Created
March 25, 2021 11:09
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electron crash v2
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="UTF-8"> | |
<title>Hello World!</title> | |
<link rel="stylesheet" type="text/css" href="./styles.css"> | |
</head> | |
<body> | |
<h1>Hello World!</h1> | |
<!-- All of the Node.js APIs are available in this renderer process. --> | |
We are using Node.js <script>document.write(process.versions.node)</script>, | |
Chromium <script>document.write(process.versions.chrome)</script>, | |
and Electron <script>document.write(process.versions.electron)</script>. | |
<button id="test">Go</button> | |
<script> | |
// You can also require other files to run in this process | |
require('./renderer.js') | |
</script> | |
</body> | |
</html> |
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// Modules to control application life and create native browser window | |
const {app, BrowserWindow} = require('electron') | |
function createWindow () { | |
// Create the browser window. | |
const mainWindow = new BrowserWindow({ | |
width: 800, | |
height: 600, | |
webPreferences: { | |
worldSafeExecuteJavaScript: false, | |
contextIsolation: false, | |
nodeIntegration: true | |
} | |
}) | |
// and load the index.html of the app. | |
mainWindow.loadFile('index.html') | |
// Open the DevTools. | |
// mainWindow.webContents.openDevTools() | |
} | |
// This method will be called when Electron has finished | |
// initialization and is ready to create browser windows. | |
// Some APIs can only be used after this event occurs. | |
app.whenReady().then(createWindow) | |
// Quit when all windows are closed, except on macOS. There, it's common | |
// for applications and their menu bar to stay active until the user quits | |
// explicitly with Cmd + Q. | |
app.on('window-all-closed', function () { | |
if (process.platform !== 'darwin') { | |
app.quit() | |
} | |
}) | |
app.on('activate', function () { | |
// On OS X it's common to re-create a window in the app when the | |
// dock icon is clicked and there are no other windows open. | |
if (BrowserWindow.getAllWindows().length === 0) { | |
createWindow() | |
} | |
}) | |
// In this file you can include the rest of your app's specific main process | |
// code. You can also put them in separate files and require them here. |
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// Empty |
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const base64 = require('js-base64') | |
async function go() { | |
// This URL works fine: | |
// const url = "https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/ArrayBuffer/byteLength" | |
// This URL causes seg fault (~2mb) | |
const url = "https://media4.giphy.com/media/gd09Y2Ptu7gsiPVUrv/giphy.gif" | |
const button = document.getElementById('test') | |
const buffer = await (await fetch(url)).arrayBuffer() | |
button.textContent += (" Buffer length " + buffer.byteLength) | |
const encoded = base64.Base64.fromUint8Array(buffer); | |
// Correct: const res = base64.Base64.decode(encoded); | |
try { | |
const res = btoa(encoded) // crash! | |
button.textContent += " Success! " + res.substr(0, 50) | |
} catch (e) { | |
button.textContent += " Error: " + e | |
} | |
} | |
document.getElementById('test').addEventListener('click', go); |
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/* Empty */ |
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