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@myokoym
Created January 10, 2020 17:44
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novel game sample for Love2D
module("GameText", package.seeall)
require "libs.object"
local utf8 = require("utf8")
new = function()
local obj = {}
local x = 0
local y = room_height
local line_margin = 2
local line_width = 5
local text_margin = 15
local text_x = x + text_margin
local text_y = y + text_margin
local text = {
"五つ六つ",
"茶の子にならぶ",
"囲炉裏哉",
}
local lines = {"", "", ""}
local current_line = 1
local t = 0
local speed = 0.3
local finish = false
obj.update = function(self, dt)
if finish then
return
end
t = t + dt
if t >= speed then
t = t - speed
if lines[current_line] == text[current_line] then
current_line = current_line + 1
end
if text[current_line] == nil then
finish = true
return
end
local offset = utf8.offset(text[current_line], utf8.len(lines[current_line]) + 2)
lines[current_line] = string.sub(text[current_line], 1, offset - 1)
end
end
obj.draw = function()
love.graphics.setColor(1, 1, 1)
love.graphics.rectangle(
"fill",
x + line_margin,
y + line_margin,
room_width - line_margin*2,
wdw_h - room_height - line_margin*2,
10, 10)
love.graphics.setColor(0, 0, 0)
love.graphics.rectangle(
"fill",
x + line_width,
y + line_width,
room_width - line_width*2,
wdw_h - room_height - line_width*2,
10, 10)
love.graphics.setColor(1, 1, 1)
love.graphics.setFont(font_s)
for i, line in ipairs(lines) do
love.graphics.printf(
lines[i],
text_x + text_margin,
text_y + font_s_size*(i-1) + text_margin*i,
room_width - text_margin*2, "left")
end
if finish then
obj.draw_next_mark()
end
end
obj.draw_next_mark = function()
local base_x = room_width - 30
local base_y = wdw_h - 30
local size = 8
love.graphics.polygon(
"fill",
base_x, base_y,
base_x + size*2, base_y,
base_x + size, base_y + size)
end
return obj
end
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