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@munshkr
Last active August 29, 2015 14:10
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Random walk

Random walk in two dimensions. Path is drawn with transparency to show more frequently traversed points darker than others.

<!doctype html>
<meta charset="utf-8">
<body>
<script src="http://d3js.org/d3.v3.min.js"></script>
<script>
var width = 960,
height = 500;
var step = 3,
stepsPerFrame = 10;
var initialPos = { x: width / 2, y: height / 2 };
var pos = { x: initialPos.x, y: initialPos.y };
var canvas = d3.select("body").append("canvas")
.attr("width", width)
.attr("height", height);
var ctx = canvas.node().getContext("2d");
ctx.lineWidth = 1.5;
ctx.strokeStyle = 'rgba(0,0,0,.1)';
var walkFrom = function(pos) {
if (Math.random() > 0.5) {
pos.x += step;
} else {
pos.x -= step;
}
if (Math.random() > 0.5) {
pos.y += step;
} else {
pos.y -= step;
}
}
var reset = function(ctx, pos) {
ctx.clearRect(0, 0, width, height);
pos.x = initialPos.x;
pos.y = initialPos.y;
}
var i = 0;
var iOut = 0;
var loop = function() {
for (var j = 0; j < stepsPerFrame; j++) {
ctx.beginPath();
ctx.moveTo(pos.x, pos.y);
walkFrom(pos);
ctx.lineTo(pos.x, pos.y);
ctx.closePath();
ctx.stroke();
};
// If it wanders outside of canvas for too long, reset walk
if (pos.x < 0 || pos.x > width || pos.y < 0 || pos.y > height) {
iOut += 1;
} else {
iOut = 0;
}
if (iOut > 100) {
reset(ctx, pos);
}
requestAnimationFrame(loop);
}
reset(ctx, pos);
requestAnimationFrame(loop);
</script>
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