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@mworzala
Created November 2, 2025 22:40
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Damage Types

Parkour Relevant

  • IN_FIRE
  • CAMPFIRE
  • ON_FIRE
  • LAVA
  • HOT_FLOOR
  • DROWN
  • CACTUS
  • FALL
  • ENDER_PEARL
  • FLY_INTO_WALL
  • SWEET_BERRY_BUSH
  • FREEZE
  • STALAGMITE: counts when landing on it
  • EXPLOSION

Pvp Irrelevant

  • MAGIC: potions
  • PLAYER_ATTACK
  • SPEAR
  • ARROW
  • TRIDENT
  • GENERIC_KILL
  • MACE_SMASH
  • PLAYER_EXPLOSION

Other Irrelevant

  • LIGHTNING_BOLT: hc has no lightning, would be relevant for scripting
  • FIREWORKS: relevant for scripting
  • IN_WALL
  • CRAMMING
  • STARVE: hc doesnt implement hunger (and uses the space for currency so idk)
  • FELL_OUT_OF_WORLD: this resets you immediately, would be relevant for scripting
  • GENERIC
  • WITHER
  • DRY_OUT
  • WIND_CHARGE: breeze, i think
  • FIREBALL: relevant for scripting
  • UNATTRIBUTED_FIREBALL: relevant for scripting
  • MOB_PROJECTILE
  • SPIT
  • INDIRECT_MAGIC
  • THORNS
  • SONIC_BOOM
  • BAD_RESPAWN_POINT
  • OUTSIDE_BORDER
  • DRAGON_BREATH
  • MOB_ATTACK
  • STING
  • MOB_ATTACK_NO_AGGRO
  • WITHER_SKULL
  • THROWN: no idea
  • FALLING_BLOCK: hc doesnt implement falling blocks, relevant for scripting
  • FALLING_ANVIL: hc doesnt implement falling blocks, relevant for scripting
  • FALLING_STALACTITE: hc doesnt implement falling blocks, relevant for scripting
@sethhargis28
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damage-thats-a-lot-of-damage

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