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| #Instead of this: | |
| require "sdl2/sdl2" | |
| SCREEN_WIDTH = 1280 | |
| SCREEN_HEIGHT = 720 | |
| SDL2.init | |
| window = SDL2.create_window("SDL Tutorial", LibSDL2::WINDOWPOS_UNDEFINED, LibSDL2::WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, LibSDL2::WINDOW_SHOWN) | |
| raise "Window could not be created! SDL_Error: #{SDL2.error}" unless window | |
| screen_surface = LibSDL2.get_window_surface window.window | |
| format = screen_surface.value.format | |
| rgb_map = LibSDL2.map_rgb format, 0xFF_u8, 0xFF_u8, 0xFF_u8 | |
| LibSDL2.fill_rect screen_surface, nil, rgb_map | |
| LibSDL2.update_window_surface window.window | |
| LibSDL2.delay 2000_u32 | |
| SDL2.quit | |
| ###### Do this: | |
| require "sdl2/sdl2" | |
| SCREEN_WIDTH = 1280 | |
| SCREEN_HEIGHT = 720 | |
| SDL2.init do | |
| window = SDL2.create_window("SDL Tutorial", LibSDL2::WINDOWPOS_UNDEFINED, LibSDL2::WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, LibSDL2::WINDOW_SHOWN) | |
| raise "Window could not be created! SDL_Error: #{SDL2.error}" unless window | |
| screen_surface = LibSDL2.get_window_surface window.window | |
| format = screen_surface.value.format | |
| rgb_map = LibSDL2.map_rgb format, 0xFF_u8, 0xFF_u8, 0xFF_u8 | |
| LibSDL2.fill_rect screen_surface, nil, rgb_map | |
| LibSDL2.update_window_surface window.window | |
| LibSDL2.delay 2000_u32 | |
| end # SDL2.quit after block is executed |
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