- IN_FIRE
- CAMPFIRE
- ON_FIRE
- LAVA
- HOT_FLOOR
- DROWN
- CACTUS
- FALL
- ENDER_PEARL
- FLY_INTO_WALL
- SWEET_BERRY_BUSH
- FREEZE
- STALAGMITE: counts when landing on it
- EXPLOSION
- MAGIC: potions
- PLAYER_ATTACK
- SPEAR
- ARROW
- TRIDENT
- GENERIC_KILL
- MACE_SMASH
- PLAYER_EXPLOSION
- LIGHTNING_BOLT: hc has no lightning, would be relevant for scripting
- FIREWORKS: relevant for scripting
- IN_WALL
- CRAMMING
- STARVE: hc doesnt implement hunger (and uses the space for currency so idk)
- FELL_OUT_OF_WORLD: this resets you immediately, would be relevant for scripting
- GENERIC
- WITHER
- DRY_OUT
- WIND_CHARGE: breeze, i think
- FIREBALL: relevant for scripting
- UNATTRIBUTED_FIREBALL: relevant for scripting
- MOB_PROJECTILE
- SPIT
- INDIRECT_MAGIC
- THORNS
- SONIC_BOOM
- BAD_RESPAWN_POINT
- OUTSIDE_BORDER
- DRAGON_BREATH
- MOB_ATTACK
- STING
- MOB_ATTACK_NO_AGGRO
- WITHER_SKULL
- THROWN: no idea
- FALLING_BLOCK: hc doesnt implement falling blocks, relevant for scripting
- FALLING_ANVIL: hc doesnt implement falling blocks, relevant for scripting
- FALLING_STALACTITE: hc doesnt implement falling blocks, relevant for scripting
