Created
June 3, 2017 01:58
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分支限界法最短单源路径
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#include <iostream> | |
#include <queue> | |
#include <vector> | |
using namespace std; | |
struct Node { | |
int number; | |
int distance; | |
}; | |
bool operator<(Node a, Node b) | |
{ | |
if (a.distance > b.distance) | |
return true; | |
else | |
return false; | |
} | |
struct Edge { | |
int dst; | |
int distance; | |
}; | |
struct Point { | |
int number; | |
Edge *edges; | |
int nEdges; | |
}; | |
int *min_path; | |
int main() | |
{ | |
int N = 10; | |
int graph[N+1][N+1]; | |
min_path = new int[N+1]; | |
Point *points = new Point[N + 1]; | |
for (int i = 1; i <= 10; i++) | |
for (int j = 1; j <= 10; j++) | |
cin >> graph[i][j]; | |
for (int i = 1; i <= 10; i++) { | |
points[i].number = i; | |
int count = 0; | |
for (int j = 1; j <= 10; j++) { | |
if (graph[i][j] > 0) | |
count++; | |
} | |
points[i].edges = new Edge[count]; | |
points[i].nEdges = count; | |
count = 0; | |
for (int j = 1; j <= 10; j++) { | |
if(graph[i][j] > 0) { | |
points[i].edges[count].dst = j; | |
points[i].edges[count].distance = graph[i][j]; | |
count++; | |
} | |
} | |
} | |
priority_queue<Node> queue; | |
min_path[1] = 0; | |
for (int i = 2; i <= 10; i++) | |
min_path[i] = 9999; | |
Node flag_node; | |
flag_node.number = points[1].number; | |
flag_node.distance = 0; | |
queue.push(flag_node); | |
while(!queue.empty()) | |
{ | |
flag_node = queue.top(); | |
queue.pop(); | |
Node *createNode; | |
for (int i = 0; i < points[flag_node.number].nEdges; i++) { | |
createNode = new Node; | |
createNode->number = points[flag_node.number].edges[i].dst; | |
createNode->distance = flag_node.distance + points[flag_node.number].edges[i].distance; | |
if(createNode->distance < min_path[createNode->number]) { | |
min_path[createNode->number] = createNode->distance; | |
queue.push(*createNode); | |
} | |
} | |
} | |
for (int i = 1; i <= 10; i++) { | |
cout << "The min distance to " | |
<< i | |
<< " is " | |
<< min_path[i] | |
<< endl; | |
} | |
return 0; | |
} |
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