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September 1, 2011 08:25
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{ | |
"name": "flare", | |
"children": [ | |
{ | |
"name": "analytics", | |
"children": [ | |
{ | |
"name": "cluster", | |
"children": [ | |
{"name": "AgglomerativeCluster", "size": 3938}, | |
{"name": "CommunityStructure", "size": 3812}, | |
{"name": "HierarchicalCluster", "size": 6714}, | |
{"name": "MergeEdge", "size": 743} | |
] | |
}, | |
{ | |
"name": "graph", | |
"children": [ | |
{"name": "BetweennessCentrality", "size": 3534}, | |
{"name": "LinkDistance", "size": 5731}, | |
{"name": "MaxFlowMinCut", "size": 7840}, | |
{"name": "ShortestPaths", "size": 5914}, | |
{"name": "SpanningTree", "size": 3416} | |
] | |
}, | |
{ | |
"name": "optimization", | |
"children": [ | |
{"name": "AspectRatioBanker", "size": 7074} | |
] | |
} | |
] | |
}, | |
{ | |
"name": "animate", | |
"children": [ | |
{"name": "Easing", "size": 17010}, | |
{"name": "FunctionSequence", "size": 5842}, | |
{ | |
"name": "interpolate", | |
"children": [ | |
{"name": "ArrayInterpolator", "size": 1983}, | |
{"name": "ColorInterpolator", "size": 2047}, | |
{"name": "DateInterpolator", "size": 1375}, | |
{"name": "Interpolator", "size": 8746}, | |
{"name": "MatrixInterpolator", "size": 2202}, | |
{"name": "NumberInterpolator", "size": 1382}, | |
{"name": "ObjectInterpolator", "size": 1629}, | |
{"name": "PointInterpolator", "size": 1675}, | |
{"name": "RectangleInterpolator", "size": 2042} | |
] | |
}, | |
{"name": "ISchedulable", "size": 1041}, | |
{"name": "Parallel", "size": 5176}, | |
{"name": "Pause", "size": 449}, | |
{"name": "Scheduler", "size": 5593}, | |
{"name": "Sequence", "size": 5534}, | |
{"name": "Transition", "size": 9201}, | |
{"name": "Transitioner", "size": 19975}, | |
{"name": "TransitionEvent", "size": 1116}, | |
{"name": "Tween", "size": 6006} | |
] | |
}, | |
{ | |
"name": "data", | |
"children": [ | |
{ | |
"name": "converters", | |
"children": [ | |
{"name": "Converters", "size": 721}, | |
{"name": "DelimitedTextConverter", "size": 4294}, | |
{"name": "GraphMLConverter", "size": 9800}, | |
{"name": "IDataConverter", "size": 1314}, | |
{"name": "JSONConverter", "size": 2220} | |
] | |
}, | |
{"name": "DataField", "size": 1759}, | |
{"name": "DataSchema", "size": 2165}, | |
{"name": "DataSet", "size": 586}, | |
{"name": "DataSource", "size": 3331}, | |
{"name": "DataTable", "size": 772}, | |
{"name": "DataUtil", "size": 3322} | |
] | |
}, | |
{ | |
"name": "display", | |
"children": [ | |
{"name": "DirtySprite", "size": 8833}, | |
{"name": "LineSprite", "size": 1732}, | |
{"name": "RectSprite", "size": 3623}, | |
{"name": "TextSprite", "size": 10066} | |
] | |
}, | |
{ | |
"name": "flex", | |
"children": [ | |
{"name": "FlareVis", "size": 4116} | |
] | |
}, | |
{ | |
"name": "physics", | |
"children": [ | |
{"name": "DragForce", "size": 1082}, | |
{"name": "GravityForce", "size": 1336}, | |
{"name": "IForce", "size": 319}, | |
{"name": "NBodyForce", "size": 10498}, | |
{"name": "Particle", "size": 2822}, | |
{"name": "Simulation", "size": 9983}, | |
{"name": "Spring", "size": 2213}, | |
{"name": "SpringForce", "size": 1681} | |
] | |
}, | |
{ | |
"name": "query", | |
"children": [ | |
{"name": "AggregateExpression", "size": 1616}, | |
{"name": "And", "size": 1027}, | |
{"name": "Arithmetic", "size": 3891}, | |
{"name": "Average", "size": 891}, | |
{"name": "BinaryExpression", "size": 2893}, | |
{"name": "Comparison", "size": 5103}, | |
{"name": "CompositeExpression", "size": 3677}, | |
{"name": "Count", "size": 781}, | |
{"name": "DateUtil", "size": 4141}, | |
{"name": "Distinct", "size": 933}, | |
{"name": "Expression", "size": 5130}, | |
{"name": "ExpressionIterator", "size": 3617}, | |
{"name": "Fn", "size": 3240}, | |
{"name": "If", "size": 2732}, | |
{"name": "IsA", "size": 2039}, | |
{"name": "Literal", "size": 1214}, | |
{"name": "Match", "size": 3748}, | |
{"name": "Maximum", "size": 843}, | |
{ | |
"name": "methods", | |
"children": [ | |
{"name": "add", "size": 593}, | |
{"name": "and", "size": 330}, | |
{"name": "average", "size": 287}, | |
{"name": "count", "size": 277}, | |
{"name": "distinct", "size": 292}, | |
{"name": "div", "size": 595}, | |
{"name": "eq", "size": 594}, | |
{"name": "fn", "size": 460}, | |
{"name": "gt", "size": 603}, | |
{"name": "gte", "size": 625}, | |
{"name": "iff", "size": 748}, | |
{"name": "isa", "size": 461}, | |
{"name": "lt", "size": 597}, | |
{"name": "lte", "size": 619}, | |
{"name": "max", "size": 283}, | |
{"name": "min", "size": 283}, | |
{"name": "mod", "size": 591}, | |
{"name": "mul", "size": 603}, | |
{"name": "neq", "size": 599}, | |
{"name": "not", "size": 386}, | |
{"name": "or", "size": 323}, | |
{"name": "orderby", "size": 307}, | |
{"name": "range", "size": 772}, | |
{"name": "select", "size": 296}, | |
{"name": "stddev", "size": 363}, | |
{"name": "sub", "size": 600}, | |
{"name": "sum", "size": 280}, | |
{"name": "update", "size": 307}, | |
{"name": "variance", "size": 335}, | |
{"name": "where", "size": 299}, | |
{"name": "xor", "size": 354}, | |
{"name": "_", "size": 264} | |
] | |
}, | |
{"name": "Minimum", "size": 843}, | |
{"name": "Not", "size": 1554}, | |
{"name": "Or", "size": 970}, | |
{"name": "Query", "size": 13896}, | |
{"name": "Range", "size": 1594}, | |
{"name": "StringUtil", "size": 4130}, | |
{"name": "Sum", "size": 791}, | |
{"name": "Variable", "size": 1124}, | |
{"name": "Variance", "size": 1876}, | |
{"name": "Xor", "size": 1101} | |
] | |
}, | |
{ | |
"name": "scale", | |
"children": [ | |
{"name": "IScaleMap", "size": 2105}, | |
{"name": "LinearScale", "size": 1316}, | |
{"name": "LogScale", "size": 3151}, | |
{"name": "OrdinalScale", "size": 3770}, | |
{"name": "QuantileScale", "size": 2435}, | |
{"name": "QuantitativeScale", "size": 4839}, | |
{"name": "RootScale", "size": 1756}, | |
{"name": "Scale", "size": 4268}, | |
{"name": "ScaleType", "size": 1821}, | |
{"name": "TimeScale", "size": 5833} | |
] | |
}, | |
{ | |
"name": "util", | |
"children": [ | |
{"name": "Arrays", "size": 8258}, | |
{"name": "Colors", "size": 10001}, | |
{"name": "Dates", "size": 8217}, | |
{"name": "Displays", "size": 12555}, | |
{"name": "Filter", "size": 2324}, | |
{"name": "Geometry", "size": 10993}, | |
{ | |
"name": "heap", | |
"children": [ | |
{"name": "FibonacciHeap", "size": 9354}, | |
{"name": "HeapNode", "size": 1233} | |
] | |
}, | |
{"name": "IEvaluable", "size": 335}, | |
{"name": "IPredicate", "size": 383}, | |
{"name": "IValueProxy", "size": 874}, | |
{ | |
"name": "math", | |
"children": [ | |
{"name": "DenseMatrix", "size": 3165}, | |
{"name": "IMatrix", "size": 2815}, | |
{"name": "SparseMatrix", "size": 3366} | |
] | |
}, | |
{"name": "Maths", "size": 17705}, | |
{"name": "Orientation", "size": 1486}, | |
{ | |
"name": "palette", | |
"children": [ | |
{"name": "ColorPalette", "size": 6367}, | |
{"name": "Palette", "size": 1229}, | |
{"name": "ShapePalette", "size": 2059}, | |
{"name": "SizePalette", "size": 2291} | |
] | |
}, | |
{"name": "Property", "size": 5559}, | |
{"name": "Shapes", "size": 19118}, | |
{"name": "Sort", "size": 6887}, | |
{"name": "Stats", "size": 6557}, | |
{"name": "Strings", "size": 22026} | |
] | |
}, | |
{ | |
"name": "vis", | |
"children": [ | |
{ | |
"name": "axis", | |
"children": [ | |
{"name": "Axes", "size": 1302}, | |
{"name": "Axis", "size": 24593}, | |
{"name": "AxisGridLine", "size": 652}, | |
{"name": "AxisLabel", "size": 636}, | |
{"name": "CartesianAxes", "size": 6703} | |
] | |
}, | |
{ | |
"name": "controls", | |
"children": [ | |
{"name": "AnchorControl", "size": 2138}, | |
{"name": "ClickControl", "size": 3824}, | |
{"name": "Control", "size": 1353}, | |
{"name": "ControlList", "size": 4665}, | |
{"name": "DragControl", "size": 2649}, | |
{"name": "ExpandControl", "size": 2832}, | |
{"name": "HoverControl", "size": 4896}, | |
{"name": "IControl", "size": 763}, | |
{"name": "PanZoomControl", "size": 5222}, | |
{"name": "SelectionControl", "size": 7862}, | |
{"name": "TooltipControl", "size": 8435} | |
] | |
}, | |
{ | |
"name": "data", | |
"children": [ | |
{"name": "Data", "size": 20544}, | |
{"name": "DataList", "size": 19788}, | |
{"name": "DataSprite", "size": 10349}, | |
{"name": "EdgeSprite", "size": 3301}, | |
{"name": "NodeSprite", "size": 19382}, | |
{ | |
"name": "render", | |
"children": [ | |
{"name": "ArrowType", "size": 698}, | |
{"name": "EdgeRenderer", "size": 5569}, | |
{"name": "IRenderer", "size": 353}, | |
{"name": "ShapeRenderer", "size": 2247} | |
] | |
}, | |
{"name": "ScaleBinding", "size": 11275}, | |
{"name": "Tree", "size": 7147}, | |
{"name": "TreeBuilder", "size": 9930} | |
] | |
}, | |
{ | |
"name": "events", | |
"children": [ | |
{"name": "DataEvent", "size": 2313}, | |
{"name": "SelectionEvent", "size": 1880}, | |
{"name": "TooltipEvent", "size": 1701}, | |
{"name": "VisualizationEvent", "size": 1117} | |
] | |
}, | |
{ | |
"name": "legend", | |
"children": [ | |
{"name": "Legend", "size": 20859}, | |
{"name": "LegendItem", "size": 4614}, | |
{"name": "LegendRange", "size": 10530} | |
] | |
}, | |
{ | |
"name": "operator", | |
"children": [ | |
{ | |
"name": "distortion", | |
"children": [ | |
{"name": "BifocalDistortion", "size": 4461}, | |
{"name": "Distortion", "size": 6314}, | |
{"name": "FisheyeDistortion", "size": 3444} | |
] | |
}, | |
{ | |
"name": "encoder", | |
"children": [ | |
{"name": "ColorEncoder", "size": 3179}, | |
{"name": "Encoder", "size": 4060}, | |
{"name": "PropertyEncoder", "size": 4138}, | |
{"name": "ShapeEncoder", "size": 1690}, | |
{"name": "SizeEncoder", "size": 1830} | |
] | |
}, | |
{ | |
"name": "filter", | |
"children": [ | |
{"name": "FisheyeTreeFilter", "size": 5219}, | |
{"name": "GraphDistanceFilter", "size": 3165}, | |
{"name": "VisibilityFilter", "size": 3509} | |
] | |
}, | |
{"name": "IOperator", "size": 1286}, | |
{ | |
"name": "label", | |
"children": [ | |
{"name": "Labeler", "size": 9956}, | |
{"name": "RadialLabeler", "size": 3899}, | |
{"name": "StackedAreaLabeler", "size": 3202} | |
] | |
}, | |
{ | |
"name": "layout", | |
"children": [ | |
{"name": "AxisLayout", "size": 6725}, | |
{"name": "BundledEdgeRouter", "size": 3727}, | |
{"name": "CircleLayout", "size": 9317}, | |
{"name": "CirclePackingLayout", "size": 12003}, | |
{"name": "DendrogramLayout", "size": 4853}, | |
{"name": "ForceDirectedLayout", "size": 8411}, | |
{"name": "IcicleTreeLayout", "size": 4864}, | |
{"name": "IndentedTreeLayout", "size": 3174}, | |
{"name": "Layout", "size": 7881}, | |
{"name": "NodeLinkTreeLayout", "size": 12870}, | |
{"name": "PieLayout", "size": 2728}, | |
{"name": "RadialTreeLayout", "size": 12348}, | |
{"name": "RandomLayout", "size": 870}, | |
{"name": "StackedAreaLayout", "size": 9121}, | |
{"name": "TreeMapLayout", "size": 9191} | |
] | |
}, | |
{"name": "Operator", "size": 2490}, | |
{"name": "OperatorList", "size": 5248}, | |
{"name": "OperatorSequence", "size": 4190}, | |
{"name": "OperatorSwitch", "size": 2581}, | |
{"name": "SortOperator", "size": 2023} | |
] | |
}, | |
{"name": "Visualization", "size": 16540} | |
] | |
} | |
] | |
} |
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(function(){d3.layout = {}; | |
// Implements hierarchical edge bundling using Holten's algorithm. For each | |
// input link, a path is computed that travels through the tree, up the parent | |
// hierarchy to the least common ancestor, and then back down to the destination | |
// node. Each path is simply an array of nodes. | |
d3.layout.bundle = function() { | |
return function(links) { | |
var paths = [], | |
i = -1, | |
n = links.length; | |
while (++i < n) paths.push(d3_layout_bundlePath(links[i])); | |
return paths; | |
}; | |
}; | |
function d3_layout_bundlePath(link) { | |
var start = link.source, | |
end = link.target, | |
lca = d3_layout_bundleLeastCommonAncestor(start, end), | |
points = [start]; | |
while (start !== lca) { | |
start = start.parent; | |
points.push(start); | |
} | |
var k = points.length; | |
while (end !== lca) { | |
points.splice(k, 0, end); | |
end = end.parent; | |
} | |
return points; | |
} | |
function d3_layout_bundleAncestors(node) { | |
var ancestors = [], | |
parent = node.parent; | |
while (parent != null) { | |
ancestors.push(node); | |
node = parent; | |
parent = parent.parent; | |
} | |
ancestors.push(node); | |
return ancestors; | |
} | |
function d3_layout_bundleLeastCommonAncestor(a, b) { | |
if (a === b) return a; | |
var aNodes = d3_layout_bundleAncestors(a), | |
bNodes = d3_layout_bundleAncestors(b), | |
aNode = aNodes.pop(), | |
bNode = bNodes.pop(), | |
sharedNode = null; | |
while (aNode === bNode) { | |
sharedNode = aNode; | |
aNode = aNodes.pop(); | |
bNode = bNodes.pop(); | |
} | |
return sharedNode; | |
} | |
d3.layout.chord = function() { | |
var chord = {}, | |
chords, | |
groups, | |
matrix, | |
n, | |
padding = 0, | |
sortGroups, | |
sortSubgroups, | |
sortChords; | |
function relayout() { | |
var subgroups = {}, | |
groupSums = [], | |
groupIndex = d3.range(n), | |
subgroupIndex = [], | |
k, | |
x, | |
x0, | |
i, | |
j; | |
chords = []; | |
groups = []; | |
// Compute the sum. | |
k = 0, i = -1; while (++i < n) { | |
x = 0, j = -1; while (++j < n) { | |
x += matrix[i][j]; | |
} | |
groupSums.push(x); | |
subgroupIndex.push(d3.range(n)); | |
k += x; | |
} | |
// Sort groups… | |
if (sortGroups) { | |
groupIndex.sort(function(a, b) { | |
return sortGroups(groupSums[a], groupSums[b]); | |
}); | |
} | |
// Sort subgroups… | |
if (sortSubgroups) { | |
subgroupIndex.forEach(function(d, i) { | |
d.sort(function(a, b) { | |
return sortSubgroups(matrix[i][a], matrix[i][b]); | |
}); | |
}); | |
} | |
// Convert the sum to scaling factor for [0, 2pi]. | |
// TODO Allow start and end angle to be specified. | |
// TODO Allow padding to be specified as percentage? | |
k = (2 * Math.PI - padding * n) / k; | |
// Compute the start and end angle for each group and subgroup. | |
x = 0, i = -1; while (++i < n) { | |
x0 = x, j = -1; while (++j < n) { | |
var di = groupIndex[i], | |
dj = subgroupIndex[i][j], | |
v = matrix[di][dj]; | |
subgroups[di + "-" + dj] = { | |
index: di, | |
subindex: dj, | |
startAngle: x, | |
endAngle: x += v * k, | |
value: v | |
}; | |
} | |
groups.push({ | |
index: di, | |
startAngle: x0, | |
endAngle: x, | |
value: (x - x0) / k | |
}); | |
x += padding; | |
} | |
// Generate chords for each (non-empty) subgroup-subgroup link. | |
i = -1; while (++i < n) { | |
j = i - 1; while (++j < n) { | |
var source = subgroups[i + "-" + j], | |
target = subgroups[j + "-" + i]; | |
if (source.value || target.value) { | |
chords.push(source.value < target.value | |
? {source: target, target: source} | |
: {source: source, target: target}) | |
} | |
} | |
} | |
if (sortChords) resort(); | |
} | |
function resort() { | |
chords.sort(function(a, b) { | |
return sortChords(a.target.value, b.target.value); | |
}); | |
} | |
chord.matrix = function(x) { | |
if (!arguments.length) return matrix; | |
n = (matrix = x) && matrix.length; | |
chords = groups = null; | |
return chord; | |
}; | |
chord.padding = function(x) { | |
if (!arguments.length) return padding; | |
padding = x; | |
chords = groups = null; | |
return chord; | |
}; | |
chord.sortGroups = function(x) { | |
if (!arguments.length) return sortGroups; | |
sortGroups = x; | |
chords = groups = null; | |
return chord; | |
}; | |
chord.sortSubgroups = function(x) { | |
if (!arguments.length) return sortSubgroups; | |
sortSubgroups = x; | |
chords = null; | |
return chord; | |
}; | |
chord.sortChords = function(x) { | |
if (!arguments.length) return sortChords; | |
sortChords = x; | |
if (chords) resort(); | |
return chord; | |
}; | |
chord.chords = function() { | |
if (!chords) relayout(); | |
return chords; | |
}; | |
chord.groups = function() { | |
if (!groups) relayout(); | |
return groups; | |
}; | |
return chord; | |
}; | |
// A rudimentary force layout using Gauss-Seidel. | |
d3.layout.force = function() { | |
var force = {}, | |
event = d3.dispatch("tick"), | |
size = [1, 1], | |
alpha, | |
friction = .9, | |
linkDistance = d3_layout_forceLinkDistance, | |
linkStrength = d3_layout_forceLinkStrength, | |
charge = -30, | |
gravity = .1, | |
theta = .8, | |
interval, | |
nodes = [], | |
links = [], | |
distances, | |
strengths; | |
function repulse(node, kc) { | |
return function(quad, x1, y1, x2, y2) { | |
if (quad.point !== node) { | |
var dx = quad.cx - node.x, | |
dy = quad.cy - node.y, | |
dn = 1 / Math.sqrt(dx * dx + dy * dy); | |
/* Barnes-Hut criterion. */ | |
if ((x2 - x1) * dn < theta) { | |
var k = kc * quad.count * dn * dn; | |
node.x += dx * k; | |
node.y += dy * k; | |
return true; | |
} | |
if (quad.point && isFinite(dn)) { | |
var k = kc * dn * dn; | |
node.x += dx * k; | |
node.y += dy * k; | |
} | |
} | |
}; | |
} | |
function tick() { | |
var n = nodes.length, | |
m = links.length, | |
q = d3.geom.quadtree(nodes), | |
i, // current index | |
o, // current object | |
s, // current source | |
t, // current target | |
l, // current distance | |
x, // x-distance | |
y; // y-distance | |
// gauss-seidel relaxation for links | |
for (i = 0; i < m; ++i) { | |
o = links[i]; | |
s = o.source; | |
t = o.target; | |
x = t.x - s.x; | |
y = t.y - s.y; | |
if (l = (x * x + y * y)) { | |
l = alpha * strengths[i] * ((l = Math.sqrt(l)) - distances[i]) / l; | |
x *= l; | |
y *= l; | |
t.x -= x; | |
t.y -= y; | |
s.x += x; | |
s.y += y; | |
} | |
} | |
// apply gravity forces | |
var kg = alpha * gravity; | |
x = size[0] / 2; | |
y = size[1] / 2; | |
i = -1; while (++i < n) { | |
o = nodes[i]; | |
o.x += (x - o.x) * kg; | |
o.y += (y - o.y) * kg; | |
} | |
// compute quadtree center of mass | |
d3_layout_forceAccumulate(q); | |
// apply charge forces | |
var kc = alpha * charge; | |
i = -1; while (++i < n) { | |
q.visit(repulse(nodes[i], kc)); | |
} | |
// position verlet integration | |
i = -1; while (++i < n) { | |
o = nodes[i]; | |
if (o.fixed) { | |
o.x = o.px; | |
o.y = o.py; | |
} else { | |
o.x -= (o.px - (o.px = o.x)) * friction; | |
o.y -= (o.py - (o.py = o.y)) * friction; | |
} | |
} | |
event.tick.dispatch({type: "tick", alpha: alpha}); | |
// simulated annealing, basically | |
return (alpha *= .99) < .005; | |
} | |
force.on = function(type, listener) { | |
event[type].add(listener); | |
return force; | |
}; | |
force.nodes = function(x) { | |
if (!arguments.length) return nodes; | |
nodes = x; | |
return force; | |
}; | |
force.links = function(x) { | |
if (!arguments.length) return links; | |
links = x; | |
return force; | |
}; | |
force.size = function(x) { | |
if (!arguments.length) return size; | |
size = x; | |
return force; | |
}; | |
force.linkDistance = function(x) { | |
if (!arguments.length) return linkDistance; | |
linkDistance = d3.functor(x); | |
return force; | |
}; | |
// For backwards-compatibility. | |
force.distance = force.linkDistance; | |
force.linkStrength = function(x) { | |
if (!arguments.length) return linkStrength; | |
linkStrength = d3.functor(x); | |
return force; | |
}; | |
force.friction = function(x) { | |
if (!arguments.length) return friction; | |
friction = x; | |
return force; | |
}; | |
force.charge = function(x) { | |
if (!arguments.length) return charge; | |
charge = x; | |
return force; | |
}; | |
force.gravity = function(x) { | |
if (!arguments.length) return gravity; | |
gravity = x; | |
return force; | |
}; | |
force.theta = function(x) { | |
if (!arguments.length) return theta; | |
theta = x; | |
return force; | |
}; | |
force.start = function() { | |
var i, | |
j, | |
n = nodes.length, | |
m = links.length, | |
w = size[0], | |
h = size[1], | |
neighbors, | |
o; | |
for (i = 0; i < n; ++i) { | |
(o = nodes[i]).index = i; | |
} | |
distances = []; | |
strengths = []; | |
for (i = 0; i < m; ++i) { | |
o = links[i]; | |
if (typeof o.source == "number") o.source = nodes[o.source]; | |
if (typeof o.target == "number") o.target = nodes[o.target]; | |
distances[i] = linkDistance.call(this, o, i); | |
strengths[i] = linkStrength.call(this, o, i); | |
} | |
for (i = 0; i < n; ++i) { | |
o = nodes[i]; | |
if (isNaN(o.x)) o.x = position("x", w); | |
if (isNaN(o.y)) o.y = position("y", h); | |
if (isNaN(o.px)) o.px = o.x; | |
if (isNaN(o.py)) o.py = o.y; | |
} | |
// initialize node position based on first neighbor | |
function position(dimension, size) { | |
var neighbors = neighbor(i), | |
j = -1, | |
m = neighbors.length, | |
x; | |
while (++j < m) if (!isNaN(x = neighbors[j][dimension])) return x; | |
return Math.random() * size; | |
} | |
// initialize neighbors lazily | |
function neighbor() { | |
if (!neighbors) { | |
neighbors = []; | |
for (j = 0; j < n; ++j) { | |
neighbors[j] = []; | |
} | |
for (j = 0; j < m; ++j) { | |
var o = links[j]; | |
neighbors[o.source.index].push(o.target); | |
neighbors[o.target.index].push(o.source); | |
} | |
} | |
return neighbors[i]; | |
} | |
return force.resume(); | |
}; | |
force.resume = function() { | |
alpha = .1; | |
d3.timer(tick); | |
return force; | |
}; | |
force.stop = function() { | |
alpha = 0; | |
return force; | |
}; | |
// use `node.call(force.drag)` to make nodes draggable | |
force.drag = function() { | |
this | |
.on("mouseover.force", d3_layout_forceDragOver) | |
.on("mouseout.force", d3_layout_forceDragOut) | |
.on("mousedown.force", dragdown) | |
.on("touchstart.force", dragdown); | |
d3.select(window) | |
.on("mousemove.force", d3_layout_forceDragMove) | |
.on("touchmove.force", d3_layout_forceDragMove) | |
.on("mouseup.force", d3_layout_forceDragUp, true) | |
.on("touchend.force", d3_layout_forceDragUp, true) | |
.on("click.force", d3_layout_forceDragClick, true); | |
return force; | |
}; | |
function dragdown(d, i) { | |
var m = d3_layout_forcePoint(this.parentNode); | |
(d3_layout_forceDragNode = d).fixed = true; | |
d3_layout_forceDragMoved = false; | |
d3_layout_forceDragElement = this; | |
d3_layout_forceDragForce = force; | |
d3_layout_forceDragOffset = [m[0] - d.x, m[1] - d.y]; | |
d3_layout_forceCancel(); | |
} | |
return force; | |
}; | |
var d3_layout_forceDragForce, | |
d3_layout_forceDragNode, | |
d3_layout_forceDragMoved, | |
d3_layout_forceDragOffset, | |
d3_layout_forceStopClick, | |
d3_layout_forceDragElement; | |
function d3_layout_forceDragOver(d) { | |
d.fixed = true; | |
} | |
function d3_layout_forceDragOut(d) { | |
if (d !== d3_layout_forceDragNode) { | |
d.fixed = false; | |
} | |
} | |
function d3_layout_forcePoint(container) { | |
return d3.event.touches | |
? d3.svg.touches(container)[0] | |
: d3.svg.mouse(container); | |
} | |
function d3_layout_forceDragMove() { | |
if (!d3_layout_forceDragNode) return; | |
var parent = d3_layout_forceDragElement.parentNode; | |
// O NOES! The drag element was removed from the DOM. | |
if (!parent) { | |
d3_layout_forceDragNode.fixed = false; | |
d3_layout_forceDragOffset = d3_layout_forceDragNode = d3_layout_forceDragElement = null; | |
return; | |
} | |
var m = d3_layout_forcePoint(parent); | |
d3_layout_forceDragMoved = true; | |
d3_layout_forceDragNode.px = m[0] - d3_layout_forceDragOffset[0]; | |
d3_layout_forceDragNode.py = m[1] - d3_layout_forceDragOffset[1]; | |
d3_layout_forceCancel(); | |
d3_layout_forceDragForce.resume(); // restart annealing | |
} | |
function d3_layout_forceDragUp() { | |
if (!d3_layout_forceDragNode) return; | |
// If the node was moved, prevent the mouseup from propagating. | |
// Also prevent the subsequent click from propagating (e.g., for anchors). | |
if (d3_layout_forceDragMoved) { | |
d3_layout_forceStopClick = true; | |
d3_layout_forceCancel(); | |
// Don't trigger mousemove for touchend. | |
if (d3.event.type === "mouseup") d3_layout_forceDragMove(); | |
} | |
d3_layout_forceDragNode.fixed = false; | |
d3_layout_forceDragForce = | |
d3_layout_forceDragOffset = | |
d3_layout_forceDragNode = | |
d3_layout_forceDragElement = null; | |
} | |
function d3_layout_forceDragClick() { | |
if (d3_layout_forceStopClick) { | |
d3_layout_forceCancel(); | |
d3_layout_forceStopClick = false; | |
} | |
} | |
function d3_layout_forceCancel() { | |
d3.event.stopPropagation(); | |
d3.event.preventDefault(); | |
} | |
function d3_layout_forceAccumulate(quad) { | |
var cx = 0, | |
cy = 0; | |
quad.count = 0; | |
if (!quad.leaf) { | |
var nodes = quad.nodes, | |
n = nodes.length, | |
i = -1, | |
c; | |
while (++i < n) { | |
c = nodes[i]; | |
if (c == null) continue; | |
d3_layout_forceAccumulate(c); | |
quad.count += c.count; | |
cx += c.count * c.cx; | |
cy += c.count * c.cy; | |
} | |
} | |
if (quad.point) { | |
// jitter internal nodes that are coincident | |
if (!quad.leaf) { | |
quad.point.x += Math.random() - .5; | |
quad.point.y += Math.random() - .5; | |
} | |
quad.count++; | |
cx += quad.point.x; | |
cy += quad.point.y; | |
} | |
quad.cx = cx / quad.count; | |
quad.cy = cy / quad.count; | |
} | |
function d3_layout_forceLinkDistance(link) { | |
return 20; | |
} | |
function d3_layout_forceLinkStrength(link) { | |
return 1; | |
} | |
d3.layout.partition = function() { | |
var hierarchy = d3.layout.hierarchy(), | |
size = [1, 1]; // width, height | |
function position(node, x, dx, dy) { | |
var children = node.children; | |
node.x = x; | |
node.y = node.depth * dy; | |
node.dx = dx; | |
node.dy = dy; | |
if (children) { | |
var i = -1, | |
n = children.length, | |
c, | |
d; | |
dx = node.value ? dx / node.value : 0; | |
while (++i < n) { | |
position(c = children[i], x, d = c.value * dx, dy); | |
x += d; | |
} | |
} | |
} | |
function depth(node) { | |
var children = node.children, | |
d = 0; | |
if (children) { | |
var i = -1, | |
n = children.length; | |
while (++i < n) d = Math.max(d, depth(children[i])); | |
} | |
return 1 + d; | |
} | |
function partition(d, i) { | |
var nodes = hierarchy.call(this, d, i); | |
position(nodes[0], 0, size[0], size[1] / depth(nodes[0])); | |
return nodes; | |
} | |
partition.size = function(x) { | |
if (!arguments.length) return size; | |
size = x; | |
return partition; | |
}; | |
return d3_layout_hierarchyRebind(partition, hierarchy); | |
}; | |
d3.layout.pie = function() { | |
var value = Number, | |
sort = null, | |
startAngle = 0, | |
endAngle = 2 * Math.PI; | |
function pie(data, i) { | |
// Compute the start angle. | |
var a = +(typeof startAngle === "function" | |
? startAngle.apply(this, arguments) | |
: startAngle); | |
// Compute the angular range (end - start). | |
var k = (typeof endAngle === "function" | |
? endAngle.apply(this, arguments) | |
: endAngle) - startAngle; | |
// Optionally sort the data. | |
var index = d3.range(data.length); | |
if (sort != null) index.sort(function(i, j) { | |
return sort(data[i], data[j]); | |
}); | |
// Compute the numeric values for each data element. | |
var values = data.map(value); | |
// Convert k into a scale factor from value to angle, using the sum. | |
k /= values.reduce(function(p, d) { return p + d; }, 0); | |
// Compute the arcs! | |
var arcs = index.map(function(i) { | |
return { | |
data: data[i], | |
value: d = values[i], | |
startAngle: a, | |
endAngle: a += d * k | |
}; | |
}); | |
// Return the arcs in the original data's order. | |
return data.map(function(d, i) { | |
return arcs[index[i]]; | |
}); | |
} | |
/** | |
* Specifies the value function *x*, which returns a nonnegative numeric value | |
* for each datum. The default value function is `Number`. The value function | |
* is passed two arguments: the current datum and the current index. | |
*/ | |
pie.value = function(x) { | |
if (!arguments.length) return value; | |
value = x; | |
return pie; | |
}; | |
/** | |
* Specifies a sort comparison operator *x*. The comparator is passed two data | |
* elements from the data array, a and b; it returns a negative value if a is | |
* less than b, a positive value if a is greater than b, and zero if a equals | |
* b. | |
*/ | |
pie.sort = function(x) { | |
if (!arguments.length) return sort; | |
sort = x; | |
return pie; | |
}; | |
/** | |
* Specifies the overall start angle of the pie chart. Defaults to 0. The | |
* start angle can be specified either as a constant or as a function; in the | |
* case of a function, it is evaluated once per array (as opposed to per | |
* element). | |
*/ | |
pie.startAngle = function(x) { | |
if (!arguments.length) return startAngle; | |
startAngle = x; | |
return pie; | |
}; | |
/** | |
* Specifies the overall end angle of the pie chart. Defaults to 2π. The | |
* end angle can be specified either as a constant or as a function; in the | |
* case of a function, it is evaluated once per array (as opposed to per | |
* element). | |
*/ | |
pie.endAngle = function(x) { | |
if (!arguments.length) return endAngle; | |
endAngle = x; | |
return pie; | |
}; | |
return pie; | |
}; | |
// data is two-dimensional array of x,y; we populate y0 | |
d3.layout.stack = function() { | |
var values = Object, | |
order = d3_layout_stackOrders["default"], | |
offset = d3_layout_stackOffsets["zero"], | |
out = d3_layout_stackOut, | |
x = d3_layout_stackX, | |
y = d3_layout_stackY; | |
function stack(data, index) { | |
// Convert series to canonical two-dimensional representation. | |
var series = data.map(function(d, i) { | |
return values.call(stack, d, i); | |
}); | |
// Convert each series to canonical [[x,y]] representation. | |
var points = series.map(function(d, i) { | |
return d.map(function(v, i) { | |
return [x.call(stack, v, i), y.call(stack, v, i)]; | |
}); | |
}); | |
// Compute the order of series, and permute them. | |
var orders = order.call(stack, points, index); | |
series = d3.permute(series, orders); | |
points = d3.permute(points, orders); | |
// Compute the baseline… | |
var offsets = offset.call(stack, points, index); | |
// And propagate it to other series. | |
var n = series.length, | |
m = series[0].length, | |
i, | |
j, | |
o; | |
for (j = 0; j < m; ++j) { | |
out.call(stack, series[0][j], o = offsets[j], points[0][j][1]); | |
for (i = 1; i < n; ++i) { | |
out.call(stack, series[i][j], o += points[i - 1][j][1], points[i][j][1]); | |
} | |
} | |
return data; | |
} | |
stack.values = function(x) { | |
if (!arguments.length) return values; | |
values = x; | |
return stack; | |
}; | |
stack.order = function(x) { | |
if (!arguments.length) return order; | |
order = typeof x === "function" ? x : d3_layout_stackOrders[x]; | |
return stack; | |
}; | |
stack.offset = function(x) { | |
if (!arguments.length) return offset; | |
offset = typeof x === "function" ? x : d3_layout_stackOffsets[x]; | |
return stack; | |
}; | |
stack.x = function(z) { | |
if (!arguments.length) return x; | |
x = z; | |
return stack; | |
}; | |
stack.y = function(z) { | |
if (!arguments.length) return y; | |
y = z; | |
return stack; | |
}; | |
stack.out = function(z) { | |
if (!arguments.length) return out; | |
out = z; | |
return stack; | |
}; | |
return stack; | |
} | |
function d3_layout_stackX(d) { | |
return d.x; | |
} | |
function d3_layout_stackY(d) { | |
return d.y; | |
} | |
function d3_layout_stackOut(d, y0, y) { | |
d.y0 = y0; | |
d.y = y; | |
} | |
var d3_layout_stackOrders = { | |
"inside-out": function(data) { | |
var n = data.length, | |
i, | |
j, | |
max = data.map(d3_layout_stackMaxIndex), | |
sums = data.map(d3_layout_stackReduceSum), | |
index = d3.range(n).sort(function(a, b) { return max[a] - max[b]; }), | |
top = 0, | |
bottom = 0, | |
tops = [], | |
bottoms = []; | |
for (i = 0; i < n; ++i) { | |
j = index[i]; | |
if (top < bottom) { | |
top += sums[j]; | |
tops.push(j); | |
} else { | |
bottom += sums[j]; | |
bottoms.push(j); | |
} | |
} | |
return bottoms.reverse().concat(tops); | |
}, | |
"reverse": function(data) { | |
return d3.range(data.length).reverse(); | |
}, | |
"default": function(data) { | |
return d3.range(data.length); | |
} | |
}; | |
var d3_layout_stackOffsets = { | |
"silhouette": function(data) { | |
var n = data.length, | |
m = data[0].length, | |
sums = [], | |
max = 0, | |
i, | |
j, | |
o, | |
y0 = []; | |
for (j = 0; j < m; ++j) { | |
for (i = 0, o = 0; i < n; i++) o += data[i][j][1]; | |
if (o > max) max = o; | |
sums.push(o); | |
} | |
for (j = 0; j < m; ++j) { | |
y0[j] = (max - sums[j]) / 2; | |
} | |
return y0; | |
}, | |
"wiggle": function(data) { | |
var n = data.length, | |
x = data[0], | |
m = x.length, | |
max = 0, | |
i, | |
j, | |
k, | |
s1, | |
s2, | |
s3, | |
dx, | |
o, | |
o0, | |
y0 = []; | |
y0[0] = o = o0 = 0; | |
for (j = 1; j < m; ++j) { | |
for (i = 0, s1 = 0; i < n; ++i) s1 += data[i][j][1]; | |
for (i = 0, s2 = 0, dx = x[j][0] - x[j - 1][0]; i < n; ++i) { | |
for (k = 0, s3 = (data[i][j][1] - data[i][j - 1][1]) / (2 * dx); k < i; ++k) { | |
s3 += (data[k][j][1] - data[k][j - 1][1]) / dx; | |
} | |
s2 += s3 * data[i][j][1]; | |
} | |
y0[j] = o -= s1 ? s2 / s1 * dx : 0; | |
if (o < o0) o0 = o; | |
} | |
for (j = 0; j < m; ++j) y0[j] -= o0; | |
return y0; | |
}, | |
"expand": function(data) { | |
var n = data.length, | |
m = data[0].length, | |
k = 1 / n, | |
i, | |
j, | |
o, | |
y0 = []; | |
for (j = 0; j < m; ++j) { | |
for (i = 0, o = 0; i < n; i++) o += data[i][j][1]; | |
if (o) for (i = 0; i < n; i++) data[i][j][1] /= o; | |
else for (i = 0; i < n; i++) data[i][j][1] = k; | |
} | |
for (j = 0; j < m; ++j) y0[j] = 0; | |
return y0; | |
}, | |
"zero": function(data) { | |
var j = -1, | |
m = data[0].length, | |
y0 = []; | |
while (++j < m) y0[j] = 0; | |
return y0; | |
} | |
}; | |
function d3_layout_stackMaxIndex(array) { | |
var i = 1, | |
j = 0, | |
v = array[0][1], | |
k, | |
n = array.length; | |
for (; i < n; ++i) { | |
if ((k = array[i][1]) > v) { | |
j = i; | |
v = k; | |
} | |
} | |
return j; | |
} | |
function d3_layout_stackReduceSum(d) { | |
return d.reduce(d3_layout_stackSum, 0); | |
} | |
function d3_layout_stackSum(p, d) { | |
return p + d[1]; | |
} | |
d3.layout.histogram = function() { | |
var frequency = true, | |
valuer = Number, | |
ranger = d3_layout_histogramRange, | |
binner = d3_layout_histogramBinSturges; | |
function histogram(data, i) { | |
var bins = [], | |
values = data.map(valuer, this), | |
range = ranger.call(this, values, i), | |
thresholds = binner.call(this, range, values, i), | |
bin, | |
i = -1, | |
n = values.length, | |
m = thresholds.length - 1, | |
k = frequency ? 1 : 1 / n, | |
x; | |
// Initialize the bins. | |
while (++i < m) { | |
bin = bins[i] = []; | |
bin.dx = thresholds[i + 1] - (bin.x = thresholds[i]); | |
bin.y = 0; | |
} | |
// Fill the bins, ignoring values outside the range. | |
i = -1; while(++i < n) { | |
x = values[i]; | |
if ((x >= range[0]) && (x <= range[1])) { | |
bin = bins[d3.bisect(thresholds, x, 1, m) - 1]; | |
bin.y += k; | |
bin.push(data[i]); | |
} | |
} | |
return bins; | |
} | |
// Specifies how to extract a value from the associated data. The default | |
// value function is `Number`, which is equivalent to the identity function. | |
histogram.value = function(x) { | |
if (!arguments.length) return valuer; | |
valuer = x; | |
return histogram; | |
}; | |
// Specifies the range of the histogram. Values outside the specified range | |
// will be ignored. The argument `x` may be specified either as a two-element | |
// array representing the minimum and maximum value of the range, or as a | |
// function that returns the range given the array of values and the current | |
// index `i`. The default range is the extent (minimum and maximum) of the | |
// values. | |
histogram.range = function(x) { | |
if (!arguments.length) return ranger; | |
ranger = d3.functor(x); | |
return histogram; | |
}; | |
// Specifies how to bin values in the histogram. The argument `x` may be | |
// specified as a number, in which case the range of values will be split | |
// uniformly into the given number of bins. Or, `x` may be an array of | |
// threshold values, defining the bins; the specified array must contain the | |
// rightmost (upper) value, thus specifying n + 1 values for n bins. Or, `x` | |
// may be a function which is evaluated, being passed the range, the array of | |
// values, and the current index `i`, returning an array of thresholds. The | |
// default bin function will divide the values into uniform bins using | |
// Sturges' formula. | |
histogram.bins = function(x) { | |
if (!arguments.length) return binner; | |
binner = typeof x === "number" | |
? function(range) { return d3_layout_histogramBinFixed(range, x); } | |
: d3.functor(x); | |
return histogram; | |
}; | |
// Specifies whether the histogram's `y` value is a count (frequency) or a | |
// probability (density). The default value is true. | |
histogram.frequency = function(x) { | |
if (!arguments.length) return frequency; | |
frequency = !!x; | |
return histogram; | |
}; | |
return histogram; | |
}; | |
function d3_layout_histogramBinSturges(range, values) { | |
return d3_layout_histogramBinFixed(range, Math.ceil(Math.log(values.length) / Math.LN2 + 1)); | |
} | |
function d3_layout_histogramBinFixed(range, n) { | |
var x = -1, | |
b = +range[0], | |
m = (range[1] - b) / n, | |
f = []; | |
while (++x <= n) f[x] = m * x + b; | |
return f; | |
} | |
function d3_layout_histogramRange(values) { | |
return [d3.min(values), d3.max(values)]; | |
} | |
d3.layout.hierarchy = function() { | |
var sort = d3_layout_hierarchySort, | |
children = d3_layout_hierarchyChildren, | |
value = d3_layout_hierarchyValue; | |
// Recursively compute the node depth and value. | |
// Also converts the data representation into a standard hierarchy structure. | |
function recurse(data, depth, nodes) { | |
var childs = children.call(hierarchy, data, depth), | |
node = d3_layout_hierarchyInline ? data : {data: data}; | |
node.depth = depth; | |
nodes.push(node); | |
if (childs) { | |
var i = -1, | |
n = childs.length, | |
c = node.children = [], | |
v = 0, | |
j = depth + 1; | |
while (++i < n) { | |
d = recurse(childs[i], j, nodes); | |
d.parent = node; | |
c.push(d); | |
v += d.value; | |
} | |
if (sort) c.sort(sort); | |
if (value) node.value = v; | |
} else if (value) { | |
node.value = +value.call(hierarchy, data, depth) || 0; | |
} | |
return node; | |
} | |
// Recursively re-evaluates the node value. | |
function revalue(node, depth) { | |
var children = node.children, | |
v = 0; | |
if (children) { | |
var i = -1, | |
n = children.length, | |
j = depth + 1; | |
while (++i < n) v += revalue(children[i], j); | |
} else if (value) { | |
v = +value.call(hierarchy, d3_layout_hierarchyInline ? node : node.data, depth) || 0; | |
} | |
if (value) node.value = v; | |
return v; | |
} | |
function hierarchy(d) { | |
var nodes = []; | |
recurse(d, 0, nodes); | |
return nodes; | |
} | |
hierarchy.sort = function(x) { | |
if (!arguments.length) return sort; | |
sort = x; | |
return hierarchy; | |
}; | |
hierarchy.children = function(x) { | |
if (!arguments.length) return children; | |
children = x; | |
return hierarchy; | |
}; | |
hierarchy.value = function(x) { | |
if (!arguments.length) return value; | |
value = x; | |
return hierarchy; | |
}; | |
// Re-evaluates the `value` property for the specified hierarchy. | |
hierarchy.revalue = function(root) { | |
revalue(root, 0); | |
return root; | |
}; | |
return hierarchy; | |
}; | |
// A method assignment helper for hierarchy subclasses. | |
function d3_layout_hierarchyRebind(object, hierarchy) { | |
object.sort = d3.rebind(object, hierarchy.sort); | |
object.children = d3.rebind(object, hierarchy.children); | |
object.links = d3_layout_hierarchyLinks; | |
object.value = d3.rebind(object, hierarchy.value); | |
// If the new API is used, enabling inlining. | |
object.nodes = function(d) { | |
d3_layout_hierarchyInline = true; | |
return (object.nodes = object)(d); | |
}; | |
return object; | |
} | |
function d3_layout_hierarchyChildren(d) { | |
return d.children; | |
} | |
function d3_layout_hierarchyValue(d) { | |
return d.value; | |
} | |
function d3_layout_hierarchySort(a, b) { | |
return b.value - a.value; | |
} | |
// Returns an array source+target objects for the specified nodes. | |
function d3_layout_hierarchyLinks(nodes) { | |
return d3.merge(nodes.map(function(parent) { | |
return (parent.children || []).map(function(child) { | |
return {source: parent, target: child}; | |
}); | |
})); | |
} | |
// For backwards-compatibility, don't enable inlining by default. | |
var d3_layout_hierarchyInline = false; | |
d3.layout.pack = function() { | |
var hierarchy = d3.layout.hierarchy().sort(d3_layout_packSort), | |
size = [1, 1]; | |
function pack(d, i) { | |
var nodes = hierarchy.call(this, d, i), | |
root = nodes[0]; | |
// Recursively compute the layout. | |
root.x = 0; | |
root.y = 0; | |
d3_layout_packTree(root); | |
// Scale the layout to fit the requested size. | |
var w = size[0], | |
h = size[1], | |
k = 1 / Math.max(2 * root.r / w, 2 * root.r / h); | |
d3_layout_packTransform(root, w / 2, h / 2, k); | |
return nodes; | |
} | |
pack.size = function(x) { | |
if (!arguments.length) return size; | |
size = x; | |
return pack; | |
}; | |
return d3_layout_hierarchyRebind(pack, hierarchy); | |
}; | |
function d3_layout_packSort(a, b) { | |
return a.value - b.value; | |
} | |
function d3_layout_packInsert(a, b) { | |
var c = a._pack_next; | |
a._pack_next = b; | |
b._pack_prev = a; | |
b._pack_next = c; | |
c._pack_prev = b; | |
} | |
function d3_layout_packSplice(a, b) { | |
a._pack_next = b; | |
b._pack_prev = a; | |
} | |
function d3_layout_packIntersects(a, b) { | |
var dx = b.x - a.x, | |
dy = b.y - a.y, | |
dr = a.r + b.r; | |
return (dr * dr - dx * dx - dy * dy) > .001; // within epsilon | |
} | |
function d3_layout_packCircle(nodes) { | |
var xMin = Infinity, | |
xMax = -Infinity, | |
yMin = Infinity, | |
yMax = -Infinity, | |
n = nodes.length, | |
a, b, c, j, k; | |
function bound(node) { | |
xMin = Math.min(node.x - node.r, xMin); | |
xMax = Math.max(node.x + node.r, xMax); | |
yMin = Math.min(node.y - node.r, yMin); | |
yMax = Math.max(node.y + node.r, yMax); | |
} | |
// Create node links. | |
nodes.forEach(d3_layout_packLink); | |
// Create first node. | |
a = nodes[0]; | |
a.x = -a.r; | |
a.y = 0; | |
bound(a); | |
// Create second node. | |
if (n > 1) { | |
b = nodes[1]; | |
b.x = b.r; | |
b.y = 0; | |
bound(b); | |
// Create third node and build chain. | |
if (n > 2) { | |
c = nodes[2]; | |
d3_layout_packPlace(a, b, c); | |
bound(c); | |
d3_layout_packInsert(a, c); | |
a._pack_prev = c; | |
d3_layout_packInsert(c, b); | |
b = a._pack_next; | |
// Now iterate through the rest. | |
for (var i = 3; i < n; i++) { | |
d3_layout_packPlace(a, b, c = nodes[i]); | |
// Search for the closest intersection. | |
var isect = 0, s1 = 1, s2 = 1; | |
for (j = b._pack_next; j !== b; j = j._pack_next, s1++) { | |
if (d3_layout_packIntersects(j, c)) { | |
isect = 1; | |
break; | |
} | |
} | |
if (isect == 1) { | |
for (k = a._pack_prev; k !== j._pack_prev; k = k._pack_prev, s2++) { | |
if (d3_layout_packIntersects(k, c)) { | |
if (s2 < s1) { | |
isect = -1; | |
j = k; | |
} | |
break; | |
} | |
} | |
} | |
// Update node chain. | |
if (isect == 0) { | |
d3_layout_packInsert(a, c); | |
b = c; | |
bound(c); | |
} else if (isect > 0) { | |
d3_layout_packSplice(a, j); | |
b = j; | |
i--; | |
} else { // isect < 0 | |
d3_layout_packSplice(j, b); | |
a = j; | |
i--; | |
} | |
} | |
} | |
} | |
// Re-center the circles and return the encompassing radius. | |
var cx = (xMin + xMax) / 2, | |
cy = (yMin + yMax) / 2, | |
cr = 0; | |
for (var i = 0; i < n; i++) { | |
var node = nodes[i]; | |
node.x -= cx; | |
node.y -= cy; | |
cr = Math.max(cr, node.r + Math.sqrt(node.x * node.x + node.y * node.y)); | |
} | |
// Remove node links. | |
nodes.forEach(d3_layout_packUnlink); | |
return cr; | |
} | |
function d3_layout_packLink(node) { | |
node._pack_next = node._pack_prev = node; | |
} | |
function d3_layout_packUnlink(node) { | |
delete node._pack_next; | |
delete node._pack_prev; | |
} | |
function d3_layout_packTree(node) { | |
var children = node.children; | |
if (children) { | |
children.forEach(d3_layout_packTree); | |
node.r = d3_layout_packCircle(children); | |
} else { | |
node.r = Math.sqrt(node.value); | |
} | |
} | |
function d3_layout_packTransform(node, x, y, k) { | |
var children = node.children; | |
node.x = (x += k * node.x); | |
node.y = (y += k * node.y); | |
node.r *= k; | |
if (children) { | |
var i = -1, n = children.length; | |
while (++i < n) d3_layout_packTransform(children[i], x, y, k); | |
} | |
} | |
function d3_layout_packPlace(a, b, c) { | |
var da = b.r + c.r, | |
db = a.r + c.r, | |
dx = b.x - a.x, | |
dy = b.y - a.y, | |
dc = Math.sqrt(dx * dx + dy * dy), | |
cos = (db * db + dc * dc - da * da) / (2 * db * dc), | |
theta = Math.acos(cos), | |
x = cos * db, | |
h = Math.sin(theta) * db; | |
dx /= dc; | |
dy /= dc; | |
c.x = a.x + x * dx + h * dy; | |
c.y = a.y + x * dy - h * dx; | |
} | |
// Implements a hierarchical layout using the cluster (or dendogram) algorithm. | |
d3.layout.cluster = function() { | |
var hierarchy = d3.layout.hierarchy().sort(null).value(null), | |
separation = d3_layout_treeSeparation, | |
size = [1, 1]; // width, height | |
function cluster(d, i) { | |
var nodes = hierarchy.call(this, d, i), | |
root = nodes[0], | |
previousNode, | |
x = 0, | |
kx, | |
ky; | |
// First walk, computing the initial x & y values. | |
d3_layout_treeVisitAfter(root, function(node) { | |
if (node.children) { | |
node.x = d3_layout_clusterX(node.children); | |
node.y = d3_layout_clusterY(node.children); | |
} else { | |
node.x = previousNode ? x += separation(node, previousNode) : 0; | |
node.y = 0; | |
previousNode = node; | |
} | |
}); | |
// Compute the left-most, right-most, and depth-most nodes for extents. | |
var left = d3_layout_clusterLeft(root), | |
right = d3_layout_clusterRight(root), | |
x0 = left.x - separation(left, right) / 2, | |
x1 = right.x + separation(right, left) / 2; | |
// Second walk, normalizing x & y to the desired size. | |
d3_layout_treeVisitAfter(root, function(node) { | |
node.x = (node.x - x0) / (x1 - x0) * size[0]; | |
node.y = (1 - node.y / root.y) * size[1]; | |
}); | |
return nodes; | |
} | |
cluster.separation = function(x) { | |
if (!arguments.length) return separation; | |
separation = x; | |
return cluster; | |
}; | |
cluster.size = function(x) { | |
if (!arguments.length) return size; | |
size = x; | |
return cluster; | |
}; | |
return d3_layout_hierarchyRebind(cluster, hierarchy); | |
}; | |
function d3_layout_clusterY(children) { | |
return 1 + d3.max(children, function(child) { | |
return child.y; | |
}); | |
} | |
function d3_layout_clusterX(children) { | |
return children.reduce(function(x, child) { | |
return x + child.x; | |
}, 0) / children.length; | |
} | |
function d3_layout_clusterLeft(node) { | |
var children = node.children; | |
return children ? d3_layout_clusterLeft(children[0]) : node; | |
} | |
function d3_layout_clusterRight(node) { | |
var children = node.children; | |
return children ? d3_layout_clusterRight(children[children.length - 1]) : node; | |
} | |
// Node-link tree diagram using the Reingold-Tilford "tidy" algorithm | |
d3.layout.tree = function() { | |
var hierarchy = d3.layout.hierarchy().sort(null).value(null), | |
separation = d3_layout_treeSeparation, | |
size = [1, 1]; // width, height | |
function tree(d, i) { | |
var nodes = hierarchy.call(this, d, i), | |
root = nodes[0]; | |
function firstWalk(node, previousSibling) { | |
var children = node.children, | |
layout = node._tree; | |
if (children && (n = children.length)) { | |
var n, | |
firstChild = children[0], | |
previousChild, | |
ancestor = firstChild, | |
child, | |
i = -1; | |
while (++i < n) { | |
child = children[i]; | |
firstWalk(child, previousChild); | |
ancestor = apportion(child, previousChild, ancestor); | |
previousChild = child; | |
} | |
d3_layout_treeShift(node); | |
var midpoint = .5 * (firstChild._tree.prelim + child._tree.prelim); | |
if (previousSibling) { | |
layout.prelim = previousSibling._tree.prelim + separation(node, previousSibling); | |
layout.mod = layout.prelim - midpoint; | |
} else { | |
layout.prelim = midpoint; | |
} | |
} else { | |
if (previousSibling) { | |
layout.prelim = previousSibling._tree.prelim + separation(node, previousSibling); | |
} | |
} | |
} | |
function secondWalk(node, x) { | |
node.x = node._tree.prelim + x; | |
var children = node.children; | |
if (children) { | |
var i = -1, | |
n = children.length; | |
x += node._tree.mod; | |
while (++i < n) { | |
secondWalk(children[i], x); | |
} | |
} | |
} | |
function apportion(node, previousSibling, ancestor) { | |
if (previousSibling) { | |
var vip = node, | |
vop = node, | |
vim = previousSibling, | |
vom = node.parent.children[0], | |
sip = vip._tree.mod, | |
sop = vop._tree.mod, | |
sim = vim._tree.mod, | |
som = vom._tree.mod, | |
shift; | |
while (vim = d3_layout_treeRight(vim), vip = d3_layout_treeLeft(vip), vim && vip) { | |
vom = d3_layout_treeLeft(vom); | |
vop = d3_layout_treeRight(vop); | |
vop._tree.ancestor = node; | |
shift = vim._tree.prelim + sim - vip._tree.prelim - sip + separation(vim, vip); | |
if (shift > 0) { | |
d3_layout_treeMove(d3_layout_treeAncestor(vim, node, ancestor), node, shift); | |
sip += shift; | |
sop += shift; | |
} | |
sim += vim._tree.mod; | |
sip += vip._tree.mod; | |
som += vom._tree.mod; | |
sop += vop._tree.mod; | |
} | |
if (vim && !d3_layout_treeRight(vop)) { | |
vop._tree.thread = vim; | |
vop._tree.mod += sim - sop; | |
} | |
if (vip && !d3_layout_treeLeft(vom)) { | |
vom._tree.thread = vip; | |
vom._tree.mod += sip - som; | |
ancestor = node; | |
} | |
} | |
return ancestor; | |
} | |
// Initialize temporary layout variables. | |
d3_layout_treeVisitAfter(root, function(node, previousSibling) { | |
node._tree = { | |
ancestor: node, | |
prelim: 0, | |
mod: 0, | |
change: 0, | |
shift: 0, | |
number: previousSibling ? previousSibling._tree.number + 1 : 0 | |
}; | |
}); | |
// Compute the layout using Buchheim et al.'s algorithm. | |
firstWalk(root); | |
secondWalk(root, -root._tree.prelim); | |
// Compute the left-most, right-most, and depth-most nodes for extents. | |
var left = d3_layout_treeSearch(root, d3_layout_treeLeftmost), | |
right = d3_layout_treeSearch(root, d3_layout_treeRightmost), | |
deep = d3_layout_treeSearch(root, d3_layout_treeDeepest), | |
x0 = left.x - separation(left, right) / 2, | |
x1 = right.x + separation(right, left) / 2, | |
y1 = deep.depth || 1; | |
// Clear temporary layout variables; transform x and y. | |
d3_layout_treeVisitAfter(root, function(node) { | |
node.x = (node.x - x0) / (x1 - x0) * size[0]; | |
node.y = node.depth / y1 * size[1]; | |
delete node._tree; | |
}); | |
return nodes; | |
} | |
tree.separation = function(x) { | |
if (!arguments.length) return separation; | |
separation = x; | |
return tree; | |
}; | |
tree.size = function(x) { | |
if (!arguments.length) return size; | |
size = x; | |
return tree; | |
}; | |
return d3_layout_hierarchyRebind(tree, hierarchy); | |
}; | |
function d3_layout_treeSeparation(a, b) { | |
return a.parent == b.parent ? 1 : 2; | |
} | |
// function d3_layout_treeSeparationRadial(a, b) { | |
// return (a.parent == b.parent ? 1 : 2) / a.depth; | |
// } | |
function d3_layout_treeLeft(node) { | |
return node.children ? node.children[0] : node._tree.thread; | |
} | |
function d3_layout_treeRight(node) { | |
return node.children ? node.children[node.children.length - 1] : node._tree.thread; | |
} | |
function d3_layout_treeSearch(node, compare) { | |
var children = node.children; | |
if (children) { | |
var child, | |
n = children.length, | |
i = -1; | |
while (++i < n) { | |
if (compare(child = d3_layout_treeSearch(children[i], compare), node) > 0) { | |
node = child; | |
} | |
} | |
} | |
return node; | |
} | |
function d3_layout_treeRightmost(a, b) { | |
return a.x - b.x; | |
} | |
function d3_layout_treeLeftmost(a, b) { | |
return b.x - a.x; | |
} | |
function d3_layout_treeDeepest(a, b) { | |
return a.depth - b.depth; | |
} | |
function d3_layout_treeVisitAfter(node, callback) { | |
function visit(node, previousSibling) { | |
var children = node.children; | |
if (children) { | |
var child, | |
previousChild = null, | |
i = -1, | |
n = children.length; | |
while (++i < n) { | |
child = children[i]; | |
visit(child, previousChild); | |
previousChild = child; | |
} | |
} | |
callback(node, previousSibling); | |
} | |
visit(node, null); | |
} | |
function d3_layout_treeShift(node) { | |
var shift = 0, | |
change = 0, | |
children = node.children, | |
i = children.length, | |
child; | |
while (--i >= 0) { | |
child = children[i]._tree; | |
child.prelim += shift; | |
child.mod += shift; | |
shift += child.shift + (change += child.change); | |
} | |
} | |
function d3_layout_treeMove(ancestor, node, shift) { | |
ancestor = ancestor._tree; | |
node = node._tree; | |
var change = shift / (node.number - ancestor.number); | |
ancestor.change += change; | |
node.change -= change; | |
node.shift += shift; | |
node.prelim += shift; | |
node.mod += shift; | |
} | |
function d3_layout_treeAncestor(vim, node, ancestor) { | |
return vim._tree.ancestor.parent == node.parent | |
? vim._tree.ancestor | |
: ancestor; | |
} | |
// Squarified Treemaps by Mark Bruls, Kees Huizing, and Jarke J. van Wijk | |
// Modified to support a target aspect ratio by Jeff Heer | |
d3.layout.treemap = function() { | |
var hierarchy = d3.layout.hierarchy(), | |
round = Math.round, | |
size = [1, 1], // width, height | |
padding = null, | |
pad = d3_layout_treemapPadNull, | |
sticky = false, | |
stickies, | |
ratio = 0.5 * (1 + Math.sqrt(5)); // golden ratio | |
// Compute the area for each child based on value & scale. | |
function scale(children, k) { | |
var i = -1, | |
n = children.length, | |
child, | |
area; | |
while (++i < n) { | |
area = (child = children[i]).value * (k < 0 ? 0 : k); | |
child.area = isNaN(area) || area <= 0 ? 0 : area; | |
} | |
} | |
// Recursively arranges the specified node's children into squarified rows. | |
function squarify(node) { | |
if (!node.children) return; | |
var rect = pad(node), | |
row = [], | |
children = node.children.slice(), // copy-on-write | |
child, | |
best = Infinity, // the best row score so far | |
score, // the current row score | |
u = Math.min(rect.dx, rect.dy), // initial orientation | |
n, | |
horizontal; | |
scale(children, rect.dx * rect.dy / node.value); | |
if (u==rect.dx) | |
horizontal = true; | |
else | |
horizontal = false; | |
row.area = 0; | |
while ((n = children.length) > 0) { | |
row.push(child = children[n - 1]); | |
row.area += child.area; | |
if ((score = worst(row, u, horizontal)) <= best) { // continue with this orientation | |
children.pop(); | |
best = score; | |
} else { // abort, and try a different orientation | |
row.area -= row.pop().area; | |
position(row, u, rect, false); | |
u = Math.min(rect.dx, rect.dy); | |
row.length = row.area = 0; | |
best = Infinity; | |
} | |
} | |
if (row.length) { | |
position(row, u, rect, true); | |
row.length = row.area = 0; | |
} | |
node.children.forEach(squarify); | |
} | |
// Recursively resizes the specified node's children into existing rows. | |
// Preserves the existing layout! | |
function stickify(node) { | |
if (!node.children) return; | |
var rect = pad(node), | |
children = node.children.slice(), // copy-on-write | |
child, | |
row = []; | |
scale(children, rect.dx * rect.dy / node.value); | |
row.area = 0; | |
while (child = children.pop()) { | |
row.push(child); | |
row.area += child.area; | |
if (child.z != null) { | |
position(row, child.z ? rect.dx : rect.dy, rect, !children.length); | |
row.length = row.area = 0; | |
} | |
} | |
node.children.forEach(stickify); | |
} | |
// Computes the score for the specified row, as combination of the worst aspect ratio and not close to a horizontal rectangle. | |
function worst(row, u, horizontal){ | |
// var weight = 1; | |
var hor_aspect_corr = 0; | |
var s = row.area, r, rmax = 0, rmin = Infinity, i = -1, n = row.length | |
hor_aspect_min = Infinity, hor_aspect_max = 0; | |
if (horizontal == true) { // that means the u sent was dx | |
while (++i < n) { | |
r = row[i].area; | |
if (r < rmin) | |
rmin = r; | |
if (r > rmax) | |
rmax = r; | |
if (((u * u * r) / (s * s)) <= hor_aspect_min) {//u*u/r | |
hor_aspect_min = (u * u * r) / (s * s); | |
} | |
if (((u * u * r) / (s * s)) >= hor_aspect_max) { | |
hor_aspect_max = (u * u * r) / (s * s); | |
} | |
} | |
} | |
else { | |
while (++i < n) { | |
r = row[i].area; | |
if (r < rmin) | |
rmin = r; | |
if (r > rmax) | |
rmax = r; | |
if (((s * s) / (u * u * r)) <= hor_aspect_min) {//r/(u*u) | |
hor_aspect_min = (s * s) / (u * u * r); | |
} | |
if (((s * s) / (u * u * r)) >= hor_aspect_max) { | |
hor_aspect_max = (s * s) / (u * u * r); | |
} | |
} | |
} | |
s *= s; | |
u *= u; | |
hor_aspect_corr = 1 * pc_ws_lnr(hor_aspect_min) + 10 * pc_ws_lnr(hor_aspect_max); | |
return hor_aspect_corr + 3 * Math.max((u * rmax) / s, s / (u * rmin)); | |
} | |
// Function to get the value from the piece-wise-linear function with slope changing points | |
// with values (0, 200), (1,100), (1.5, 1), (4.5, 100), (6,200) | |
function pc_ws_lnr(x){ | |
if (x <= 1) | |
y = 600 - 200 * x; | |
else | |
if (x > 1 && x <= 1.25) | |
y = -1200 * x + 1600; | |
else | |
if (x > 1.25 && x <= 2) | |
y = -133.33 * x + 266.66; | |
else | |
if (x > 2 && x <= 3) | |
y = 10 * x - 20; | |
else | |
if (x > 3 && x <= 4) | |
y = 50 * x - 100; | |
else | |
y = 100 * x - 300; | |
return y / 4; | |
} | |
// Computes the score for the specified row, as the worst aspect ratio. | |
function worst_original(row, u) { | |
var s = row.area, | |
r, | |
rmax = 0, | |
rmin = Infinity, | |
i = -1, | |
n = row.length; | |
while (++i < n) { | |
if (!(r = row[i].area)) continue; | |
if (r < rmin) rmin = r; | |
if (r > rmax) rmax = r; | |
} | |
s *= s; | |
u *= u; | |
return s | |
? Math.max((u * rmax * ratio) / s, s / (u * rmin * ratio)) | |
: Infinity; | |
} | |
// Positions the specified row of nodes. Modifies `rect`. | |
function position(row, u, rect, flush) { | |
var i = -1, | |
n = row.length, | |
x = rect.x, | |
y = rect.y, | |
v = u ? round(row.area / u) : 0, | |
o; | |
if (u == rect.dx) { // horizontal subdivision | |
if (flush || v > rect.dy) v = rect.dy; // over+underflow | |
while (++i < n) { | |
o = row[i]; | |
o.x = x; | |
o.y = y; | |
o.dy = v; | |
x += o.dx = v ? round(o.area / v) : 0; | |
} | |
o.z = true; | |
o.dx += rect.x + rect.dx - x; // rounding error | |
rect.y += v; | |
rect.dy -= v; | |
} else { // vertical subdivision | |
if (flush || v > rect.dx) v = rect.dx; // over+underflow | |
while (++i < n) { | |
o = row[i]; | |
o.x = x; | |
o.y = y; | |
o.dx = v; | |
y += o.dy = v ? round(o.area / v) : 0; | |
} | |
o.z = false; | |
o.dy += rect.y + rect.dy - y; // rounding error | |
rect.x += v; | |
rect.dx -= v; | |
} | |
} | |
function treemap(d) { | |
var nodes = stickies || hierarchy(d), | |
root = nodes[0]; | |
root.x = 0; | |
root.y = 0; | |
root.dx = size[0]; | |
root.dy = size[1]; | |
if (stickies) hierarchy.revalue(root); | |
scale([root], root.dx * root.dy / root.value); | |
(stickies ? stickify : squarify)(root); | |
if (sticky) stickies = nodes; | |
return nodes; | |
} | |
treemap.size = function(x) { | |
if (!arguments.length) return size; | |
size = x; | |
return treemap; | |
}; | |
treemap.padding = function(x) { | |
if (!arguments.length) return padding; | |
function padFunction(node) { | |
var p = x.call(treemap, node, node.depth); | |
return p == null | |
? d3_layout_treemapPadNull(node) | |
: d3_layout_treemapPad(node, typeof p === "number" ? [p, p, p, p] : p); | |
} | |
function padConstant(node) { | |
return d3_layout_treemapPad(node, x); | |
} | |
var type; | |
pad = (padding = x) == null ? d3_layout_treemapPadNull | |
: (type = typeof x) === "function" ? padFunction | |
: type === "number" ? (x = [x, x, x, x], padConstant) | |
: padConstant; | |
return treemap; | |
}; | |
treemap.round = function(x) { | |
if (!arguments.length) return round != Number; | |
round = x ? Math.round : Number; | |
return treemap; | |
}; | |
treemap.sticky = function(x) { | |
if (!arguments.length) return sticky; | |
sticky = x; | |
stickies = null; | |
return treemap; | |
}; | |
treemap.ratio = function(x) { | |
if (!arguments.length) return ratio; | |
ratio = x; | |
return treemap; | |
}; | |
return d3_layout_hierarchyRebind(treemap, hierarchy); | |
}; | |
function d3_layout_treemapPadNull(node) { | |
return {x: node.x, y: node.y, dx: node.dx, dy: node.dy}; | |
} | |
function d3_layout_treemapPad(node, padding) { | |
var x = node.x + padding[3], | |
y = node.y + padding[0], | |
dx = node.dx - padding[1] - padding[3], | |
dy = node.dy - padding[0] - padding[2]; | |
if (dx < 0) { x += dx / 2; dx = 0; } | |
if (dy < 0) { y += dy / 2; dy = 0; } | |
return {x: x, y: y, dx: dx, dy: dy}; | |
} | |
})(); |
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<!DOCTYPE html> | |
<html> | |
<head> | |
<script type="text/javascript" src="http://mbostock.github.com/d3/d3.js"></script> | |
<script type="text/javascript" src="d3.layout.js"></script> | |
<style type="text/css"> | |
rect { | |
fill: none; | |
stroke: #fff; | |
} | |
text { | |
font: 10px sans-serif; | |
} | |
</style> | |
</head> | |
<body> | |
<script type="text/javascript" src="treemap.js"></script> | |
</body> | |
</html> |
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var w = 960, | |
h = 500, | |
color = d3.scale.category20c(); | |
var treemap = d3.layout.treemap() | |
.padding(4) | |
.size([w, h]) | |
.value(function(d) { return d.size; }); | |
var svg = d3.select("body").append("svg:svg") | |
.style("width", w) | |
.style("height", h) | |
.append("svg:g") | |
.attr("transform", "translate(-.5,-.5)"); | |
d3.json("readme.json", function(json) { | |
var cell = svg.data([json]).selectAll("g") | |
.data(treemap) | |
.enter().append("svg:g") | |
.attr("class", "cell") | |
.attr("transform", function(d) { return "translate(" + d.x + "," + d.y + ")"; }); | |
cell.append("svg:rect") | |
.attr("width", function(d) { return d.dx; }) | |
.attr("height", function(d) { return d.dy; }) | |
.style("fill", function(d) { return d.children ? color(d.data.name) : null; }); | |
cell.append("svg:text") | |
.attr("x", function(d) { return d.dx / 2; }) | |
.attr("y", function(d) { return d.dy / 2; }) | |
.attr("dy", ".35em") | |
.attr("text-anchor", "middle") | |
.text(function(d) { return d.children ? null : d.data.name; }); | |
}); |
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