Rules for inclusion in list:
- Must be made as a mod for an official Fallout game
- More if I think of more.
- Fallout (Original)
- Fallout: Vault 13
- Discord https://discord.gg/wbpfsQfC
Rules for inclusion in list:
<script lang="ts" context="module"> | |
import { writable } from "svelte/store"; | |
export type ObjectValues<T> = T[keyof T]; | |
export const Digit = { | |
Thumb: "Thumb", | |
Fore: "Fore", | |
Index: "Index", | |
Ring: "Ring", |
function pair(a, b) { | |
return function (selector) { | |
if (selector) { | |
return a; | |
} | |
return b; | |
} | |
} | |
function first(p) { |
function showPath() { | |
path=$(dirname `pwd`); | |
wd=$(basename `pwd`); | |
homedir=$(echo ~); | |
escaped=$(printf '%q' $homedir); | |
out=$(echo $path|sed -e 's%^'${escaped}'%~%'); | |
echo -n $out; | |
echo -n "/"; | |
tput setaf 2; | |
tput bold; |
[atom] (https://atom.io/) NetBeans
(install the jslint plugin) NotePad++
github client tortoisegit and git for windows
install the sdk:
npm install -g nwjs
PHP Warning: Unknown: open_basedir restriction in effect. File(/home/<domain1>/httpdocs/abyssguard/abyssguard.php) is not within the allowed path(s): (/home/<domain2>/:/tmp/:/home/<domain1>/httpdocs/abyssguard/) in Unknown on line 0 |
 | |
This was caused by a product having a title with HTML in it, specifically the <title> tag, | |
here is the offending snippet: | |
```xml | |
<item> | |
<title>Edward 1</g:quantity> | |
<g:availability>in stock</g:availability> | |
<g:brand>Safari Limited</g:brand> |
<?php defined( "_VALID_MOS" ) or die( "Direct Access to this location is not allowed." ); | |
header('X-UA-Compatible: IE=Edge'); | |
// This will turn on the StarField corner icon. | |
$STN_tpl['StarField'] = false; | |
// You can cut'n'paste the codes here. | |
$STN_tpl['StarField_CNP'] = <<<CNP | |
<span id="siteseal"><script src="https://seal.starfieldtech.com/getSeal?sealID=iT8sV1o2aQOjr8mf0UigKGyrj239Vt6uYlnCAsabbmc3jv7veAzwcix6LXM" type="text/javascript"></script></span> |
Graphics3D 800, 600 | |
SetBuffer BackBuffer() | |
Global camera = CreateCamera() | |
Global cube = CreateCube() | |
Global light = CreateLight() | |
Global texture = CreateTexture(64, 64) | |
RotateEntity light, 90, 0, 0 |