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@raysan5
raysan5 / raylib_vs_sdl.md
Last active November 14, 2024 18:25
raylib vs SDL - A libraries comparison

raylib_vs_sdl

In the last years I've been asked multiple times about the comparison between raylib and SDL libraries. Unfortunately, my experience with SDL was quite limited so I couldn't provide a good comparison. In the last two years I've learned about SDL and used it to teach at University so I feel that now I can provide a good comparison between both.

Hope it helps future users to better understand this two libraries internals and functionality.

Table of Content

1.17.1 Client-Side Fabric Modlist

  • Ambient indicates the mod adds audio ambience.
  • Optimization simply optimizes the game so it runs better. Just throw all of these mods into the mod folder without thinking about it
  • Visual means that it's purely a visual change, usually some form of tweak.
  • Tweak without the Visual tag means that it modifies existing behavior/functionality. Feature means it adds new functionality/other.
  • OF-Alt means that it's an Optifine Alternate

APIs & Dependencies

@programminghoch10
programminghoch10 / snapchat_data_extractor.sh
Last active November 4, 2024 12:26
Snapchat Data Extractor
#!/bin/bash
if [[ $(id -u) -ne 0 ]]; then
echo "This script must be run as root"
exit 1
fi
if [ -z $(pm list packages | grep com.snapchat.android) ]; then
echo "Snapchat not found"
exit 1
fi
@gullyn
gullyn / flappy.html
Last active May 4, 2024 15:35
Flappy bird in 205 bytes (improved!)
<body onload=z=c.getContext`2d`,setInterval(`c.width=W=150,Y<W&&P<Y&Y<P+E|9<p?z.fillText(S++${Y=`,9,9|z.fillRect(p`}*0,Y-=--M${Y+Y},P+E,9,W),P))):p=M=Y=S=6,p=p-6||(P=S%E,W)`,E=49) onclick=M=9><canvas id=c>
function randomSequenceOfUnique(intermediateOffset: number, seedBase = 1) {
// from https://preshing.com/20121224/how-to-generate-a-sequence-of-unique-random-integers/
let index = permuteQPR(permuteQPR(seedBase) + 0x682f01);
function permuteQPR(x: number) {
const prime = 16777199;
const halfPrime = 8388599;
if (x >= prime) return x; // The 17 integers out of range are mapped to themselves.
// squaring can cause exceeding 2^53
@blizzrdof77
blizzrdof77 / new_env_var.sh
Created September 15, 2020 23:03
Create new environment variable & print assignment statement to your shell's '.rc' file
# -----------------------------------------
# Create new environment variable & print assignment statement to your shell's '.rc' file
#
# @1 = variable new
# @2 = variable definition
# @requires: '~/.zshrc' or '~/.bashrc'
# -----------------------------------------
function new_env_var {
local detected_shell="$(ps -o comm= -p $$)"
local rcfile=$(echo "${HOME}/.${detected_shell//-/}rc")
@LambdAurora
LambdAurora / optifine_alternatives_fabric.md
Last active October 1, 2024 15:12
Recommended OptiFine alternatives on Fabric

The list is moving out!

If you share this list, please use this link instead: https://lambdaurora.dev/optifine_alternatives

It may still be only a redirection link, but it will have a better web display of the list soon. And the list being on GitHub/GitHub pages improves load times.

The gist version of this list will stop being updated.

Why?

@raysan5
raysan5 / custom_game_engines_small_study.md
Last active October 24, 2024 16:16
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d

@hyjk2000
hyjk2000 / .alacritty.yml
Created February 12, 2020 08:48
Alacritty with Tmux Setup
# Configuration for Alacritty, the GPU enhanced terminal emulator.
# Any items in the `env` entry below will be added as
# environment variables. Some entries may override variables
# set by alacritty itself.
#env:
# TERM variable
#
# This value is used to set the `$TERM` environment variable for
# each instance of Alacritty. If it is not present, alacritty will
@jimmychu0807
jimmychu0807 / string-conversion.rs
Created November 21, 2019 10:20
Conversion between String, str, Vec<u8>, Vec<char> in Rust
use std::str;
fn main() {
// -- FROM: vec of chars --
let src1: Vec<char> = vec!['j','{','"','i','m','m','y','"','}'];
// to String
let string1: String = src1.iter().collect::<String>();
// to str
let str1: &str = &src1.iter().collect::<String>();
// to vec of byte