Certain values relevant to GB Studio development! Updated to reflect GB Studio version 4.x.
Information compiled by 2BitCrook.
-
8 x 8
The size of a background tile. -
8 x 16
The size of a sprite tile. -
16 x 16
Two sprite tiles, a metasprite. -
80 x 64
Eight sprite tiles combined, the largest connected metasprite one can create. -
160 x 144
The base resolution for the GB and smallest size for a scene. -
512 x 2040
Maximum size for a tall, narrow scene. -
2040 x 512
Maximum size for a wide, short scene. -
1016 x 1016
Maximum size for a square scene. -
1016 x 1024
Maximum size for a squarish scene.
-
DMG (GBC)
-
52 (116)
Max Background Tiles used as text characters before getting overwritten. -
128 (256)
Max Background Tiles in a scene to be able to have 96 sprite tiles available. -
192 (384)
Max Background Tiles in a scene and still be able to use dialog/text. 64 sprite tiles available. -
256 (512)
Max Background Tiles in a scene that isn't logo mode. 64 sprite tiles available. -
360 (360)
Amount of tiles that make up a 160x144 resolution. All tiles can be unique in logo mode. 12 sprite tiles available. -
10
Max Sprite Tiles per row (scanline). -
40
Max Sprite Tiles on screen at once. -
96
Max Sprite Tiles in a scene total.
4
Colours per GBC palette.- All
4
are used for Backgrounds Tiles (including text and UI). - Only
3
are used for Sprite Tiles.
- All
16
GBC palettes total8
used for Background Tiles, with the 8th palette used for text and UI.8
used for Sprite Tiles.
#071821
Darkest tone for sprites and backgrounds.#306850
Mid dark tone for backgrounds only.#86c06c
Mid light tone for sprites and backgrounds.#e0f8cf
Lightest tone for sprites and backgrounds#65ff00
Transparency for sprites.#ff00ff
Transparency for variable width font glyphs.
768
Total variables, global and local.
-
+32767
Max variable value. -
-32768
Min variable value. -
0
is treated as false. -
Any other values is treated as true.
5
Unique projectiles per scene.10
Active actors can be on screen at once.20
Active actors in a large scene.