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// Excerpt | |
{ "keys": ["tab"], "command": "sane_reindent", "context": | |
[ | |
{ "key": "setting.auto_indent", "operator": "equal", "operand": true }, | |
{ "key": "selection_empty", "operator": "equal", "operand": true, "match_all": true }, | |
{ "key": "preceding_text", "operator": "regex_match", "operand": "^$", "match_all": true }, | |
{ "key": "following_text", "operator": "regex_match", "operand": "^$", "match_all": true } | |
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} |
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Green* | |
Yellow | |
Red |
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Platform Collisions | |
## So, suppose we have a platformer character with one-way platforms, cancelable wall slides | |
On A Platform | |
## To jump, set the vertical velocity to JUMP_STAR | |
jump -> Going Up | |
walk off edge -> Falling | |
Airborne | |
collide with wall? -> Wallslide | |
Going Up | |
reach apex? -> Falling |
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## So, suppose we have a platformer character with one-way platforms, cancelable wall slides | |
Platform Collisions | |
On A Platform | |
## To jump, set the vertical velocity to JUMP_START | |
jump -> Going Up | |
walk off edge -> Falling | |
Airborne | |
collide with wall? -> Wallslide | |
Going Up |