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""" | |
To use, paste this code into the script window in Maya. Make sure to paste it into a Python panel. | |
You can then mark the entire script with ctrl+a, and middle-mouse drag it onto a shelf to create a shortcut button. | |
Script works with multiple selections. Simply select all the objects that you want to transfer the objects transform to their | |
offset matrices on, and then run the script. | |
@author Frederik N. S. Larsen | |
""" | |
from maya.api.OpenMaya import MEulerRotation, MMatrix |
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using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.UIElements; | |
using UnityEngine.EventSystems; | |
using UnityEngine.Rendering; | |
namespace Katas.Experimental | |
{ | |
public class WorldSpaceUIDocument : MonoBehaviour, IPointerMoveHandler, IPointerUpHandler, IPointerDownHandler, | |
ISubmitHandler, ICancelHandler, IMoveHandler, IScrollHandler, ISelectHandler, IDeselectHandler, IDragHandler |
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// JS array equivalents to C# LINQ methods - by Dan B. | |
// First: This version using older JavaScript notation for universal browser support (scroll down for ES6 version): | |
// Here's a simple array of "person" objects | |
var people = [ | |
{ name: "John", age: 20 }, | |
{ name: "Mary", age: 35 }, | |
{ name: "Arthur", age: 78 }, | |
{ name: "Mike", age: 27 }, |