Created
November 6, 2011 18:08
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Ported from Wibit.net objective-c implementation
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@_MT = Array.new | |
@_index = 0 | |
@maskUnity = 0xffffffff # 32 bits | |
@maskHighestBit = 0x80000000 # Most significant bit; | |
@maskLowerBits = 0x7fffffff # Last 32 bits | |
def initializeGenerator seed | |
# Set first array value to be the seed | |
@_MT[0] = seed | |
1.upto(623) do |i| | |
@_MT[i] = @maskUnity & (1812433253 * (@_MT[i - 1] ^ (@_MT[i - 1] >> 30)) + i); | |
end | |
end | |
def generateNumbers | |
counter = 1 | |
0.upto(@_MT.size - 2) do |i| | |
pieceOfClay = (@maskHighestBit & @_MT[i]) + (@maskLowerBits & (@_MT[i + 1] % 624)) | |
tempIndex = (i + 397) % 624 | |
@_MT[i] = @_MT[tempIndex] ^ (pieceOfClay >> 1) | |
if pieceOfClay % 2 != 0 | |
@_MT[i] = @_MT[i] ^ (0x9908b0df) | |
end | |
end | |
end | |
def extractNumber | |
unless @_index != 0 | |
generateNumbers | |
end | |
tinyDancer = @_MT[@_index] | |
# 11 steps to the right | |
tinyDancer = tinyDancer ^ (tinyDancer >> 11) | |
# 7 to the left and JUMP 2x | |
tinyDancer = tinyDancer ^ ((tinyDancer << 7) & (0x9d2c5680)) | |
# and then back to the right, and 18 bits, with a hand on the hip | |
tinyDancer = tinyDancer ^ ((tinyDancer << 15) & (0xefc60000)) | |
tinyDancer = tinyDancer ^ (tinyDancer >> 18) | |
# and then repeat | |
@_index = (@_index + 1) % 624 | |
return tinyDancer | |
end | |
initializeGenerator (Time.now.to_i * 1000).to_i | |
puts "Your random number is #{extractNumber}\n" |
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