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July 9, 2017 08:14
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幅優先
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import java.util.Scanner; | |
import java.util.Queue; | |
import java.util.LinkedList; | |
public class MazeMain { | |
public static void main(String[] args) { | |
Scanner scanner = new Scanner(System.in); | |
int startX = 0, startY = 0; | |
int goalX = 0, goalY = 0; | |
char[][] map = new char[10][10]; | |
int[][] distance = new int[10][10]; // Distance from starting point | |
for(int y = 0; y < 10; y++) { | |
String line = scanner.nextLine(); | |
for(int x = 0; x < 10; x++) { | |
map[x][y] = line.charAt(x); | |
switch(map[x][y]) { | |
case 'S': startY = y; startX = x; distance[x][y] = 0; break; | |
case 'G': goalY = y; goalX = x; distance[x][y] = -1; break; | |
case '.': distance[x][y] = -1; break; | |
default: break; | |
} | |
} | |
} | |
Queue<Point> queue = new LinkedList<Point>(); | |
int[] directionX = { -1, 0, 1, 0 }; // Left, Up, Right, Down | |
int[] directionY = { 0, -1, 0, 1 }; // Left, Up, Right, Down | |
queue.add(new Point(startX, startY)); // Add starting point to queue. | |
while(!queue.isEmpty()) { | |
// Poll point from queue. | |
Point p = queue.poll(); | |
// If the point is goal, break loop. | |
if(p.x == goalX && p.y == goalY) break; | |
// For all possible directions, | |
// if corresponding distance is not set and point is valid, | |
// then set its distance from starting point, and add the point to queue. | |
for(int i=0;i<4;i++){ | |
int newX = p.x + directionX[i]; | |
int newY = p.y + directionY[i]; | |
if(newX >= 0 && newY >= 0 && newX < 10 && newY < 10){ | |
if(map[newX][newY] == '#') continue; //cannot proceed through wall | |
if(distance[newX][newY] == -1){ | |
distance[newX][newY] = distance[p.x][p.y] + 1; | |
queue.add(new Point(newX, newY)); | |
} | |
} | |
} | |
} | |
System.out.println(distance[goalX][goalY]); | |
} | |
} | |
class Point { | |
int x = 0; | |
int y = 0; | |
Point(int x, int y) { | |
this.x = x; | |
this.y = y; | |
} | |
} |
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入力例1 | |
.......... | |
....S..... | |
.......... | |
.......... | |
.......... | |
.......... | |
.......... | |
.......... | |
....G..... | |
.......... | |
出力例1 | |
7 | |
入力例2 | |
########## | |
#.......S# | |
#.######## | |
#........# | |
########.# | |
#........# | |
#.######## | |
#.######## | |
#.......G# | |
########## | |
出力例2 | |
35 | |
入力例3 | |
S..#...... | |
.#...#.#.# | |
.#.#.#.#.# | |
.####..#.# | |
.#....#... | |
...##..#.# | |
####.#.#.. | |
#....#.##. | |
G#.#.#.##. | |
...#...... | |
出力例3 | |
28 | |
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