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{{~! ================ Dictionary Categorization Options ================= ~}}
{{~! valid values: "bilingual", "monolingual" ~}}
{{~set "opt-first-definition-type" "monolingual" ~}}
{{~!
A bunch of JP and CN bilingual dictionaries covered by default,
including: JMdict, 新和英, CEDICT, etc
~}}
{{~#set "bilingual-dict-regex"~}} ^(([Jj][Mm][Dd]ict)(.*)|(.*)和英(.*)|日本語文法辞典\(全集\)|どんなときどう使う(.*)|毎日のんびり日本語教師|Bunpro Dictionary|Onomatoproject|Jitendex(.*))$ {{~/set~}}
@janhohenheim
janhohenheim / config.toml
Last active April 30, 2026 14:37
My global config.toml setup for ultra fast Rust compile times
[unstable]
codegen-backend = true
[profile.dev]
# Compile using cranelift for massively faster compilation
codegen-backend = "cranelift"
# If you want to attach a debugger, set `debug = true` instead
debug = "line-tables-only"
# Assuming we don't do `catch_unwind`, we can safely abort on panics for some extra perf
panic = "abort"
@benfrankel
benfrankel / gamedev_assets.md
Created January 25, 2024 23:17
Gamedev free assets
@coreh
coreh / BEVY-REMOTE-PROTOCOL.md
Last active December 10, 2025 05:57
Bevy Remote Protocol

Bevy Remote Protocol (BRP)

The Bevy Remote Protocol (BRP) is a transport-agnostic and serialization-agnostic protocol for communication between a Bevy application (acting as a server) and a remote (or local) client. It's a request/response-style protocol (similar to HTTP), meaning that every communication is always initiated by the client, and the server only responds to the client's requests.

Example Uses

  • A editor/inspector, allowing the user to inspect and modify the Bevy application's state in real time, both locally and remotely;
  • “Gameshark“-style cheats, allowing the user to modify a game's state in real time;
  • JS/HTML-based UI interacting with an embedded Bevy application running in a browser;
  • Non-Bevy/Rust applications (e.g. a C++/Python/Java application) interacting with embedded Bevy modules;
@viridia
viridia / foundations.md
Last active December 26, 2023 02:44
Bevy UI Foundations

Bevy UI Foundational Tasks

This is a list of "prerequisite" tasks needed to bringing the Bevy UI to a level of quality suitable for production games and tools. It is not a UI framework, but rather a set of features which a UI framework can build on.

Caveat: this started out as an attempt to objectively assess each issue, but I found I couldn't resist putting in my own opinions about things.

Tasks from the Leafwing Blog Post

Round corners

@SMUsamaShah
SMUsamaShah / list_of_p2p_file_sharing.md
Last active April 29, 2026 17:31
List of P2P file sharing tools

Browser Based

  1. Web Wormhole https://webwormhole.io/ https://github.com/saljam/webwormhole
  2. Localsend https://web.localsend.org/
  3. FilePizza https://file.pizza/
  4. ShareDrop sharedrop.io https://github.com/szimek/sharedrop (SOLD, not recommended, use one of the forks)
    1. A clone SnapDrop snapdrop.net https://github.com/RobinLinus/snapdrop (SOLD, not recommended, use one of the forks)
      1. A fork PairDrop https://pairdrop.net/ https://github.com/schlagmichdoch/pairdrop
  5. ToffeeShare https://toffeeshare.com/
  6. Instant.io https://instant.io/
@DV8FromTheWorld
DV8FromTheWorld / Discord Relationship System
Created October 8, 2016 19:24
Documentation of Discord's client-only relationship system
type:
0 - no relationship
1 - friend
2 - blocked
3 - incoming friend request
4 - outgoing friend request
accepting FR triggers RELATIONSHIP_ADD 1
remove friend triggers RELATIONSHIP_REMOVE 1
block triggers RELATIONSHIP_ADD 2