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makeClassyを使って複数のオブジェクトで共通する函数をまとめる
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{-# LANGUAGE TemplateHaskell, FlexibleContexts, FlexibleInstances, UndecidableInstances, OverlappingInstances #-} | |
import Control.Lens | |
import Control.Monad.State | |
-- 基本となるオブジェクト | |
data Obj = Obj { | |
_pos :: Int | |
} deriving (Show) | |
-- Obj型のオブジェクトをもつ抽象的なクラスHasObjを作る | |
makeClassy ''Obj | |
data Ball = Ball { | |
_objBall :: Obj, | |
_r :: Int | |
} deriving (Show) | |
makeLenses ''Ball | |
-- BallはObj型のobjBallをもつのでHasObjのインスタンスになる | |
instance HasObj Ball where | |
obj = objBall | |
data Bar = Bar { | |
_objBar :: Obj, | |
_width :: Int | |
} deriving (Show) | |
makeLenses ''Bar | |
instance HasObj Bar where | |
obj = objBar | |
-- HasObjのインスタンスになったオブジェクトならなんでもこの函数で操作できる | |
updatePos :: (HasObj c) => c -> c | |
updatePos = (obj . pos) %~ (+2) | |
-- 各オブジェクトごとのメソッドを用意 | |
class Display c where | |
draw :: c -> IO () | |
update :: State c () | |
-- メソッドの実装(HasObj型で全て共通化されている) | |
instance (HasObj c) => Display c where | |
draw c = putStrLn $ "drawing an object:" ++ (show $ c ^. obj ^. pos) | |
update = do | |
(obj . pos) %= (+3) | |
instance Display Ball where | |
draw c = putStrLn $ "drawing a ball:" ++ (show $ c ^. pos) ++ " r:" ++ (show $ c ^. r) | |
update = do | |
(obj . pos) %= (+3) | |
main :: IO () | |
main = do | |
let a = Obj 10 | |
print $ updatePos a | |
-- output: Obj {_pos = 12} | |
let b = Ball (Obj 10) 5 | |
print $ updatePos b | |
-- output: Ball {_objBall = Obj {_pos = 12}, _r = 5} | |
let c = Bar (Obj 10) 100 | |
print $ updatePos c | |
-- output: Bar {_objBar = Obj {_pos = 12}, _width = 100} | |
let d = Bar (Obj 10) 70 | |
draw $ execState update d | |
-- output: drawing an object:13 | |
let e = Ball (Obj 10) 7 | |
draw $ execState update e | |
-- output: drawing a ball:13 r:7 |
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