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Conway's Game of Life
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| import FreeGame | |
| import qualified Data.IntMap as IM | |
| import Control.Monad.State.Strict | |
| import Control.Arrow | |
| data Cells a = Cells (IM.IntMap a) (Int,Int) | |
| instance Functor Cells where | |
| fmap f (Cells m k) = Cells (fmap f m) k | |
| type Board = Cells Bool | |
| gridW :: Int | |
| gridW = 40 | |
| rule :: Int -> Bool -> Bool | |
| rule n False | |
| | n == 3 = True | |
| | otherwise = False | |
| rule n True | |
| | 2 <= n && n <= 3 = True | |
| | otherwise = False | |
| def :: Int -> Int -> Board | |
| def w h = | |
| Cells | |
| (IM.fromList [(x*w+y,False)|x<-[0..w-1], y<-[0..h-1]]) | |
| (w,h) | |
| -- Cellはトーラスとして考える | |
| (!?) :: Cells a -> (Int,Int) -> Maybe a | |
| Cells m (w,h) !? (x,y) = case IM.member n m of | |
| True -> Just $ m IM.! n | |
| False -> Nothing | |
| where | |
| (x',y') = (x `mod` w, y `mod` h) | |
| n = x'*w+y' | |
| paintGrid :: Game () | |
| paintGrid = do | |
| let c = Color 1 1 1 0.4 | |
| forM_ [0..640 `div` gridW] $ \i -> do | |
| thickness 2.0 $ color c $ line $ | |
| [V2 (fromIntegral $ i*gridW) 0 | |
| ,V2 (fromIntegral $ i*gridW) 480] | |
| forM_ [0..480 `div` gridW] $ \i -> do | |
| thickness 2.0 $ color c $ line $ | |
| [V2 0 (fromIntegral $ i*gridW) | |
| ,V2 640 (fromIntegral $ i*gridW)] | |
| paintBoard :: Board -> Game () | |
| paintBoard b@(Cells _ (w,h)) = mapM_ go [(b !? (x,y), (x,y))|x<-[0..w-1], y<-[0..h-1]] | |
| where | |
| go :: (Maybe Bool, (Int,Int)) -> Game () | |
| go (Just True, (bx,by)) = do | |
| color white $ polygon $ fmap (fmap (fromIntegral . (gridW*))) $ [V2 bx by, V2 (bx+1) by, V2 (bx+1) (by+1), V2 bx (by+1)] | |
| go (Just False, _) = return () | |
| go (Nothing, _) = error "out of range:Board" | |
| updateBoard :: Board -> Board | |
| updateBoard b@(Cells m s@(w,_)) = Cells (IM.mapWithKey (\n -> go (divMod n w)) m) s | |
| where | |
| go :: (Int,Int) -> Bool -> Bool | |
| go (x,y) k = flip rule k $ length $ filter (== Just True) $ fmap (b!?) $ | |
| [(x-1,y-1), (x,y-1), (x+1,y-1), | |
| (x-1,y ), (x+1,y ), | |
| (x-1,y+1), (x,y+1), (x+1,y+1)] | |
| mouseOver :: (Int,Int) -> Game () | |
| mouseOver (bx,by) = let c = Color 1 1 1 0.4 in | |
| color c $ polygon $ fmap (fmap (fromIntegral . (gridW*))) $ [V2 bx by, V2 (bx+1) by, V2 (bx+1) (by+1), V2 bx (by+1)] | |
| main = do | |
| runGameDefault $ do | |
| setTitle "Conway's Game of Life" | |
| clearColor $ Color 0 0 0.2 1 | |
| execStateT mainloop (False, def (640 `div` gridW) (480 `div` gridW)) | |
| return () | |
| where | |
| mainloop :: StateT (Bool,Board) Game () | |
| mainloop = do | |
| (running, b) <- get | |
| lift $ paintBoard $ b | |
| lift $ paintGrid | |
| tick | |
| lift mouseUpL >>= toggleByMouse | |
| fmap (flip div gridW . floor) `fmap` lift mousePosition | |
| >>= \(V2 x y) -> lift $ mouseOver (x,y) | |
| when running $ do | |
| modify $ second $ updateBoard | |
| (keyDown $ charToKey 'Z') >>= \m -> do | |
| when m $ modify $ first $ const True | |
| (keyDown $ charToKey 'X') >>= \m -> do | |
| when m $ modify $ first $ const False | |
| (keyDown $ charToKey 'C') >>= \m -> do | |
| when m $ modify $ second $ fmap (const False) | |
| (keyDown $ KeyRight) >>= \m -> do | |
| when m $ do | |
| modify $ second $ updateBoard | |
| modify $ first $ const False | |
| (keyPress $ KeyEscape) >>= \m -> do | |
| unless m $ mainloop | |
| toggleByMouse :: Bool -> StateT (Bool, Board) Game () | |
| toggleByMouse False = return () | |
| toggleByMouse True = do | |
| V2 x y <- fmap floor `fmap` lift mousePosition | |
| modify $ second $ toggle (x `div` gridW, y `div` gridW) | |
| where | |
| toggle :: (Int,Int) -> Board -> Board | |
| toggle (x,y) (Cells m s@(w,_)) = | |
| Cells (IM.adjust go (x*w+y) m) s | |
| go True = False | |
| go False = True |
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