Salvaged from Google Cache of http://www.lps-it.fr/blog/20151218-signal-handling-and-ruby.html
December 18, 2015
Linux Ruby
Since version 2.0.0, signal handling in Ruby can be tricky. I bet if you're here, it's because you've seen this error message :
log writing failed. can't be called from trap context
or
synchronize': can't be called from trap context (ThreadError)
The reason is Ruby is now blocking unsafe calls within trap handlers, like Mutex stuff which are widely used (by Logger for example).
You can find more detailed information here about the reasons: Ruby Best Practices - Implementing signal handlers.
Two majors tricks exists to work around this. We can find some implementation in many software (Adhearsion, Sensu, Sidekiq...) but they are not widely documented or explained on the web.
This one use a global variable to queue the list of received signals and a pooling loop to process them.
LOG = Logger.new(STDOUT)
def setup_signals(signals)
Thread.main[:pending_signals] = []
signals.each { |signal|
trap signal do
Thread.main[:pending_signals] << signal
end
}
end
def handle_signals()
while signal = Thread.main[:pending_signals].shift
LOG.info "Signal #{signal} received"
end
end
setup_signals([:HUP, :USR1])
while true
sleep 1
handle_signals()
end
Be careful, using a global variable is not thread safe without locking, and locking is forbidden in trap context ! Instead, it use an attribute of the main thread as global variable to be thread-safe.
The main drawback is the pooling loop, which add a small delay between the signal is received and the corresponding code is executed.
This way of doing it is a little bit more complex but remove the pooling latency. It push the received signal to a pipe which is read using select() within the same process.
LOG = Logger.new(STDOUT)
def setup_signals(signals)
self_read, self_write = IO.pipe
signals.each { |signal|
trap signal do
self_write.puts signal
end
}
self_read
end
def handle_signals(self_read)
while readable_io = IO.select([self_read])
signal = readable_io.first[0].gets.strip
LOG.info "Signal #{signal} received"
end
end
self_read = setup_signals([:HUP, :USR1])
handle_signals(self_read)
This trick is not well-known despite it's a very old one, and not specific to Ruby. You can find references on some unix maiing list in the 90's. I Think the credit goes to Daniel J. Bernstein
It's really effective and the self-pipe is thread-safe. But if you don't have a main select loop in your program, it can mess with the architecture.
With Celluloid, you can do it the same way, except there is no (not yet) Celluloid-enabled IO.select(). So the self-pipe trick is not easy to do, unless you spawn another actor just to listen to the pipe.
I came with this code, it's not perfect but it's working. Using an instance variable to queue incoming signals is safe because it's restricted to the actor's thread.
require 'celluloid/current'
class MyActor
include Celluloid
include Celluloid::Internals::Logger
def setup_signals(signals)
@pending_signals = []
signals.each { |signal|
trap signal do
@pending_signals << signal
end
}
every(1) {
while signal = @pending_signals.shift
async.handle_signal(signal)
end
}
every(2) { info "Tick" } # This show the Actor is not blocked
end
def handle_signal(signal)
info "Signal #{signal} received"
end
end
MyActor.new.setup_signals([:HUP, :USR1])
sleep
There is a special trick for EventMachine (found on the bug tracker). The idea is to postpone the signal processing in the next iteration of the reactor loop to escape the trap context.
require 'eventmachine'
LOG = Logger.new(STDOUT)
def setup_signals(signals)
signals.each { |signal|
trap signal do
EM.add_timer(0) {
handle_signal(signal)
}
end
}
end
def handle_signal(signal)
LOG.info "Signal #{signal} received"
end
EM.run {
setup_signals([:HUP, :USR1])
EM::PeriodicTimer.new(2) {
LOG.info "Tick" # This show the main loop is not blocked
}
}
I hope this will be useful !
ruby core dev says spawning a thread inside the trap is deadlockable and should never be done.
https://bugs.ruby-lang.org/issues/7917#note-5