_unnamed : cmd : : Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting. | |
nav_mark_walkable : cmd : : Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate | |
nav_max_view_distance : 0 : , "sv", "cheat" : Maximum range for precomputed nav mesh visibility (0 = default 1500 units) | |
nav_max_vis_delta_list_length : 64 : , "sv", "cheat" : | |
nav_merge : cmd : : To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm | |
nav_merge_mesh : cmd : : Merges a saved selected set into the current mesh. | |
nav_no_hostages : cmd : : Toggles the 'hostages cannot use this area' flag used by the AI system. | |
nav_no_jump : cmd : : Toggles the 'dont jump in this area' flag used by the AI system. | |
nav_place_floodfill : cmd : : Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli | |
nav_place_list : cmd : : Lists all place names used in the map. | |
nav_place_pick : cmd : : Sets the current Place to the Place of the Area under the cursor. | |
nav_place_replace : cmd : : Replaces all instances of the first place with the second place. | |
nav_place_set : cmd : : Sets the Place of all selected areas to the current Place. | |
nav_potentially_visible_dot_tolerance : 0 : , "sv", "cheat" : | |
nav_precise : cmd : : Toggles the 'dont avoid obstacles' flag used by the AI system. | |
nav_quicksave : 0 : , "sv", "cheat" : Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing. | |
nav_raise_drag_volume_max : cmd : : Raise the top of the drag select volume. | |
nav_raise_drag_volume_min : cmd : : Raise the bottom of the drag select volume. | |
nav_recall_selected_set : cmd : : Re-selects the stored selected set. | |
nav_remove_from_selected_set : cmd : : Remove current area from the selected set. | |
nav_remove_jump_areas : cmd : : Removes legacy jump areas, replacing them with connections. | |
nav_run : cmd : : Toggles the 'traverse this area by running' flag used by the AI system. | |
nav_save : cmd : : Saves the current Navigation Mesh to disk. | |
nav_save_selected : cmd : : Writes the selected set to disk for merging into another mesh via nav_merge_mesh. | |
nav_select_blocked_areas : cmd : : Adds all blocked areas to the selected set | |
nav_select_damaging_areas : cmd : : Adds all damaging areas to the selected set | |
nav_select_half_space : cmd : : Selects any areas that intersect the given half-space. | |
nav_select_invalid_areas : cmd : : Adds all invalid areas to the Selected Set. | |
nav_select_obstructed_areas : cmd : : Adds all obstructed areas to the selected set | |
nav_select_overlapping : cmd : : Selects nav areas that are overlapping others. | |
nav_select_radius : cmd : : Adds all areas in a radius to the selection set | |
nav_select_stairs : cmd : : Adds all stairway areas to the selected set | |
nav_selected_set_border_color : -16751516 : , "sv", "cheat" : Color used to draw the selected set borders while editing. | |
nav_selected_set_color : 1623785472.000 : , "sv", "cheat" : Color used to draw the selected set background while editing. | |
nav_set_place_mode : cmd : : Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names. | |
nav_shift : cmd : : Shifts the selected areas by the specified amount | |
nav_show_approach_points : 0 : , "sv", "cheat" : Show Approach Points in the Navigation Mesh. | |
nav_show_area_info : 0 : , "sv", "cheat" : Duration in seconds to show nav area ID and attributes while editing | |
nav_show_compass : 0 : , "sv", "cheat" : | |
nav_show_continguous : 0 : , "sv", "cheat" : Highlight non-contiguous connections | |
nav_show_danger : 0 : , "sv", "cheat" : Show current 'danger' levels. | |
nav_show_light_intensity : 0 : , "sv", "cheat" : | |
nav_show_node_grid : 0 : , "sv", "cheat" : | |
nav_show_node_id : 0 : , "sv", "cheat" : | |
nav_show_nodes : 0 : , "sv", "cheat" : | |
nav_show_player_counts : 0 : , "sv", "cheat" : Show current player counts in each area. | |
nav_show_potentially_visible : 0 : , "sv", "cheat" : Show areas that are potentially visible from the current nav area | |
nav_simplify_selected : cmd : : Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas | |
nav_slope_limit : 0 : , "sv", "cheat" : The ground unit normal's Z component must be greater than this for nav areas to be generated. | |
nav_slope_tolerance : 0 : , "sv", "cheat" : The ground unit normal's Z component must be this close to the nav area's Z component to be generated. | |
nav_snap_to_grid : 0 : , "sv", "cheat" : Snap to the nav generation grid when creating new nav areas | |
nav_solid_props : 0 : , "sv", "cheat" : Make props solid to nav generation/editing | |
nav_splice : cmd : : To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them. | |
nav_split : cmd : : To split an Area into two, align the split line using your cursor and invoke the split command. | |
nav_split_place_on_ground : 0 : , "sv", "cheat" : If true, nav areas will be placed flush with the ground when split. | |
nav_stand : cmd : : Toggles the 'stand while hiding' flag used by the AI system. | |
nav_stop : cmd : : Toggles the 'must stop when entering this area' flag used by the AI system. | |
nav_store_selected_set : cmd : : Stores the current selected set for later retrieval. | |
nav_strip : cmd : : Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area. | |
nav_subdivide : cmd : : Subdivides all selected areas. | |
nav_test_node : 0 : , "sv", "cheat" : | |
nav_test_node_crouch : 0 : , "sv", "cheat" : | |
nav_test_node_crouch_dir : 4 : , "sv", "cheat" : | |
nav_test_stairs : cmd : : Test the selected set for being on stairs | |
nav_toggle_deselecting : cmd : : Start or stop continuously removing from the selected set. | |
nav_toggle_in_selected_set : cmd : : Remove current area from the selected set. | |
nav_toggle_place_mode : cmd : : Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names. | |
nav_toggle_place_painting : cmd : : Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place. | |
nav_toggle_selected_set : cmd : : Toggles all areas into/out of the selected set. | |
nav_toggle_selecting : cmd : : Start or stop continuously adding to the selected set. | |
nav_transient : cmd : : Toggles the 'area is transient and may become blocked' flag used by the AI system. | |
nav_unmark : cmd : : Clears the marked Area or Ladder. | |
nav_update_blocked : cmd : : Updates the blocked/unblocked status for every nav area. | |
nav_update_lighting : cmd : : Recomputes lighting values | |
nav_update_visibility_on_edit : 0 : , "sv", "cheat" : If nonzero editing the mesh will incrementally recompue visibility | |
nav_use_place : cmd : : If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set. | |
nav_walk : cmd : : Toggles the 'traverse this area by walking' flag used by the AI system. | |
nav_warp_to_mark : cmd : : Warps the player to the marked area. | |
nav_world_center : cmd : : Centers the nav mesh in the world | |
net_allow_multicast : 1 : , "a" : | |
net_blockmsg : 0 : , "cheat" : Discards incoming message: <0|1|name> | |
net_channels : cmd : : Shows net channel info | |
net_droponsendoverflow : 0 : : If enabled, channel will drop client when sending too much data causes buffer overrun | |
net_droppackets : 0 : , "cheat" : Drops next n packets on client | |
net_dumpeventstats : cmd : : Dumps out a report of game event network usage | |
net_earliertempents : 0 : , "cheat" : | |
net_fakejitter : 0 : , "cheat" : Jitter fakelag packet time | |
net_fakelag : 0 : , "cheat" : Lag all incoming network data (including loopback) by this many milliseconds. | |
net_fakeloss : 0 : , "cheat" : Simulate packet loss as a percentage (negative means drop 1/n packets) | |
net_graph : 1 : , "a", "cl" : Draw the network usage data, = 2 prints in/out data, = 3 draws data on payload, | |
net_graphheight : 48 : , "a", "cl" : Height of netgraph panel | |
net_graphholdsvframerate : 0 : , "a", "cl" : Hold worst case in server framerate line. | |
net_graphmsecs : 600 : , "a", "cl" : The latency graph represents this many milliseconds. | |
net_graphpos : 1 : , "a", "cl" : | |
net_graphproportionalfont : 0 : , "a", "cl" : Determines whether netgraph font is proportional or not | |
net_graphshowinterp : 1 : , "a", "cl" : Draw the interpolation graph. | |
net_graphshowlatency : 1 : , "a", "cl" : Draw the ping/packet loss graph. | |
net_graphshowsvframerate : 0 : , "a", "cl" : Draw the server framerate graph. | |
net_graphsolid : 0 : , "a", "cl" : | |
net_graphtext : 1 : , "a", "cl" : Draw text fields | |
net_maxroutable : 1200 : , "a", "user" : Requested max packet size before packets are 'split'. | |
net_public_adr : 0 : : For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ('x.x.x.x' | |
net_scale : 5 : , "a", "cl" : | |
net_showreliablesounds : 0 : , "cheat" : | |
net_showsplits : 0 : : Show info about packet splits | |
net_showudp : 0 : : Dump UDP packets summary to console | |
net_showudp_oob : 0 : : Dump OOB UDP packets summary to console | |
net_showudp_remoteonly : 0 : : Dump non-loopback udp only | |
net_splitrate : 1 : : Number of fragments for a splitpacket that can be sent per frame | |
net_start : cmd : : Inits multiplayer network sockets | |
net_status : cmd : : Shows current network status | |
net_steamcnx_allowrelay : 1 : , "a" : Allow steam connections to attempt to use relay servers as fallback (best if specified on command line: +net_steamcnx_allowrel | |
net_steamcnx_enabled : 1 : : Use steam connections on listen server as a fallback, 2 forces use of steam connections instead of raw UDP. | |
net_steamcnx_status : cmd : : Print status of steam connection sockets. | |
net_threaded_socket_burst_cap : 256 : : Max number of packets per burst beyond which threaded socket pump algorithm will start dropping packets. | |
net_threaded_socket_recovery_rate : 6400 : : Number of packets per second that threaded socket pump algorithm allows from client. | |
net_threaded_socket_recovery_time : 60 : : Number of seconds over which the threaded socket pump algorithm will fully recover client ratelimit. | |
next : 0 : , "cheat" : Set to 1 to advance to next frame ( when singlestep == 1 ) | |
nextdemo : cmd : : Play next demo in sequence. | |
nextlevel : 0 : , "nf", "rep", "cl" : If set to a valid map name, will trigger a changelevel to the specified map at the end of the round | |
nextmap_print_enabled : 0 : , "sv" : When enabled prints next map to clients | |
noclip : cmd : : Toggle. Player becomes non-solid and flies. Optional argument of 0 or 1 to force enable/disable | |
noclip_fixup : 1 : , "sv", "cheat" : | |
notarget : cmd : : Toggle. Player becomes hidden to NPCs. | |
npc_ally_deathmessage : 1 : , "sv", "cheat" : | |
npc_ammo_deplete : cmd : : Subtracts half of the target's ammo | |
npc_bipass : cmd : : Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, s | |
npc_combat : cmd : : Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text) Arguments: {npc_name} | |
npc_conditions : cmd : : Displays all the current AI conditions that an NPC has in the overlay text. Arguments: {npc_name} / {npc class_name} / no a | |
npc_create : cmd : : Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Argumen | |
npc_create_aimed : cmd : : Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at | |
npc_destroy : cmd : : Removes the given NPC(s) from the universe Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looki | |
npc_destroy_unselected : cmd : : Removes all NPCs from the universe that aren't currently selected | |
npc_enemies : cmd : : Shows memory of NPC. Draws an X on top of each memory. Eluded entities drawn in blue (don't know where it went) Unreachable | |
npc_focus : cmd : : Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one) Arguments: {npc_name} / {np | |
npc_freeze : cmd : : Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments | |
npc_freeze_unselected : cmd : : Freeze all NPCs not selected | |
npc_go : cmd : : Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments: -none- | |
npc_go_random : cmd : : Sends all selected NPC(s) to a random node. Arguments: -none- | |
npc_heal : cmd : : Heals the target back to full health | |
npc_height_adjust : 1 : , "a", "sv" : Enable test mode for ik height adjustment | |
npc_kill : cmd : : Kills the given NPC(s) Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at | |
npc_nearest : cmd : : Draw's a while box around the NPC(s) nearest node Arguments: {entity_name} / {class_name} / no argument picks what player i | |
npc_relationships : cmd : : Displays the relationships between this NPC and all others. Arguments: {entity_name} / {class_name} / no argument picks wha | |
npc_reset : cmd : : Reloads schedules for all NPC's from their script files Arguments: -none- | |
npc_route : cmd : : Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectang | |
npc_select : cmd : : Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box Arg | |
npc_set_freeze : cmd : : Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments | |
npc_set_freeze_unselected : cmd : : Freeze all NPCs not selected | |
npc_squads : cmd : : Obsolete. Replaced by npc_combat | |
npc_steering : cmd : : Displays the steering obstructions of the NPC (used to perform local avoidance) Arguments: {entity_name} / {class_name} / n | |
npc_steering_all : cmd : : Displays the steering obstructions of all NPCs (used to perform local avoidance) | |
npc_task_text : cmd : : Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedu | |
npc_tasks : cmd : : Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text) A | |
npc_teleport : cmd : : Selected NPC will teleport to the location that the player is looking (shown with a purple box) Arguments: -none- | |
npc_thinknow : cmd : : Trigger NPC to think | |
npc_viewcone : cmd : : Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is) Arguments: {ent | |
observer_use : cmd : : | |
occlusion_stats : cmd : : Occlusion statistics; [-jitter] [-reset] | |
occlusion_test_async : 0 : : Enable asynchronous occlusion test in another thread; may save some server tick time at the cost of synchronization overhead wi | |
occlusion_test_async_jitter : 2 : , "cheat" : | |
occlusion_test_async_move_tolerance : 8 : , "cheat" : | |
occlusion_test_camera_margins : 12 : , "sv" : Amount by which the camera (viewer's eye) is expanded for occlusion test. This should be large enough to accommodate eye's move | |
occlusion_test_jump_margin : 12 : : Amount by which the player bounding box is expanded up for occlusion test to account for jumping. This margin should be large e | |
occlusion_test_margins : 36 : : Amount by which the player bounding box is expanded for occlusion test. This margin should be large enough to accommodate playe | |
occlusion_test_record : cmd : : dump occlusion tests - useful on server only | |
occlusion_test_run : cmd : : run occlusion test | |
occlusion_test_shadow_length : 144 : , "sv" : Max length of completely occluded shadow to consider a player for occlusion test. If shadow provably stops at this distance, th | |
occlusion_test_shadow_max_distance : 1500 : : Max distance at which to consider shadows for occlusion computations | |
option_duck_method : 0 : , "a", "cl", "ss" : | |
option_speed_method : 0 : , "a", "cl", "ss" : | |
paintsplat_bias : 0 : , "cheat", "rep" : Change bias value for computing circle buffer | |
paintsplat_max_alpha_noise : 0 : , "cheat", "rep" : Max noise value of circle alpha | |
paintsplat_noise_enabled : 1 : , "cheat", "rep" : | |
panel_test_title_safe : 0 : , "cheat" : Test vgui panel positioning with title safe indentation | |
particle_simulateoverflow : 0 : , "cheat", "cl" : Used for stress-testing particle systems. Randomly denies creation of particles. | |
particle_test_attach_attachment : 0 : , "sv", "cheat" : Attachment index for attachment mode | |
particle_test_attach_mode : 0 : , "sv", "cheat" : Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin' | |
particle_test_file : 0 : , "sv", "cheat" : Name of the particle system to dynamically spawn | |
particle_test_start : cmd : : Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particl | |
particle_test_stop : cmd : : Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / no argument picks what playe | |
password : 5 : , "a", "norecord" : Current server access password | |
path : cmd : : Show the engine filesystem path. | |
pause : cmd : : Toggle the server pause state. | |
perfui : cmd : : Show/hide the level performance tools UI. | |
perfvisualbenchmark : cmd : : | |
perfvisualbenchmark_abort : cmd : : | |
phys_debug_check_contacts : 0 : , "cheat", "rep", "cl" : | |
phys_show_active : 0 : , "sv", "cheat" : | |
physics_budget : cmd : : Times the cost of each active object | |
physics_constraints : cmd : : Highlights constraint system graph for an entity | |
physics_debug_entity : cmd : : Dumps debug info for an entity | |
physics_highlight_active : cmd : : Turns on the absbox for all active physics objects | |
physics_report_active : cmd : : Lists all active physics objects | |
physics_select : cmd : : Dumps debug info for an entity | |
picker : cmd : : Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play | |
ping : cmd : : Display ping to server. | |
pingserver : cmd : : Ping a server for info | |
pixelvis_debug : cmd : : Dump debug info | |
play : cmd : : Play a sound. | |
play_distance : 1 : , "a", "cl" : Set to 1:'2 foot' or 2:'10 foot' presets. | |
play_with_friends_enabled : 1 : , "cl" : | |
playdemo : cmd : : Play a recorded demo file (.dem ). | |
player_botdifflast_s : 5 : , "a", "cl", "ss" : | |
player_competitive_maplist_8_5_1_FE007AD3 : 0 : , "a", "cl" : | |
player_debug_print_damage : 0 : , "sv", "cheat" : When true, print amount and type of all damage received by player to console. | |
player_gamemodelast_m : 1 : , "a", "cl", "ss" : | |
player_gamemodelast_s : 1 : , "a", "cl", "ss" : | |
player_gametypelast_m : 0 : , "a", "cl", "ss" : | |
player_gametypelast_s : 0 : , "a", "cl", "ss" : | |
player_last_leaderboards_filter : 0 : , "a", "cl", "ss" : Last mode setting in the Leaderboards screen | |
player_last_leaderboards_mode : 0 : , "a", "cl", "ss" : Last mode setting in the Leaderboards screen | |
player_last_leaderboards_panel : 0 : , "a", "cl", "ss" : Last opened panel in the Leaderboards screen | |
player_last_medalstats_category : 1 : , "a", "cl", "ss" : Last selected category on the Medals panel in the Medals & Stats screen | |
player_last_medalstats_panel : 1 : , "a", "cl", "ss" : Last opened panel in the Medals & Stats screen | |
player_maplast_m : 0 : , "a", "cl", "ss" : | |
player_maplast_s : 0 : , "a", "cl", "ss" : | |
player_medalstats_most_recent_time : 1418008960.000 : , "a", "cl", "ss" : Timestamp of most recently earned achievement displayed on Medals & Stats screen | |
player_medalstats_recent_range : 432000 : , "cl" : Window (in seconds of recent achievements to show | |
player_nevershow_communityservermessage : 1 : , "a", "cl", "ss" : | |
player_teamplayedlast : 3 : , "a", "cl", "ss" : | |
playflush : cmd : : Play a sound, reloading from disk in case of changes. | |
playgamesound : cmd : : Play a sound from the game sounds txt file | |
playsoundscape : cmd : : Forces a soundscape to play | |
playvideo : cmd : : Plays a video: <filename> [width height] | |
playvideo_end_level_transition : cmd : : Plays a video fullscreen without ability to skip (unless dev 1) and fades in: <filename> <time> | |
playvideo_exitcommand : cmd : : Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command> | |
playvideo_exitcommand_nointerrupt : cmd : : Plays a video (without interruption) and fires and exit command when it is stopped or finishes: <filename> <exit command> | |
playvideo_nointerrupt : cmd : : Plays a video without ability to skip: <filename> [width height] | |
playvol : cmd : : Play a sound at a specified volume. | |
plugin_load : cmd : : plugin_load <filename> : loads a plugin | |
plugin_pause : cmd : : plugin_pause <index> : pauses a loaded plugin | |
plugin_pause_all : cmd : : pauses all loaded plugins | |
plugin_print : cmd : : Prints details about loaded plugins | |
plugin_unload : cmd : : plugin_unload <index> : unloads a plugin | |
plugin_unpause : cmd : : plugin_unpause <index> : unpauses a disabled plugin | |
plugin_unpause_all : cmd : : unpauses all disabled plugins | |
+posedebug : cmd : : Turn on pose debugger or add ents to pose debugger UI | |
-posedebug : cmd : : Turn off pose debugger or hide ents from pose debugger UI | |
post_jump_crouch : 0 : , "cheat", "rep", "cl" : This determines how long the third person player character will crouch for after landing a jump. This only affects the third p | |
press_x360_button : cmd : : Press the specified Xbox 360 controller button (lt, rt, st[art], ba[ck], lb, rb, a, b, x, y, l[eft], r[right], u[p], d[own]) | |
print_colorcorrection : cmd : : Display the color correction layer information. | |
print_mapgroup : cmd : : Prints the current mapgroup and the contained maps | |
print_mapgroup_sv : cmd : : Prints the current mapgroup and the contained maps | |
progress_enable : cmd : : | |
prop_crosshair : cmd : : Shows name for prop looking at | |
prop_debug : cmd : : Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys | |
prop_dynamic_create : cmd : : Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name} | |
prop_physics_create : cmd : : Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name} | |
pvs_min_player_distance : 1500 : , "sv" : Min distance to player at which PVS is used. At closer distances, PVS assumes we can see a shadow or something else from the pl | |
pwatchent : -1 : , "cheat", "cl" : Entity to watch for prediction system changes. | |
pwatchvar : 0 : , "cheat", "cl" : Entity variable to watch in prediction system for changes. | |
quit : cmd : : Exit the engine. | |
quit_prompt : cmd : : Exit the engine. | |
r_AirboatViewDampenDamp : 1 : , "cheat", "nf", "rep", "cl" : | |
r_AirboatViewDampenFreq : 7 : , "cheat", "nf", "rep", "cl" : | |
r_AirboatViewZHeight : 0 : , "cheat", "nf", "rep", "cl" : | |
r_alphafade_usefov : 1 : , "cheat", "cl" : Account for FOV when computing an entity's distance-based alpha fade | |
r_ambientfraction : 0 : , "cheat" : Fraction of direct lighting used to boost lighting when model requests | |
r_ambientlightingonly : 0 : , "cheat" : Set this to 1 to light models with only ambient lighting (and no static lighting). | |
r_avglight : 1 : , "cheat" : | |
r_avglightmap : 0 : , "cheat" : | |
r_brush_queue_mode : 0 : , "cheat" : | |
r_cheapwaterend : cmd : : | |
r_cheapwaterstart : cmd : : | |
r_cleardecals : cmd : : Usage r_cleardecals <permanent>. | |
r_ClipAreaFrustums : 1 : , "cheat" : | |
r_ClipAreaPortals : 1 : , "cheat" : | |
r_colorstaticprops : 0 : , "cheat" : | |
r_debugcheapwater : 0 : , "cheat", "cl" : | |
r_debugrandomstaticlighting : 0 : , "cheat" : Set to 1 to randomize static lighting for debugging. Must restart for change to take affect. | |
r_depthoverlay : 0 : , "cheat", "cl" : Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output. | |
r_disable_distance_fade_on_big_props : 0 : , "cheat", "cl" : Completely disable distance fading on large props | |
r_disable_distance_fade_on_big_props_thresh : 48000 : , "cheat", "cl" : Distance prop fade disable threshold size | |
r_disable_update_shadow : 1 : , "cheat", "cl" : | |
r_DispBuildable : 0 : , "cheat" : | |
r_DispWalkable : 0 : , "cheat" : | |
r_dlightsenable : 1 : , "cheat" : | |
r_drawallrenderables : 0 : , "cheat", "cl" : Draw all renderables, even ones inside solid leaves. | |
r_DrawBeams : 1 : , "cheat" : 0=Off, 1=Normal, 2=Wireframe | |
r_drawbrushmodels : 1 : , "cheat" : Render brush models. 0=Off, 1=Normal, 2=Wireframe | |
r_drawclipbrushes : 0 : , "cheat" : Draw clip brushes (red=NPC+player, pink=player, purple=NPC) | |
r_drawdecals : 1 : , "cheat" : Render decals. | |
r_DrawDisp : 1 : , "cheat" : Toggles rendering of displacment maps | |
r_drawentities : 1 : , "cheat" : | |
r_drawfuncdetail : 1 : , "cheat" : Render func_detail | |
r_drawleaf : -1 : , "cheat" : Draw the specified leaf. | |
r_drawlightcache : 0 : , "cheat" : 0: off 1: draw light cache entries 2: draw rays | |
r_drawlightinfo : 0 : , "cheat" : | |
r_drawlights : 0 : , "cheat" : | |
r_DrawModelLightOrigin : 0 : , "cheat" : | |
r_drawmodelstatsoverlay : 0 : , "cheat" : | |
r_drawmodelstatsoverlaydistance : 500 : , "cheat" : | |
r_drawmodelstatsoverlayfilter : -1 : , "cheat" : | |
r_drawmodelstatsoverlaymax : 1 : , "a" : time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2 | |
r_drawmodelstatsoverlaymin : 0 : , "a" : time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2 | |
r_drawopaquerenderables : 1 : , "cheat", "cl" : | |
r_drawopaqueworld : 1 : , "cheat", "cl" : | |
r_drawothermodels : 1 : , "cheat", "cl" : 0=Off, 1=Normal, 2=Wireframe | |
r_drawparticles : 1 : , "cheat", "cl" : Enable/disable particle rendering | |
r_DrawPortals : 0 : , "cheat" : | |
r_DrawRain : 1 : , "cheat", "cl" : Enable/disable rain rendering. | |
r_drawrenderboxes : 0 : , "cheat", "cl" : (0 - off) (1 - Draws the bounding box of entities) (2 - Draws the axis aligned bounding box used for culling) (3 - draws both b | |
r_drawropes : 1 : , "cheat", "cl" : | |
r_drawscreenoverlay : 1 : , "cheat", "server_can_execute", "cl" : | |
r_drawskybox : 1 : , "cheat" : | |
r_drawsprites : 1 : , "cheat", "cl" : | |
r_drawstaticprops : 1 : , "cheat" : 0=Off, 1=Normal, 2=Wireframe | |
r_drawtracers : 1 : , "cheat", "cl" : | |
r_drawtracers_firstperson : 1 : , "a", "cl" : Toggle visibility of first person weapon tracers | |
r_drawtracers_movetonotintersect : 1 : , "cheat", "cl" : | |
r_drawtranslucentrenderables : 1 : , "cheat", "cl" : | |
r_drawtranslucentworld : 1 : , "cheat" : | |
r_drawunderwateroverlay : 0 : , "cheat", "server_can_execute", "cl" : | |
r_drawvgui : 1 : , "cheat" : Enable the rendering of vgui panels | |
r_drawviewmodel : 1 : , "cheat", "cl" : | |
r_drawworld : 1 : , "cheat" : Render the world. | |
r_dscale_basefov : 90 : , "cheat" : | |
r_dscale_fardist : 2000 : , "cheat" : | |
r_dscale_farscale : 4 : , "cheat" : | |
r_dscale_neardist : 100 : , "cheat" : | |
r_dscale_nearscale : 1 : , "cheat" : | |
r_dynamic : 0 : : | |
r_dynamiclighting : 1 : , "cheat" : | |
r_eyegloss : 0 : , "a", "cl" : | |
r_eyemove : 1 : , "a" : | |
r_eyeshift_x : 0 : , "a" : | |
r_eyeshift_y : 0 : , "a" : | |
r_eyeshift_z : 0 : , "a" : | |
r_eyesize : 0 : , "a" : | |
r_eyewaterepsilon : 7 : , "cheat", "cl" : | |
r_farz : -1 : , "cheat", "cl" : Override the far clipping plane. -1 means to use the value in env_fog_controller. | |
r_flashlightambient : 0 : , "cheat", "cl" : | |
r_flashlightbacktraceoffset : 0 : , "cheat", "cl" : | |
r_flashlightbrightness : 0 : , "cheat" : | |
r_flashlightclip : 0 : , "cheat" : | |
r_flashlightconstant : 0 : , "cheat", "cl" : | |
r_flashlightdrawclip : 0 : , "cheat" : | |
r_flashlightfar : 750 : , "cheat", "cl" : | |
r_flashlightfov : 53 : , "cheat", "cl" : | |
r_flashlightladderdist : 40 : , "cheat", "cl" : | |
r_flashlightlinear : 100 : , "cheat", "cl" : | |
r_flashlightlockposition : 0 : , "cheat", "cl" : | |
r_flashlightmuzzleflashfov : 120 : , "cheat", "cl" : | |
r_flashlightnear : 4 : , "cheat", "cl" : | |
r_flashlightnearoffsetscale : 1 : , "cheat", "cl" : | |
r_flashlightoffsetforward : 0 : , "cheat", "cl" : | |
r_flashlightoffsetright : 5 : , "cheat", "cl" : | |
r_flashlightoffsetup : -5 : , "cheat", "cl" : | |
r_flashlightquadratic : 0 : , "cheat", "cl" : | |
r_flashlightshadowatten : 0 : , "cheat", "cl" : | |
r_flashlightvisualizetrace : 0 : , "cheat", "cl" : | |
r_flushlod : cmd : : Flush and reload LODs. | |
r_hwmorph : 0 : , "cheat" : | |
r_itemblinkmax : 0 : , "cheat" : | |
r_itemblinkrate : 4 : , "cheat" : | |
r_JeepFOV : 90 : , "sv", "cheat", "rep" : | |
r_JeepViewBlendTo : 1 : , "cheat", "cl" : | |
r_JeepViewBlendToScale : 0 : , "cheat", "cl" : | |
r_JeepViewBlendToTime : 1 : , "cheat", "cl" : | |
r_JeepViewDampenDamp : 1 : , "cheat", "nf", "rep", "cl" : | |
r_JeepViewDampenFreq : 7 : , "cheat", "nf", "rep", "cl" : | |
r_JeepViewZHeight : 10 : , "cheat", "nf", "rep", "cl" : | |
r_lightcache_invalidate : cmd : : | |
r_lightcache_numambientsamples : 162 : , "cheat" : number of random directions to fire rays when computing ambient lighting | |
r_lightcache_radiusfactor : 1000 : , "cheat" : Allow lights to influence lightcaches beyond the lights' radii | |
r_lightcachecenter : 1 : , "cheat" : | |
r_lightcachemodel : -1 : , "cheat" : | |
r_lightinterp : 5 : , "cheat" : Controls the speed of light interpolation, 0 turns off interpolation | |
r_lightmap : -1 : , "cheat" : | |
r_lightstyle : -1 : , "cheat" : | |
r_lightwarpidentity : 0 : , "cheat" : | |
r_lockpvs : 0 : , "cheat" : Lock the PVS so you can fly around and inspect what is being drawn. | |
r_mapextents : 16384 : , "cheat", "cl" : Set the max dimension for the map. This determines the far clipping plane | |
r_modelAmbientMin : 0 : , "cheat" : Minimum value for the ambient lighting on dynamic models with more than one bone (like players and their guns). | |
r_modelwireframedecal : 0 : , "cheat" : | |
r_nohw : 0 : , "cheat" : | |
r_nosw : 0 : , "cheat" : | |
r_novis : 0 : , "cheat" : Turn off the PVS. | |
r_occlusionspew : 0 : , "cheat" : Activate/deactivates spew about what the occlusion system is doing. | |
r_oldlightselection : 0 : , "cheat" : Set this to revert to HL2's method of selecting lights | |
r_particle_demo : 0 : , "cheat", "cl" : | |
r_partition_level : -1 : , "cheat" : Displays a particular level of the spatial partition system. Use -1 to disable it. | |
r_portalsopenall : 0 : , "cheat" : Open all portals | |
r_PortalTestEnts : 1 : , "cheat", "cl" : Clip entities against portal frustums. | |
r_printdecalinfo : cmd : : | |
r_proplightingpooling : -1 : , "cheat" : 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset | |
r_radiosity : 4 : , "cheat" : 0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 sam | |
r_rainalpha : 0 : , "cheat", "cl" : | |
r_rainalphapow : 0 : , "cheat", "cl" : | |
r_RainCheck : 0 : , "cheat", "cl" : Enable/disable IsInAir() check for rain drops? | |
r_RainDebugDuration : 0 : , "cheat", "cl" : Shows rain tracelines for this many seconds (0 disables) | |
r_raindensity : 0 : , "cheat", "cl" : | |
r_RainHack : 0 : , "cheat", "cl" : | |
r_rainlength : 0 : , "cheat", "cl" : | |
r_RainProfile : 0 : , "cheat", "cl" : Enable/disable rain profiling. | |
r_RainRadius : 1500 : , "cheat", "cl" : | |
r_RainSideVel : 130 : , "cheat", "cl" : How much sideways velocity rain gets. | |
r_RainSimulate : 1 : , "cheat", "cl" : Enable/disable rain simulation. | |
r_rainspeed : 600 : , "cheat", "cl" : | |
r_RainSplashPercentage : 20 : , "cheat", "cl" : | |
r_rainwidth : 0 : , "cheat", "cl" : | |
r_randomflex : 0 : , "cheat" : | |
r_rimlight : 1 : , "cheat" : | |
r_ropes_holiday_light_color : cmd : : Set each light's color: [light0-3] [r0-255] [g0-255] [b0-255] | |
r_screenoverlay : cmd : : Draw specified material as an overlay | |
r_shadow_debug_spew : 0 : , "cheat", "cl" : | |
r_shadow_deferred : 0 : , "cheat" : Toggle deferred shadow rendering | |
r_shadowangles : cmd : : Set shadow angles | |
r_shadowblobbycutoff : cmd : : some shadow stuff | |
r_shadowcolor : cmd : : Set shadow color | |
r_shadowdir : cmd : : Set shadow direction | |
r_shadowdist : cmd : : Set shadow distance | |
r_shadowfromanyworldlight : 0 : , "cheat", "cl" : | |
r_shadowfromworldlights_debug : 0 : , "cheat", "cl" : | |
r_shadowids : 0 : , "cheat" : | |
r_shadows_gamecontrol : -1 : , "cheat" : | |
r_shadowwireframe : 0 : , "cheat" : | |
r_showenvcubemap : 0 : , "cheat" : | |
r_showz_power : 1 : , "cheat" : | |
r_skin : 0 : , "cheat" : | |
r_skybox : 1 : , "cheat", "cl" : Enable the rendering of sky boxes | |
r_slowpathwireframe : 0 : , "cheat" : | |
r_SnowDebugBox : 0 : , "cheat", "cl" : Snow Debug Boxes. | |
r_SnowEnable : 1 : , "cheat", "cl" : Snow Enable | |
r_SnowEndAlpha : 255 : , "cheat", "cl" : Snow. | |
r_SnowEndSize : 0 : , "cheat", "cl" : Snow. | |
r_SnowFallSpeed : 1 : , "cheat", "cl" : Snow fall speed scale. | |
r_SnowInsideRadius : 256 : , "cheat", "cl" : Snow. | |
r_SnowOutsideRadius : 1024 : , "cheat", "cl" : Snow. | |
r_SnowParticles : 500 : , "cheat", "cl" : Snow. | |
r_SnowPosScale : 1 : , "cheat", "cl" : Snow. | |
r_SnowRayEnable : 1 : , "cheat", "cl" : Snow. | |
r_SnowRayLength : 8192 : , "cheat", "cl" : Snow. | |
r_SnowRayRadius : 256 : , "cheat", "cl" : Snow. | |
r_SnowSpeedScale : 1 : , "cheat", "cl" : Snow. | |
r_SnowStartAlpha : 25 : , "cheat", "cl" : Snow. | |
r_SnowStartSize : 1 : , "cheat", "cl" : Snow. | |
r_SnowWindScale : 0 : , "cheat", "cl" : Snow. | |
r_SnowZoomOffset : 384 : , "cheat", "cl" : Snow. | |
r_SnowZoomRadius : 512 : , "cheat", "cl" : Snow. | |
r_swingflashlight : 1 : , "cheat", "cl" : | |
r_updaterefracttexture : 1 : , "cheat", "cl" : | |
r_vehicleBrakeRate : 1 : , "sv", "cheat" : | |
r_VehicleViewClamp : 1 : , "cheat", "cl" : | |
r_VehicleViewDampen : 1 : , "cheat", "nf", "rep", "cl" : | |
r_visocclusion : 0 : , "cheat" : Activate/deactivate wireframe rendering of what the occlusion system is doing. | |
r_visualizelighttraces : 0 : , "cheat" : | |
r_visualizelighttracesshowfulltrace : 0 : , "cheat" : | |
r_visualizetraces : 0 : , "cheat" : | |
radarvisdistance : 1000 : , "sv", "cheat" : at this distance and beyond you need to be point right at someone to see them | |
radarvismaxdot : 0 : , "sv", "cheat" : how closely you have to point at someone to see them beyond max distance | |
radarvismethod : 1 : , "sv", "cheat" : 0 for traditional method, 1 for more realistic method | |
radarvispow : 0 : , "sv", "cheat" : the degree to which you can point away from a target, and still see them on radar. | |
radio1 : cmd : : Opens a radio menu | |
radio2 : cmd : : Opens a radio menu | |
radio3 : cmd : : Opens a radio menu | |
rangefinder : cmd : : rangefinder | |
rate : 128000 : , "user" : Max bytes/sec the host can receive data | |
rcon : cmd : : Issue an rcon command. | |
rcon_address : 0 : , "norecord" : Address of remote server if sending unconnected rcon commands (format x.x.x.x:p) | |
rcon_password : 0 : , "norecord" : remote console password. | |
rebuy : cmd : : Attempt to repurchase items with the order listed in cl_rebuy | |
recompute_speed : cmd : : Recomputes clock speed (for debugging purposes). | |
record : cmd : : Record a demo. | |
reload : cmd : : Reload the most recent saved game (add setpos to jump to current view position on reload). | |
+reload : cmd : : | |
-reload : cmd : : | |
reload_vjobs : cmd : : reload vjobs module | |
remote_bug : cmd : : Starts a bug report with data from the currently connected rcon machine | |
removeallids : cmd : : Remove all user IDs from the ban list. | |
removeid : cmd : : Remove a user ID from the ban list. | |
removeip : cmd : : Remove an IP address from the ban list. | |
render_blanks : cmd : : render N blank frames | |
report_cliententitysim : 0 : , "cheat", "cl" : List all clientside simulations and time - will report and turn itself off. | |
report_clientthinklist : 0 : , "cheat", "cl" : List all clientside entities thinking and time - will report and turn itself off. | |
report_entities : cmd : : Lists all entities | |
report_simthinklist : cmd : : Lists all simulating/thinking entities | |
report_soundpatch : cmd : : reports sound patch count | |
report_touchlinks : cmd : : Lists all touchlinks | |
reset_expo : cmd : : Reset player scores, player controls, team scores, and end the round | |
reset_gameconvars : cmd : : Reset a bunch of game convars to default values | |
respawn_entities : cmd : : Respawn all the entities in the map. | |
restart : cmd : : Restart the game on the same level (add setpos to jump to current view position on restart). | |
retry : cmd : : Retry connection to last server. | |
+right : cmd : : | |
-right : cmd : : | |
rope_min_pixel_diameter : 2 : , "cheat" : | |
rr_followup_maxdist : 1800 : , "sv", "cheat" : 'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance. | |
rr_forceconcept : cmd : : fire a response concept directly at a given character. USAGE: rr_forceconcept <target> <concept> 'criteria1:value1,criteria2:va | |
rr_reloadresponsesystems : cmd : : Reload all response system scripts. | |
rr_remarkable_max_distance : 1200 : , "sv", "cheat" : AIs will not even consider remarkarbles that are more than this many units away. | |
rr_remarkable_world_entities_replay_limit : 1 : , "sv", "cheat" : TLK_REMARKs will be dispatched no more than this many times for any given info_remarkable | |
rr_remarkables_enabled : 1 : , "sv", "cheat" : If 1, polling for info_remarkables and issuances of TLK_REMARK is enabled. | |
rr_thenany_score_slop : 0 : , "sv", "cheat" : When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considere | |
safezonex : 1 : , "a" : The percentage of the screen width that is considered safe from overscan | |
safezoney : 1 : , "a" : The percentage of the screen height that is considered safe from overscan | |
save : cmd : : Saves current game. | |
save_finish_async : cmd : : | |
say : cmd : : Display player message | |
say_team : cmd : : Display player message to team | |
scandemo : cmd : : Scan a recorded demo file (.dem ) for specific game events and dump data. | |
scene_flush : cmd : : Flush all .vcds from the cache and reload from disk. | |
scene_playvcd : cmd : : Play the given VCD as an instanced scripted scene. | |
scene_showfaceto : 0 : , "a", "sv" : When playing back, show the directions of faceto events. | |
scene_showlook : 0 : , "a", "sv" : When playing back, show the directions of look events. | |
scene_showmoveto : 0 : , "a", "sv" : When moving, show the end location. | |
scene_showunlock : 0 : , "a", "sv" : Show when a vcd is playing but normal AI is running. | |
+score : cmd : : | |
-score : cmd : : | |
screenshot : cmd : : Take a screenshot. | |
script : cmd : : Run the text as a script | |
script_client : cmd : : Run the text as a script | |
script_debug : cmd : : Connect the vscript VM to the script debugger | |
script_debug_client : cmd : : Connect the vscript VM to the script debugger | |
script_dump_all : cmd : : Dump the state of the VM to the console | |
script_dump_all_client : cmd : : Dump the state of the VM to the console | |
script_execute : cmd : : Run a vscript file | |
script_execute_client : cmd : : Run a vscript file | |
script_help : cmd : : Output help for script functions, optionally with a search string | |
script_help_client : cmd : : Output help for script functions, optionally with a search string | |
script_reload_code : cmd : : Execute a vscript file, replacing existing functions with the functions in the run script | |
script_reload_entity_code : cmd : : Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts | |
script_reload_think : cmd : : Execute an activation script, replacing existing functions with the functions in the run script | |
sensitivity : 3 : , "a", "cl" : Mouse sensitivity. | |
server_game_time : cmd : : Gives the game time in seconds (server's curtime) | |
servercfgfile : 0 : , "sv" : | |
setang : cmd : : Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats). | |
setang_exact : cmd : : Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats). | |
setinfo : cmd : : Adds a new user info value | |
setmaster : cmd : : add/remove/enable/disable master servers | |
setmodel : cmd : : Changes's player's model | |
setpause : cmd : : Set the pause state of the server. | |
setpos : cmd : : Move player to specified origin (must have sv_cheats). | |
setpos_exact : cmd : : Move player to an exact specified origin (must have sv_cheats). | |
setpos_player : cmd : : Move specified player to specified origin (must have sv_cheats). | |
sf4_meshcache_stats : cmd : : Outputs Scaleform 4 mesh cache stats | |
sf_ui_tint : 1 : , "a" : The current tint applied to the Scaleform UI | |
shake : cmd : : Shake the screen. | |
shake_stop : cmd : : Stops all active screen shakes. | |
shake_testpunch : cmd : : Test a punch-style screen shake. | |
show_loadout_toggle : cmd : : Toggles loadout display | |
+showbudget : cmd : : | |
-showbudget : cmd : : | |
showbudget_texture : 0 : , "cheat" : Enable the texture budget panel. | |
-showbudget_texture : cmd : : | |
+showbudget_texture : cmd : : | |
-showbudget_texture_global : cmd : : | |
+showbudget_texture_global : cmd : : | |
showbudget_texture_global_dumpstats : cmd : : Dump all items in +showbudget_texture_global in a text form | |
showconsole : cmd : : Show the console. | |
showinfo : cmd : : Shows a info panel: <type> <title> <message> [<command number>] | |
showpanel : cmd : : Shows a viewport panel <name> | |
-showscores : cmd : : | |
+showscores : cmd : : | |
showtriggers : 0 : , "sv", "cheat" : Shows trigger brushes | |
showtriggers_toggle : cmd : : Toggle show triggers | |
-showvprof : cmd : : | |
+showvprof : cmd : : | |
singlestep : 0 : , "cheat" : Run engine in single step mode ( set next to 1 to advance a frame ) | |
sk_autoaim_mode : 1 : , "a", "rep", "cl" : | |
skill : 1 : , "a" : Game skill level (1-3). | |
skip_next_map : cmd : : Skips the next map in the map rotation for the server. | |
slot0 : cmd : : | |
slot1 : cmd : : | |
slot10 : cmd : : | |
slot11 : cmd : : | |
slot2 : cmd : : | |
slot3 : cmd : : | |
slot4 : cmd : : | |
slot5 : cmd : : | |
slot6 : cmd : : | |
slot7 : cmd : : | |
slot8 : cmd : : | |
slot9 : cmd : : | |
snapto : cmd : : | |
snd_async_flush : cmd : : Flush all unlocked async audio data | |
snd_async_showmem : cmd : : Show async memory stats | |
snd_async_showmem_music : cmd : : Show async memory stats for just non-streamed music | |
snd_async_showmem_summary : cmd : : Show brief async memory stats | |
snd_deathcamera_volume : 1 : , "a" : Relative volume of the death camera music. | |
snd_debug_panlaw : 0 : , "cheat" : Visualize panning crossfade curves | |
snd_disable_mixer_duck : 0 : , "cheat" : | |
snd_disable_mixer_solo : 0 : , "cheat" : | |
snd_duckerattacktime : 0 : , "a" : | |
snd_duckerreleasetime : 2 : , "a" : | |
snd_duckerthreshold : 0 : , "a" : | |
snd_ducking_off : 1 : , "a" : | |
snd_ducktovolume : 0 : , "a" : | |
snd_dump_filepaths : cmd : : | |
snd_dumpclientsounds : cmd : : Dump sounds to console | |
snd_dvar_dist_max : 1320 : , "cheat" : Play full 'far' sound at this distance | |
snd_dvar_dist_min : 240 : , "cheat" : Play full 'near' sound at this distance | |
snd_filter : 0 : , "cheat" : | |
snd_foliage_db_loss : 4 : , "cheat" : foliage dB loss per 1200 units | |
snd_front_headphone_position : cmd : : Specifies the position (in degrees) of the virtual front left/right headphones. | |
snd_front_stereo_speaker_position : cmd : : Specifies the position (in degrees) of the virtual front left/right speakers. | |
snd_front_surround_speaker_position : cmd : : Specifies the position (in degrees) of the virtual front left/right speakers. | |
snd_gain : 1 : , "cheat" : | |
snd_gain_max : 1 : , "cheat" : | |
snd_gain_min : 0 : , "cheat" : | |
snd_getmixer : cmd : : Get data related to mix group matching string | |
snd_headphone_pan_exponent : cmd : : Specifies the exponent for the pan xfade from phone to phone if the 'exp' pan law is being used. | |
snd_headphone_pan_radial_weight : cmd : : Apply cos(angle) * weight before pan law | |
snd_legacy_surround : 0 : , "a" : | |
snd_list : 0 : , "cheat" : | |
snd_mapobjective_volume : 1 : , "a" : Relative volume of map objective music. | |
snd_max_same_sounds : 4 : , "cheat" : | |
snd_max_same_weapon_sounds : 3 : , "cheat" : | |
snd_menumusic_volume : 1 : , "a" : Relative volume of the main menu music. | |
snd_mixahead : 0 : , "a" : | |
snd_mixer_master_dsp : 1 : , "cheat" : | |
snd_mixer_master_level : 1 : , "cheat" : | |
snd_music_selection : 2 : , "a", "cl" : Tracking rotating music for players with no music packs equipped. | |
snd_musicvolume : 0 : , "a" : Overall music volume | |
snd_musicvolume_multiplier_inoverlay : 0 : , "a" : Music volume multiplier when Steam Overlay is active | |
snd_mute_losefocus : 1 : , "a" : | |
snd_obscured_gain_dB : -2 : , "cheat" : | |
snd_op_test_convar : 1 : , "cheat" : | |
snd_pause_all : 1 : , "cheat" : Specifies to pause all sounds and not just voice | |
snd_pitchquality : 1 : , "a" : | |
snd_playsounds : cmd : : Play sounds from the game sounds txt file at a given location | |
snd_pre_gain_dist_falloff : 1 : , "cheat" : | |
snd_prefetch_common : 1 : : Prefetch common sounds from directories specified in scripts/sound_prefetch.txt | |
snd_print_channel_by_guid : cmd : : Prints the content of a channel from its guid. snd_print_channel_by_guid <guid>. | |
snd_print_channel_by_index : cmd : : Prints the content of a channel from its index. snd_print_channel_by_index <index>. | |
snd_print_channels : cmd : : Prints all the active channel. | |
snd_print_dsp_effect : cmd : : Prints the content of a dsp effect. | |
snd_rear_headphone_position : cmd : : Specifies the position (in degrees) of the virtual rear left/right headphones. | |
snd_rear_speaker_scale : 1 : , "cheat" : How much to scale rear speaker contribution to front stereo output | |
snd_rear_stereo_speaker_position : cmd : : Specifies the position (in degrees) of the virtual rear left/right speakers. | |
snd_rear_surround_speaker_position : cmd : : Specifies the position (in degrees) of the virtual rear left/right speakers. | |
snd_rebuildaudiocache : cmd : : rebuild audio cache for current language | |
snd_refdb : 60 : , "cheat" : Reference dB at snd_refdist | |
snd_refdist : 36 : , "cheat" : Reference distance for snd_refdb | |
snd_report_format_sound : 0 : , "cheat" : If set to 1, report all sound formats. | |
snd_report_loop_sound : 0 : , "cheat" : If set to 1, report all sounds that just looped. | |
snd_report_start_sound : 0 : , "cheat" : If set to 1, report all sounds played with S_StartSound(). The sound may not end up being played (if error occurred for example | |
snd_report_stop_sound : 0 : , "cheat" : If set to 1, report all sounds stopped with S_StopSound(). | |
snd_report_verbose_error : 0 : , "cheat" : If set to 1, report more error found when playing sounds. | |
snd_restart : cmd : : Restart sound system. | |
snd_roundend_volume : 1 : , "a" : Relative volume of round end music. | |
snd_roundstart_volume : 1 : , "a" : Relative volume of round start music. | |
snd_set_master_volume : cmd : : Sets the master volume for a channel. snd_set_master_volume <guid> <mastervolume>. | |
snd_setmixer : cmd : : Set named Mixgroup of current mixer to mix vol, mute, solo. | |
snd_setmixlayer : cmd : : Set named Mixgroup of named mix layer to mix vol, mute, solo. | |
snd_setmixlayer_amount : cmd : : Set named mix layer mix amount. | |
snd_setsoundparam : cmd : : Set a sound paramater | |
snd_show : 0 : , "cheat" : Show sounds info | |
snd_show_filter : 0 : , "cheat" : Limit debug sounds to those containing this substring | |
snd_show_print : 0 : , "cheat" : Print to console the sounds that are normally printed on screen only. 1 = print to console and to screen; 2 = print only to con | |
snd_showclassname : 0 : , "cheat" : | |
snd_showmixer : 0 : , "cheat" : | |
snd_showstart : 0 : , "cheat" : | |
snd_sos_flush_operators : cmd : : Flush and re-parse the sound operator system | |
snd_sos_list_operator_updates : 0 : , "cheat" : | |
snd_sos_print_operators : cmd : : Prints a list of currently available operators | |
snd_sos_show_block_debug : 0 : , "cheat" : Spew data about the list of block entries. | |
snd_sos_show_client_rcv : 0 : , "cheat" : | |
snd_sos_show_client_xmit : 0 : , "cheat", "cl" : | |
snd_sos_show_operator_entry_filter : 0 : , "cheat" : | |
snd_sos_show_operator_init : 0 : , "cheat" : | |
snd_sos_show_operator_parse : 0 : , "cheat" : | |
snd_sos_show_operator_prestart : 0 : , "cheat" : | |
snd_sos_show_operator_shutdown : 0 : , "cheat" : | |
snd_sos_show_operator_start : 0 : , "cheat" : | |
snd_sos_show_operator_stop_entry : 0 : , "cheat" : | |
snd_sos_show_operator_updates : 0 : , "cheat" : | |
snd_sos_show_queuetotrack : 0 : , "cheat" : | |
snd_sos_show_server_xmit : 0 : , "sv", "cheat" : | |
snd_sos_show_startqueue : 0 : , "cheat" : | |
snd_soundmixer_flush : cmd : : Reload soundmixers.txt file. | |
snd_soundmixer_list_mix_groups : cmd : : List all mix groups to dev console. | |
snd_soundmixer_list_mix_layers : cmd : : List all mix layers to dev console. | |
snd_soundmixer_list_mixers : cmd : : List all mixers to dev console. | |
snd_soundmixer_set_trigger_factor : cmd : : Set named mix layer / mix group, trigger amount. | |
snd_stereo_speaker_pan_exponent : cmd : : Specifies the exponent for the pan xfade from speaker to speaker if the 'exp' pan law is being used. | |
snd_stereo_speaker_pan_radial_weight : cmd : : Apply cos(angle) * weight before pan law | |
snd_surround_speaker_pan_exponent : cmd : : Specifies the exponent for the pan xfade from speaker to speaker if the 'exp' pan law is being used. | |
snd_surround_speaker_pan_radial_weight : cmd : : Apply cos(angle) * weight before pan law | |
snd_tensecondwarning_volume : 1 : , "a" : Relative volume of ten second warning music. | |
snd_updateaudiocache : cmd : : checks _master.cache based on file sizes and rebuilds any change/new entries | |
snd_visualize : 0 : , "cheat" : Show sounds location in world | |
snd_writemanifest : cmd : : If running a game, outputs the precache manifest for the current level | |
sndplaydelay : cmd : : | |
soundfade : cmd : : Fade client volume. | |
soundinfo : cmd : : Describe the current sound device. | |
soundlist : cmd : : List all known sounds. | |
soundscape_debug : 0 : , "sv", "cheat" : When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar | |
soundscape_dumpclient : cmd : : Dumps the client's soundscape data. | |
soundscape_fadetime : 3 : , "cheat", "cl" : Time to crossfade sound effects between soundscapes | |
soundscape_flush : cmd : : Flushes the server & client side soundscapes | |
soundscape_radius_debug : 0 : , "cheat", "cl" : Prints current volume of radius sounds | |
speak : cmd : : Play a constructed sentence. | |
spec_allow_roaming : 0 : , "sv", "cheat", "rep" : If nonzero, allow free-roaming spectator camera. | |
spec_freeze_cinematiclight_b : 1 : , "cheat", "cl" : | |
spec_freeze_cinematiclight_g : 1 : , "cheat", "cl" : | |
spec_freeze_cinematiclight_r : 1 : , "cheat", "cl" : | |
spec_freeze_cinematiclight_scale : 2 : , "cheat", "cl" : | |
spec_freeze_deathanim_time : 0 : , "rep", "cl" : The time that the death cam will spend watching the player's ragdoll before going into the freeze death cam. | |
spec_freeze_distance_max : 80 : , "cheat", "cl" : Maximum random distance from the target to stop when framing them in observer freeze cam. | |
spec_freeze_distance_min : 60 : , "cheat", "cl" : Minimum random distance from the target to stop when framing them in observer freeze cam. | |
spec_freeze_panel_extended_time : 0 : , "rep", "cl" : Time spent with the freeze panel still up after observer freeze cam is done. | |
spec_freeze_target_fov : 42 : , "cheat", "rep", "cl" : The target FOV that the deathcam should use. | |
spec_freeze_target_fov_long : 90 : , "cheat", "rep", "cl" : The target FOV that the deathcam should use when the cam zoom far away on the target. | |
spec_freeze_time : 5 : , "rep", "cl" : Time spend frozen in observer freeze cam. | |
spec_freeze_time_lock : 2 : , "sv", "rep" : Time players are prevented from skipping the freeze cam | |
spec_freeze_traveltime : 0 : , "rep", "cl" : Time taken to zoom in to frame a target in observer freeze cam. | |
spec_freeze_traveltime_long : 0 : , "cheat", "rep", "cl" : Time taken to zoom in to frame a target in observer freeze cam when they are far away. | |
spec_goto : cmd : : Move spectator to specified origin and eyes to specified pitch yaw. | |
spec_gui : cmd : : Shows or hides the spectator bar | |
spec_hide_players : 0 : , "clientcmd_can_execute", "cl" : Toggle the visibility of scoreboard players. | |
spec_lerpto : cmd : : Lerp the spectator camera to specified origin and eyes to specified pitch yaw. | |
spec_menu : cmd : : Activates spectator menu | |
spec_mode : cmd : : Set spectator mode | |
spec_next : cmd : : Spectate next player | |
spec_player : cmd : : Spectate player by index | |
spec_player_by_name : cmd : : Spectate player by name | |
spec_pos : cmd : : dump position and angles to the console | |
spec_prev : cmd : : Spectate previous player ( valid values are 3 to 6 ) | |
spec_show_xray : 1 : , "a", "cl" : If set to 1, you can see player outlines and name IDs through walls - who you can see depends on your team and mode | |
spec_usenumberkeys_nobinds : 1 : , "a", "cl" : If set to 1, map voting and spectator view use the raw number keys instead of the weapon binds (slot1, slot2, etc). | |
+speed : cmd : : | |
-speed : cmd : : | |
spike : cmd : : generates a fake spike | |
spincycle : cmd : : Cause the engine to spincycle (Debug!!) | |
ss_enable : 0 : , "cl" : Enables Split Screen support. Play Single Player now launches into split screen mode. NO ONLINE SUPPORT | |
ss_map : cmd : : Start playing on specified map with max allowed splitscreen players. | |
ss_reloadletterbox : cmd : : ss_reloadletterbox | |
ss_splitmode : 0 : , "a", "cl" : Two player split screen mode (0 - recommended settings base on the width, 1 - horizontal, 2 - vertical (only allowed in widescr | |
star_memory : cmd : : Dump memory stats | |
startdemos : cmd : : Play demos in demo sequence. | |
startmovie : cmd : : Start recording movie frames. | |
startupmenu : cmd : : Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer | |
stats : cmd : : Prints server performance variables | |
status : cmd : : Display map and connection status. | |
stop : cmd : : Finish recording demo. | |
stop_transition_videos_fadeout : cmd : : Fades out all transition videos playing to the screen: <time> | |
stopdemo : cmd : : Stop playing back a demo. | |
stopsound : cmd : : | |
stopsoundscape : cmd : : Stops all soundscape processing and fades current looping sounds | |
stopvideos : cmd : : Stops all videos playing to the screen | |
stopvideos_fadeout : cmd : : Fades out all videos playing to the screen: <time> | |
+strafe : cmd : : | |
-strafe : cmd : : | |
stringtabledictionary : cmd : : Create dictionary for current strings. | |
stuffcmds : cmd : : Parses and stuffs command line + commands to command buffer. | |
suitvolume : 0 : , "a", "sv" : | |
surfaceprop : cmd : : Reports the surface properties at the cursor | |
sv_accelerate : 5 : , "nf", "rep", "cl" : Linear acceleration amount (old value is 5.6) | |
sv_accelerate_debug_speed : 0 : , "nf", "rep", "cl" : | |
sv_accelerate_use_weapon_speed : 1 : , "nf", "rep", "cl" : | |
sv_airaccelerate : 12 : , "nf", "rep", "cl" : | |
sv_allow_thirdperson : 0 : , "rep", "cl" : Allows the server set players in third person mode without the client slamming it back (if cheats are on, all clients can set t | |
sv_allow_votes : 1 : , "sv" : Allow voting? | |
sv_allow_wait_command : 1 : , "rep" : Allow or disallow the wait command on clients connected to this server. | |
sv_allowdownload : 1 : : Allow clients to download files | |
sv_allowupload : 1 : : Allow clients to upload customizations files | |
sv_alltalk : 0 : , "nf", "rep", "cl" : Players can hear all enemy communication (voice, chat) | |
sv_alternateticks : 0 : : If set, server only simulates entities on even numbered ticks. | |
sv_arms_race_vote_to_restart_disallowed_after : 0 : , "sv", "rep" : Arms Race gun level after which vote to restart is disallowed | |
sv_auto_adjust_bot_difficulty : 1 : , "sv" : Adjust the difficulty of bots each round based on contribution score. | |
sv_auto_full_alltalk_during_warmup_half_end : 1 : , "sv" : When enabled will automatically turn on full all talk mode in warmup, at halftime and at the end of the match | |
sv_autobuyammo : 0 : , "sv", "nf", "rep" : Enable automatic ammo purchase when inside buy zones during buy periods | |
sv_benchmark_force_start : cmd : : Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level. | |
sv_bots_force_rebuy_every_round : 0 : , "sv" : If set, this strips the bots of their weapons every round and forces them to rebuy. | |
sv_bots_get_easier_each_win : 0 : , "sv" : If > 0, some # of bots will lower thier difficulty each time they win. The argument defines how many will lower their difficult | |
sv_bots_get_harder_after_each_wave : 0 : , "sv" : If > 0, some # of bots will raise thier difficulty each time CTs beat a Guardian wave. The argument defines how many will raise | |
sv_bounce : 0 : , "nf", "rep", "cl" : Bounce multiplier for when physically simulated objects collide with other objects. | |
sv_broadcast_ugc_download_progress_interval : 8 : , "sv" : | |
sv_broadcast_ugc_downloads : 0 : , "sv" : | |
sv_buy_status_override : -1 : , "sv", "rep" : Override for buy status map info. 0 = everyone can buy, 1 = ct only, 2 = t only 3 = nobody | |
sv_cheats : 0 : , "nf", "rep" : Allow cheats on server | |
sv_clearhinthistory : cmd : : Clear memory of server side hints displayed to the player. | |
sv_client_cmdrate_difference : 0 : , "rep" : cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an | |
sv_clockcorrection_msecs : 30 : , "sv" : The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount | |
sv_coaching_enabled : 0 : , "rep", "cl" : Allows spectating and communicating with a team ( 'coach t' or 'coach ct' ) | |
sv_competitive_minspec : 1 : , "nf", "rep", "cl" : Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages. | |
sv_competitive_official_5v5 : 0 : , "nf", "rep", "cl" : Enable to force the server to show 5v5 scoreboards and allows spectators to see characters through walls. | |
sv_consistency : 0 : , "rep" : Whether the server enforces file consistency for critical files | |
sv_contact : 0 : , "nf" : Contact email for server sysop | |
sv_cs_dump_econ_item_stringtable : cmd : : sv_cs_dump_econ_item_stringtable | |
sv_ct_spawn_on_bombsite : -1 : , "sv" : Force cts to spawn on a bombsite | |
sv_damage_print_enable : 1 : , "sv", "rep" : Turn this off to disable the player's damage feed in the console after getting killed. | |
sv_dc_friends_reqd : 0 : , "sv" : Set this to 0 to allow direct connects to a game in progress even if no presents are present | |
sv_deadtalk : 0 : , "nf", "rep", "cl" : Dead players can speak (voice, text) to the living | |
sv_debug_ugc_downloads : 0 : , "sv" : | |
sv_debugmanualmode : 0 : : Make sure entities correctly report whether or not their network data has changed. | |
sv_disable_immunity_alpha : 0 : , "rep", "cl" : If set, clients won't slam the player model render settings each frame for immunity [mod authors use this] | |
sv_disable_observer_interpolation : 0 : , "rep", "cl" : Disallow interpolating between observer targets on this server. | |
sv_disable_show_team_select_menu : 0 : , "rep", "cl" : Prevent the team select menu from showing. | |
sv_downloadurl : 0 : , "rep" : Location from which clients can download missing files | |
sv_dump_entity_pack_stats : cmd : : Show stats on entity packing. | |
sv_dump_serialized_entities_mem : cmd : : Dump serialized entity allocations stats. | |
sv_dumpstringtables : 0 : , "cheat" : | |
sv_enable_delta_packing : 0 : : When enabled, this allows for entity packing to use the property changes for building up the data. This is many times faster, b | |
sv_footstep_sound_frequency : 0 : , "cheat", "rep", "cl" : How frequent to hear the player's step sound or how fast they appear to be running from first person. | |
sv_force_transmit_players : 0 : , "sv" : Will transmit players to all clients regardless of PVS checks. | |
sv_forcepreload : 0 : , "a" : Force server side preloading. | |
sv_friction : 5 : , "nf", "rep", "cl" : World friction. | |
sv_full_alltalk : 0 : , "rep", "cl" : Any player (including Spectator team) can speak to any other player | |
sv_game_mode_convars : cmd : : Display the values of the convars for the current game_mode. | |
sv_gameinstructor_disable : 0 : , "rep", "cl" : Force all clients to disable their game instructors. | |
sv_gravity : 800 : , "nf", "rep", "cl" : World gravity. | |
sv_grenade_trajectory : 0 : , "cheat", "rep", "cl" : Shows grenade trajectory visualization in-game. | |
sv_grenade_trajectory_dash : 0 : , "rep", "cl" : Dot-dash style grenade trajectory arc | |
sv_grenade_trajectory_thickness : 0 : , "rep", "cl" : Visible thickness of grenade trajectory arc | |
sv_grenade_trajectory_time : 20 : , "rep", "cl" : Length of time grenade trajectory remains visible. | |
sv_grenade_trajectory_time_spectator : 4 : , "rep", "cl" : Length of time grenade trajectory remains visible as a spectator. | |
sv_hibernate_ms : 20 : : # of milliseconds to sleep per frame while hibernating | |
sv_hibernate_ms_vgui : 20 : : # of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend | |
sv_hibernate_postgame_delay : 5 : : # of seconds to wait after final client leaves before hibernating. | |
sv_hibernate_punt_tv_clients : 0 : : When enabled will punt all GOTV clients during hibernation | |
sv_hibernate_when_empty : 1 : : Puts the server into extremely low CPU usage mode when no clients connected | |
sv_holiday_mode : 0 : , "rep", "cl" : 0 = OFF, 1 = Halloween, 2 = Winter | |
sv_ignoregrenaderadio : 0 : , "sv" : Turn off Fire in the hole messages | |
sv_infinite_ammo : 0 : , "rep", "cl" : Player's active weapon will never run out of ammo. If set to 2 then player has infinite total ammo but still has to reload the | |
sv_kick_ban_duration : 15 : , "nf", "rep", "cl" : How long should a kick ban from the server should last (in minutes) | |
sv_kick_players_with_cooldown : 1 : , "sv", "rep" : (0: do not kick on insecure servers; 1: kick players with Untrusted status or convicted by Overwatch; 2: kick players with any | |
sv_lagcompensateself : 0 : , "sv", "cheat" : Player can lag compensate themselves. | |
sv_lagcompensationforcerestore : 1 : , "sv", "cheat" : Don't test validity of a lag comp restore, just do it. | |
sv_lan : 0 : : Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) | |
sv_log_onefile : 0 : , "a" : Log server information to only one file. | |
sv_logbans : 0 : , "a" : Log server bans in the server logs. | |
sv_logblocks : 0 : : If true when log when a query is blocked (can cause very large log files) | |
sv_logecho : 0 : , "a" : Echo log information to the console. | |
sv_logfile : 0 : , "a" : Log server information in the log file. | |
sv_logflush : 0 : , "a" : Flush the log file to disk on each write (slow). | |
sv_logsdir : 0 : , "a" : Folder in the game directory where server logs will be stored. | |
sv_matchend_drops_enabled : 1 : , "sv" : Rewards gameplay time is always accumulated for players, but drops at the end of the match can be prevented | |
sv_matchpause_auto_5v5 : 0 : , "rep", "cl" : When enabled will automatically pause the match at next freeze time if less than 5 players are connected on each team. | |
sv_max_allowed_net_graph : 1 : , "nf", "rep", "cl" : Determines max allowed net_graph value for clients. | |
sv_max_queries_sec : 10 : : Maximum queries per second to respond to from a single IP address. | |
sv_max_queries_sec_global : 500 : : Maximum queries per second to respond to from anywhere. | |
sv_max_queries_tracked_ips_max : 50000 : : Window over which to average queries per second averages. | |
sv_max_queries_tracked_ips_prune : 10 : : Window over which to average queries per second averages. | |
sv_max_queries_window : 30 : : Window over which to average queries per second averages. | |
sv_maxrate : 0 : , "rep" : Max bandwidth rate allowed on server, 0 == unlimited | |
sv_maxspeed : 320 : , "nf", "rep", "cl" : | |
sv_maxuptimelimit : 0 : : If set, whenever a game ends, if the server uptime exceeds this number of hours, the server will exit. | |
sv_maxusrcmdprocessticks : 16 : , "sv" : Maximum number of client-issued usrcmd ticks that can be replayed in packet loss conditions, 0 to allow no restrictions | |
sv_maxusrcmdprocessticks_holdaim : 1 : , "sv" : Hold client aim for multiple server sim ticks when client-issued usrcmd contains multiple actions (0: off; 1: hold this server | |
sv_maxusrcmdprocessticks_warning : -1 : , "sv" : Print a warning when user commands get dropped due to insufficient usrcmd ticks allocated, number of seconds to throttle, negat | |
sv_maxvelocity : 3500 : , "rep", "cl" : Maximum speed any ballistically moving object is allowed to attain per axis. | |
sv_memlimit : 0 : : If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit. | |
sv_mincmdrate : 64 : , "rep" : This sets the minimum value for cl_cmdrate. 0 == unlimited. | |
sv_minrate : 5000 : , "rep" : Min bandwidth rate allowed on server, 0 == unlimited | |
sv_minupdaterate : 64 : , "rep" : Minimum updates per second that the server will allow | |
sv_minuptimelimit : 0 : : If set, whenever a game ends, if the server uptime is less than this number of hours, the server will continue running regardle | |
sv_noclipaccelerate : 5 : , "a", "nf", "rep", "cl" : | |
sv_noclipduringpause : 0 : , "cheat", "rep", "cl" : If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.). | |
sv_noclipspeed : 5 : , "a", "nf", "rep", "cl" : | |
sv_occlude_players : 1 : , "sv" : | |
sv_parallel_packentities : 1 : : | |
sv_parallel_sendsnapshot : 1 : : | |
sv_party_mode : 0 : , "rep", "cl" : Party!! | |
sv_password : 0 : , "nf", "prot", "norecord" : Server password for entry into multiplayer games | |
sv_pausable : 0 : : Is the server pausable. | |
sv_precacheinfo : cmd : : Show precache info. | |
sv_pure : cmd : : Show user data. | |
sv_pure_checkvpk : cmd : : CheckPureServerVPKFiles | |
sv_pure_consensus : 100000000.000 : : Minimum number of file hashes to agree to form a consensus. | |
sv_pure_finduserfiles : cmd : : ListPureServerFiles | |
sv_pure_kick_clients : 1 : : If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. | |
sv_pure_listfiles : cmd : : ListPureServerFiles | |
sv_pure_listuserfiles : cmd : : ListPureServerFiles | |
sv_pure_retiretime : 900 : : Seconds of server idle time to flush the sv_pure file hash cache. | |
sv_pure_trace : 0 : : If set to 1, the server will print a message whenever a client is verifying a CRC for a file. | |
sv_pushaway_hostage_force : 20000 : , "sv", "cheat", "rep" : How hard the hostage is pushed away from physics objects (falls off with inverse square of distance). | |
sv_pushaway_max_hostage_force : 1000 : , "sv", "cheat", "rep" : Maximum of how hard the hostage is pushed away from physics objects. | |
sv_pvsskipanimation : 1 : , "a", "sv" : Skips SetupBones when npc's are outside the PVS | |
sv_querycache_stats : cmd : : Display status of the query cache (client only) | |
sv_quota_stringcmdspersecond : 128 : : How many string commands per second clients are allowed to submit, 0 to disallow all string commands | |
sv_rcon_whitelist_address : 0 : : When set, rcon failed authentications will never ban this address, e.g. '127.0.0.1' | |
sv_regeneration_force_on : 0 : , "sv", "cheat" : Cheat to test regenerative health systems | |
sv_region : -1 : : The region of the world to report this server in. | |
sv_reliableavatardata : 0 : , "rep" : When enabled player avatars are exchanged via gameserver (0: off, 1: players, 2: server) | |
sv_remove_old_ugc_downloads : 1 : , "sv" : | |
sv_reservation_tickrate_adjustment : 0 : : Adjust server tickrate upon reservation | |
sv_reservation_timeout : 45 : : Time in seconds before lobby reservation expires. | |
sv_search_key : 0 : : When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key. | |
sv_search_team_key : 0 : : When initiating team search, set this key to match with known opponents team | |
sv_server_graphic1 : 0 : , "rep", "cl" : A 360x60 (<16kb) image file in /csgo/ that will be displayed to spectators. | |
sv_server_graphic2 : 0 : , "rep", "cl" : A 220x45 (<16kb) image file in /csgo/ that will be displayed to spectators. | |
sv_server_verify_blood_on_player : 1 : , "cheat", "rep", "cl" : | |
sv_show_assassination_target_to_everyone : 1 : , "rep", "cl" : Show assassination targets to everyone on both teams. | |
sv_show_cull_props : 0 : : Print out props that are being culled/added by recipent proxies. | |
sv_showimpacts : 0 : , "rep", "cl" : Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only) | |
sv_showimpacts_penetration : 0 : , "rep", "cl" : Shows extra data when bullets penetrate. (use sv_showimpacts_time to increase time shown) | |
sv_showimpacts_time : 4 : , "rep", "cl" : Duration bullet impact indicators remain before disappearing | |
sv_showlagcompensation : 0 : , "sv", "cheat" : Show lag compensated hitboxes whenever a player is lag compensated. | |
sv_showtags : cmd : : Describe current gametags. | |
sv_shutdown : cmd : : Sets the server to shutdown when all games have completed | |
sv_skyname : 0 : , "a", "rep", "cl" : Current name of the skybox texture | |
sv_soundemitter_reload : cmd : : Flushes the sounds.txt system | |
sv_soundscape_printdebuginfo : cmd : : print soundscapes | |
sv_spawn_afk_bomb_drop_time : 15 : , "sv", "rep" : Players that have never moved since they spawned will drop the bomb after this amount of time. | |
sv_spec_hear : 1 : , "nf", "rep", "cl" : Determines who spectators can hear: 0: only spectators; 1: all players; 2: spectated team; 3: self only; 4: nobody | |
sv_specaccelerate : 5 : , "a", "nf", "rep", "cl" : | |
sv_specnoclip : 1 : , "a", "nf", "rep", "cl" : | |
sv_specspeed : 3 : , "a", "nf", "rep", "cl" : | |
sv_staminajumpcost : 0 : , "rep", "cl" : Stamina penalty for jumping | |
sv_staminalandcost : 0 : , "rep", "cl" : Stamina penalty for landing | |
sv_staminamax : 80 : , "rep", "cl" : Maximum stamina penalty | |
sv_staminarecoveryrate : 60 : , "rep", "cl" : Rate at which stamina recovers (units/sec) | |
sv_steamgroup : 0 : , "nf" : The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam comm | |
sv_steamgroup_exclusive : 0 : : If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the ser | |
sv_stopspeed : 80 : , "nf", "rep", "cl" : Minimum stopping speed when on ground. | |
sv_stressbots : 0 : : If set to 1, the server calculates data and fills packets to bots. Used for perf testing. | |
sv_tags : 0 : , "nf" : Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma. | |
sv_ugc_manager_max_new_file_check_interval_secs : 1000 : , "sv" : | |
sv_unlockedchapters : 1 : , "a" : Highest unlocked game chapter. | |
sv_usercmd_custom_random_seed : 1 : , "sv" : When enabled server will populate an additional random seed independent of the client | |
sv_validate_edict_change_infos : 0 : : Verify that edict changeinfos are being calculated properly (used to debug local network backdoor mode). | |
sv_visiblemaxplayers : -1 : : Overrides the max players reported to prospective clients | |
sv_voicecodec : 0 : , "rep" : Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension. | |
sv_voiceenable : 1 : , "a", "nf" : | |
sv_vote_allow_in_warmup : 0 : , "sv" : Allow voting during warmup? | |
sv_vote_allow_spectators : 0 : , "sv" : Allow spectators to vote? | |
sv_vote_command_delay : 2 : , "sv" : How long after a vote passes until the action happens | |
sv_vote_creation_timer : 120 : , "sv" : How often someone can individually call a vote. | |
sv_vote_disallow_kick_on_match_point : 0 : , "sv" : Disallow vote kicking on the match point round. | |
sv_vote_failure_timer : 300 : , "sv" : A vote that fails cannot be re-submitted for this long | |
sv_vote_issue_kick_allowed : 1 : , "sv", "nf", "rep" : Can people hold votes to kick players from the server? | |
sv_vote_issue_loadbackup_allowed : 1 : , "sv", "nf", "rep" : Can people hold votes to load match from backup? | |
sv_vote_issue_restart_game_allowed : 0 : , "sv" : Can people hold votes to restart the game? | |
sv_vote_kick_ban_duration : 15 : , "sv", "nf", "rep" : How long should a kick vote ban someone from the server? (in minutes) | |
sv_vote_quorum_ratio : 0 : , "sv" : The minimum ratio of players needed to vote on an issue to resolve it. | |
sv_vote_timer_duration : 15 : , "sv" : How long to allow voting on an issue | |
sv_vote_to_changelevel_before_match_point : 0 : , "sv", "rep" : Restricts vote to change level to rounds prior to match point (default 0, vote is never disallowed) | |
sv_workshop_allow_other_maps : 1 : , "sv" : When hosting a workshop collection, users can play other workshop map on this server when it is empty and then mapcycle into th | |
sys_antialiasing : 3 : , "a", "cl" : Convar used exclusively by the options screen to set anti aliasing levels. Changing this convar manually will have no effect. | |
sys_aspectratio : 0 : , "a", "cl" : Convar used exclusively by the options screen to set aspect ratio. Changing this convar manually will have no effect. | |
sys_minidumpspewlines : 500 : : Lines of crash dump console spew to keep. | |
sys_refldetail : 0 : , "a", "cl" : Convar used exclusively by the options screen to set water reflection levels. Changing this convar manually will have no effect | |
sys_sound_quality : -1 : , "cheat", "cl" : Convar used exclusively by the options screen to set sound quality. Changing this convar manually will have no effect. | |
teammenu : cmd : : Show team selection window | |
test_dispatcheffect : cmd : : Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defau | |
Test_EHandle : cmd : : | |
test_entity_blocker : cmd : : Test command that drops an entity blocker out in front of the player. | |
test_freezeframe : cmd : : Test the freeze frame code. | |
Test_InitRandomEntitySpawner : cmd : : | |
Test_Loop : cmd : : Test_Loop <loop name> - loop back to the specified loop start point unconditionally. | |
Test_LoopCount : cmd : : Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times. | |
Test_LoopForNumSeconds : cmd : : Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds. | |
test_outtro_stats : cmd : : | |
Test_ProxyToggle_EnableProxy : cmd : : | |
Test_ProxyToggle_EnsureValue : cmd : : Test_ProxyToggle_EnsureValue | |
Test_ProxyToggle_SetValue : cmd : : | |
Test_RandomChance : cmd : : Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percenta | |
Test_RandomizeInPVS : cmd : : | |
Test_RemoveAllRandomEntities : cmd : : | |
Test_RunFrame : cmd : : | |
Test_SendKey : cmd : : | |
Test_SpawnRandomEntities : cmd : : | |
Test_StartLoop : cmd : : Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to. | |
Test_StartScript : cmd : : Start a test script running.. | |
Test_Wait : cmd : : | |
Test_WaitForCheckPoint : cmd : : | |
testhudanim : cmd : : Test a hud element animation. Arguments: <anim name> | |
texture_budget_background_alpha : 128 : , "a" : how translucent the budget panel is | |
texture_budget_panel_bottom_of_history_fraction : 0 : , "a" : number between 0 and 1 | |
texture_budget_panel_height : 284 : , "a" : height in pixels of the budget panel | |
texture_budget_panel_width : 512 : , "a" : width in pixels of the budget panel | |
texture_budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel | |
texture_budget_panel_y : 450 : , "a" : number of pixels from the top side of the game screen to draw the budget panel | |
think_limit : 10 : , "rep", "cl" : Maximum think time in milliseconds, warning is printed if this is exceeded. | |
thirdperson : cmd : : Switch to thirdperson camera. | |
thirdperson_mayamode : cmd : : Switch to thirdperson Maya-like camera controls. | |
thread_test_tslist : cmd : : | |
thread_test_tsqueue : cmd : : | |
threadpool_cycle_reserve : cmd : : Cycles threadpool reservation by powers of 2 | |
threadpool_run_tests : cmd : : | |
timedemo : cmd : : Play a demo and report performance info. | |
timedemo_vprofrecord : cmd : : Play a demo and report performance info. Also record vprof data for the span of the demo | |
timedemoquit : cmd : : Play a demo, report performance info, and then exit | |
timeleft : cmd : : prints the time remaining in the match | |
timerefresh : cmd : : Profile the renderer. | |
toggle : cmd : : Toggles a convar on or off, or cycles through a set of values. | |
toggleconsole : cmd : : Show/hide the console. | |
toggleLmapPath : cmd : : toggleLmapPath | |
togglescores : cmd : : Toggles score panel | |
toggleShadowPath : cmd : : Toggles CSM generation method | |
toggleUnlitPath : cmd : : toggleUnlitPath | |
toggleVtxLitPath : cmd : : toggleVtxLitPath | |
toolload : cmd : : Load a tool. | |
toolunload : cmd : : Unload a tool. | |
tv_advertise_watchable : 0 : , "nf", "prot", "norecord" : GOTV advertises the match as watchable via game UI, clients watching via UI will not need to type password | |
tv_allow_camera_man_steamid : 0 : , "sv" : Allows tournament production cameraman to run csgo.exe -interactivecaster on SteamID 7650123456XXX and be the camera man. | |
tv_allow_static_shots : 1 : , "sv" : Auto director uses fixed level cameras for shots | |
tv_autorecord : 0 : : Automatically records all games as GOTV demos. | |
tv_autoretry : 1 : : Relay proxies retry connection after network timeout | |
tv_chatgroupsize : 0 : : Set the default chat group size | |
tv_chattimelimit : 8 : : Limits spectators to chat only every n seconds | |
tv_clients : cmd : : Shows list of connected GOTV clients. | |
tv_debug : 0 : : GOTV debug info. | |
tv_delay : 10 : , "sv" : GOTV broadcast delay in seconds | |
tv_delaymapchange : 1 : , "sv" : Delays map change until broadcast is complete | |
tv_deltacache : 2 : : Enable delta entity bit stream cache | |
tv_dispatchmode : 1 : : Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always | |
tv_dispatchweight : 1 : : Dispatch clients to relay proxies based on load, 1.25 will prefer for every 4 local clients to put 5 clients on every connected | |
tv_enable : 0 : , "nf" : Activates GOTV on server (0=off;1=on;2=on when reserved) | |
tv_encryptdata_key : 0 : : When set to a valid key communication messages will be encrypted for GOTV | |
tv_encryptdata_key_pub : 0 : : When set to a valid key public communication messages will be encrypted for GOTV | |
tv_maxclients : 128 : : Maximum client number on GOTV server. | |
tv_maxclients_relayreserved : 0 : : Reserves a certain number of GOTV client slots for relays. | |
tv_maxrate : 128000 : : Max GOTV spectator bandwidth rate allowed, 0 == unlimited | |
tv_msg : cmd : : Send a screen message to all clients. | |
tv_name : 0 : : GOTV host name | |
tv_nochat : 0 : , "a", "user" : Don't receive chat messages from other GOTV spectators | |
tv_overridemaster : 0 : : Overrides the GOTV master root address. | |
tv_password : 0 : , "nf", "prot", "norecord" : GOTV password for all clients | |
tv_port : 27020 : : Host GOTV port | |
tv_record : cmd : : Starts GOTV demo recording. | |
tv_relay : cmd : : Connect to GOTV server and relay broadcast. | |
tv_relaypassword : 0 : , "nf", "prot", "norecord" : GOTV password for relay proxies | |
tv_relayradio : 0 : , "sv" : Relay team radio commands to TV: 0=off, 1=on | |
tv_relaytextchat : 1 : , "sv" : Relay text chat data: 0=off, 1=say, 2=say+say_team | |
tv_relayvoice : 1 : : Relay voice data: 0=off, 1=on | |
tv_retry : cmd : : Reconnects the GOTV relay proxy. | |
tv_snapshotrate : 32 : , "rep" : Snapshots broadcasted per second | |
tv_status : cmd : : Show GOTV server status. | |
tv_stop : cmd : : Stops the GOTV broadcast. | |
tv_stoprecord : cmd : : Stops GOTV demo recording. | |
tv_time_remaining : cmd : : Print remaining tv broadcast time | |
tv_timeout : 30 : : GOTV connection timeout in seconds. | |
tv_title : 0 : : Set title for GOTV spectator UI | |
tv_transmitall : 1 : , "rep" : Transmit all entities (not only director view) | |
tweak_ammo_impulses : cmd : : Allow real-time tweaking of the ammo impulse values. | |
ui_posedebug_fade_in_time : 0 : , "cheat", "norecord", "cl" : Time during which a new pose activity layer is shown in green in +posedebug UI | |
ui_posedebug_fade_out_time : 0 : , "cheat", "norecord", "cl" : Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI | |
ui_reloadscheme : cmd : : Reloads the resource files for the active UI window | |
ui_steam_overlay_notification_position : 0 : , "a", "cl" : Steam overlay notification position | |
ui_workshop_games_expire_minutes : 3 : , "cl" : | |
unbind : cmd : : Unbind a key. | |
unbindall : cmd : : Unbind all keys. | |
unbindalljoystick : cmd : : Unbind all joystick keys. | |
unbindallmousekeyboard : cmd : : Unbind all mouse / keyboard keys. | |
unload_all_addons : cmd : : Reloads the search paths for game addons. | |
unpause : cmd : : Unpause the game. | |
update_addon_paths : cmd : : Reloads the search paths for game addons. | |
use : cmd : : Use a particular weapon Arguments: <weapon_name> | |
-use : cmd : : | |
+use : cmd : : | |
user : cmd : : Show user data. | |
users : cmd : : Show user info for players on server. | |
vcollide_wireframe : 0 : , "cheat", "cl" : Render physics collision models in wireframe | |
vehicle_flushscript : cmd : : Flush and reload all vehicle scripts | |
version : cmd : : Print version info string. | |
-vgui_drawtree : cmd : : | |
+vgui_drawtree : cmd : : | |
vgui_drawtree : 0 : , "cheat" : Draws the vgui panel hiearchy to the specified depth level. | |
vgui_drawtree_clear : cmd : : | |
vgui_dump_panels : cmd : : vgui_dump_panels [visible] | |
vgui_message_dialog_modal : 1 : , "a", "cl" : | |
vgui_spew_fonts : cmd : : | |
vgui_togglepanel : cmd : : show/hide vgui panel by name. | |
view_punch_decay : 18 : , "cheat", "rep", "cl" : Decay factor exponent for view punch | |
view_recoil_tracking : 0 : , "cheat", "rep", "cl" : How closely the view tracks with the aim punch from weapon recoil | |
viewanim_addkeyframe : cmd : : | |
viewanim_create : cmd : : viewanim_create | |
viewanim_load : cmd : : load animation from file | |
viewanim_reset : cmd : : reset view angles! | |
viewanim_save : cmd : : Save current animation to file | |
viewanim_test : cmd : : test view animation | |
viewmodel_fov : 68 : , "a", "cl" : | |
viewmodel_offset_x : 2 : , "a", "cl" : | |
viewmodel_offset_y : 2 : , "a", "cl" : | |
viewmodel_offset_z : -2 : , "a", "cl" : | |
viewmodel_presetpos : 0 : , "a", "cl" : 1:'Desktop', 2:'Couch', 3:'Classic' | |
vis_force : 0 : , "sv", "cheat" : | |
vismon_poll_frequency : 0 : , "sv", "cheat" : | |
vismon_trace_limit : 12 : , "sv", "cheat" : | |
vm_debug : 0 : , "cheat", "cl" : | |
vm_draw_always : 0 : , "cheat", "cl" : 1 - Always draw view models, 2 - Never draw view models. Should be done before map launches. | |
voice_caster_enable : 0 : , "a" : Toggle voice transmit and receive for casters. 0 = no caster, account number of caster to enable. | |
voice_caster_scale : 1 : , "a" : | |
voice_enable : 1 : , "a" : Toggle voice transmit and receive. | |
voice_forcemicrecord : 0 : , "a" : | |
voice_inputfromfile : 0 : : Get voice input from 'voice_input.wav' rather than from the microphone. | |
voice_loopback : 0 : , "user" : | |
voice_mixer_boost : 0 : , "a" : | |
voice_mixer_mute : 0 : , "a" : | |
voice_mixer_volume : 1 : , "a" : | |
voice_modenable : 1 : , "a", "clientcmd_can_execute", "cl" : Enable/disable voice in this mod. | |
voice_mute : cmd : : Mute a specific Steam user | |
voice_player_speaking_delay_threshold : 0 : , "sv", "cheat" : | |
voice_recordtofile : 0 : : Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav' | |
voice_reset_mutelist : cmd : : Reset all mute information for all players who were ever muted. | |
voice_scale : 0 : , "a" : | |
voice_show_mute : cmd : : Show whether current players are muted. | |
voice_system_enable : 1 : , "a" : Toggle voice system. | |
voice_threshold : 2000 : , "a", "cl" : | |
voice_unmute : cmd : : Unmute a specific Steam user, or `all` to unmute all connected players. | |
-voicerecord : cmd : : | |
+voicerecord : cmd : : | |
voicerecord_toggle : cmd : : | |
volume : 1 : , "a" : Sound volume | |
vox_reload : cmd : : Reload sentences.txt file | |
voxeltree_box : cmd : : View entities in the voxel-tree inside box <Vector(min), Vector(max)>. | |
voxeltree_playerview : cmd : : View entities in the voxel-tree at the player position. | |
voxeltree_sphere : cmd : : View entities in the voxel-tree inside sphere <Vector(center), float(radius)>. | |
voxeltree_view : cmd : : View entities in the voxel-tree. | |
vphys_sleep_timeout : cmd : : set sleep timeout: large values mean stuff won't ever sleep | |
vprof : cmd : : Toggle VProf profiler | |
vprof_adddebuggroup1 : cmd : : add a new budget group dynamically for debugging | |
vprof_cachemiss : cmd : : Toggle VProf cache miss checking | |
vprof_cachemiss_off : cmd : : Turn off VProf cache miss checking | |
vprof_cachemiss_on : cmd : : Turn on VProf cache miss checking | |
vprof_child : cmd : : | |
vprof_collapse_all : cmd : : Collapse the whole vprof tree | |
vprof_dump_counters : cmd : : Dump vprof counters to the console | |
vprof_dump_groupnames : cmd : : Write the names of all of the vprof groups to the console. | |
vprof_expand_all : cmd : : Expand the whole vprof tree | |
vprof_expand_group : cmd : : Expand a budget group in the vprof tree by name | |
vprof_generate_report : cmd : : Generate a report to the console. | |
vprof_generate_report_AI : cmd : : Generate a report to the console. | |
vprof_generate_report_AI_only : cmd : : Generate a report to the console. | |
vprof_generate_report_budget : cmd : : Generate a report to the console based on budget group. | |
vprof_generate_report_hierarchy : cmd : : Generate a report to the console. | |
vprof_generate_report_hierarchy_per_frame_and_count_only : cmd : : Generate a minimal hiearchical report to the console. | |
vprof_generate_report_map_load : cmd : : Generate a report to the console. | |
vprof_graphheight : 256 : , "a" : | |
vprof_graphwidth : 512 : , "a" : | |
vprof_nextsibling : cmd : : | |
vprof_off : cmd : : Turn off VProf profiler | |
vprof_on : cmd : : Turn on VProf profiler | |
vprof_parent : cmd : : | |
vprof_playback_average : cmd : : Average the next N frames. | |
vprof_playback_start : cmd : : Start playing back a recorded .vprof file. | |
vprof_playback_step : cmd : : While playing back a .vprof file, step to the next tick. | |
vprof_playback_stepback : cmd : : While playing back a .vprof file, step to the previous tick. | |
vprof_playback_stop : cmd : : Stop playing back a recorded .vprof file. | |
vprof_prevsibling : cmd : : | |
vprof_record_start : cmd : : Start recording vprof data for playback later. | |
vprof_record_stop : cmd : : Stop recording vprof data | |
vprof_remote_start : cmd : : Request a VProf data stream from the remote server (requires authentication) | |
vprof_remote_stop : cmd : : Stop an existing remote VProf data request | |
vprof_reset : cmd : : Reset the stats in VProf profiler | |
vprof_reset_peaks : cmd : : Reset just the peak time in VProf profiler | |
vprof_to_csv : cmd : : Convert a recorded .vprof file to .csv. | |
vprof_unaccounted_limit : 0 : , "a" : number of milliseconds that a node must exceed to turn red in the vprof panel | |
vprof_verbose : 1 : , "a" : Set to one to show average and peak times | |
vprof_vtune_group : cmd : : enable vtune for a particular vprof group ('disable' to disable) | |
vprof_warningmsec : 10 : , "a" : Above this many milliseconds render the label red to indicate slow code. | |
vtune : cmd : : Controls VTune's sampling. | |
vx_model_list : cmd : : Dump models to VXConsole | |
+walk : cmd : : | |
-walk : cmd : : | |
wc_air_edit_further : cmd : : When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from play | |
wc_air_edit_nearer : cmd : : When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player | |
wc_air_node_edit : cmd : : When in WC edit mode, toggles laying down or air nodes instead of ground nodes | |
wc_create : cmd : : When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently select | |
wc_destroy : cmd : : When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box). | |
wc_destroy_undo : cmd : : When in WC edit mode restores the last deleted node | |
wc_link_edit : cmd : : | |
weapon_accuracy_nospread : 0 : , "cheat", "rep", "cl" : Disable weapon inaccuracy spread | |
weapon_debug_spread_gap : 0 : , "cheat", "cl", "ss" : | |
weapon_debug_spread_show : 0 : , "cheat", "cl", "ss" : Enables display of weapon accuracy; 1: show accuracy box, 3: show accuracy with dynamic crosshair | |
weapon_recoil_cooldown : 0 : , "cheat", "rep", "cl" : Amount of time needed between shots before restarting recoil | |
weapon_recoil_decay1_exp : 3 : , "cheat", "rep", "cl" : Decay factor exponent for weapon recoil | |
weapon_recoil_decay2_exp : 8 : , "cheat", "rep", "cl" : Decay factor exponent for weapon recoil | |
weapon_recoil_decay2_lin : 18 : , "cheat", "rep", "cl" : Decay factor (linear term) for weapon recoil | |
weapon_recoil_scale : 2 : , "cheat", "rep", "cl" : Overall scale factor for recoil. Used to reduce recoil on specific platforms | |
weapon_recoil_scale_motion_controller : 1 : , "cheat", "rep", "cl" : Overall scale factor for recoil. Used to reduce recoil. Only for motion controllers | |
weapon_recoil_suppression_factor : 0 : , "cheat", "rep", "cl" : Initial recoil suppression factor (first suppressed shot will use this factor * standard recoil, lerping to 1 for later shots | |
weapon_recoil_suppression_shots : 4 : , "cheat", "rep", "cl" : Number of shots before weapon uses full recoil | |
weapon_recoil_variance : 0 : , "cheat", "rep", "cl" : Amount of variance per recoil impulse | |
weapon_recoil_vel_decay : 4 : , "cheat", "rep", "cl" : Decay factor for weapon recoil velocity | |
weapon_recoil_view_punch_extra : 0 : , "cheat", "rep", "cl" : Additional (non-aim) punch added to view from recoil | |
weapon_reload_database : cmd : : Reload the weapon database | |
weapon_reticle_knife_show : 0 : , "rep", "cl" : When enabled will show knife reticle on clients. Used for game modes requiring target id display when holding a knife. | |
whitelistcmd : cmd : : Runs a whitelisted command. | |
windows_speaker_config : 1 : , "a" : | |
wipe_nav_attributes : cmd : : Clear all nav attributes of selected area. | |
workshop_publish : cmd : : Bring up the Workshop Publish dialog. | |
workshop_start_map : cmd : : Sets the first map to load once a workshop collection been hosted. Takes the file id of desired start map as a parameter. | |
workshop_workbench : cmd : : Bring up the Workshop workbench dialog. | |
writeid : cmd : : Writes a list of permanently-banned user IDs to banned_user.cfg. | |
writeip : cmd : : Save the ban list to banned_ip.cfg. | |
xbox_autothrottle : 1 : , "a", "sv" : | |
xbox_throttlebias : 100 : , "a", "sv" : | |
xbox_throttlespoof : 200 : , "a", "sv" : | |
xload : cmd : : Load a saved game from a console storage device. | |
xlook : cmd : : | |
xmove : cmd : : | |
xsave : cmd : : Saves current game to a console storage device. | |
-zoom : cmd : : | |
+zoom : cmd : : | |
-zoom_in : cmd : : | |
+zoom_in : cmd : : | |
-zoom_out : cmd : : | |
+zoom_out : cmd : : | |
zoom_sensitivity_ratio_joystick : 0 : , "a", "cl", "ss" : Additional controller sensitivity scale factor applied when FOV is zoomed in. | |
zoom_sensitivity_ratio_mouse : 1 : , "a", "cl", "ss" : Additional mouse sensitivity scale factor applied when FOV is zoomed in. | |
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HOW TO USE THIS CODE