Last active
September 10, 2015 13:19
-
-
Save mzsima/12c1545f5c55184de6ea to your computer and use it in GitHub Desktop.
I got a MarioMaker!
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// | |
// ViewController.swift | |
// GetFlag | |
// | |
// Created by MizushimaYusuke on 9/10/15. | |
// Copyright (c) 2015 MizushimaYusuke. All rights reserved. | |
// | |
import UIKit | |
import SceneKit | |
class ViewController: UIViewController { | |
weak var sceneView : SCNView? | |
override func viewDidLoad() { | |
super.viewDidLoad() | |
setupScene() | |
createBlocks() | |
createFlag() | |
createMushroom() | |
createCamera() | |
} | |
func setupScene() { | |
let sv = SCNView(frame: view.bounds) | |
sv.scene = SCNScene() | |
sv.backgroundColor = UIColor(hue: 0.5, saturation: 0.2, brightness: 1, alpha: 1) | |
sv.autoenablesDefaultLighting = true | |
sv.allowsCameraControl = true | |
view.addSubview(sv) | |
sceneView = sv | |
} | |
func createBlocks() { | |
let b = SCNBox(width: 0.98, height: 0.98, length: 0.98, chamferRadius: 0.1) | |
b.firstMaterial?.diffuse.contents = UIColor(hue:0.12, saturation: 1, brightness: 0.6, alpha: 1) | |
for i in 0...10 { | |
let bk = SCNNode(geometry: b) | |
bk.position = SCNVector3(x: Float(i) - 5, y: -3, z: 0) | |
self.sceneView?.scene?.rootNode.addChildNode(bk) | |
} | |
} | |
func createFlag() { | |
let pole = SCNCylinder(radius: 0.08, height: 5) | |
pole.firstMaterial?.diffuse.contents = UIColor(white: 0.99, alpha: 1) | |
let poleNode = SCNNode(geometry: pole) | |
poleNode.position = SCNVector3(x: 5, y: 0, z: 0); | |
self.sceneView?.scene?.rootNode.addChildNode(poleNode) | |
let flagBlack = SCNBox(width: 2, height: 0.8, length: 0.01, chamferRadius: 0) | |
flagBlack.firstMaterial?.diffuse.contents = UIColor.blackColor() | |
let blackNode = SCNNode(geometry: flagBlack) | |
blackNode.name = "black flag" | |
blackNode.position = SCNVector3(x: -1, y: 2, z: 0.01) | |
poleNode.addChildNode(blackNode) | |
let textForFlagBlack = SCNText(string: "on Sale", extrusionDepth: 0.01) | |
textForFlagBlack.firstMaterial?.diffuse.contents = UIColor.whiteColor() | |
textForFlagBlack.font = UIFont.systemFontOfSize(0.4) | |
let tnb = SCNNode(geometry: textForFlagBlack) | |
tnb.position = SCNVector3(x: -0.8, y: -0.11, z: 0) | |
blackNode.addChildNode(tnb) | |
} | |
func createMushroom() { | |
let player = SCNNode() | |
player.name = "player" | |
let head = SCNCylinder(radius: 0.5, height: 0.6) | |
head.firstMaterial?.diffuse.contents = UIColor(hue:0.12, saturation: 1, brightness: 0.6, alpha: 1) | |
let hNode = SCNNode(geometry: head) | |
let body = SCNCylinder(radius: 0.3, height: 0.2) | |
body.firstMaterial?.diffuse.contents = UIColor(hue: 0.12, saturation: 0.1, brightness: 0.6, alpha: 1) | |
let bNode = SCNNode(geometry: body) | |
bNode.position = SCNVector3(x: 0, y: -0.4, z: 0) | |
for i in 0...1 { | |
let foot = SCNBox(width: 0.4, height: 0.25, length: 0.1, chamferRadius: 0.1) | |
foot.firstMaterial?.diffuse.contents = UIColor.blackColor() | |
let fNode = SCNNode(geometry: foot) | |
if i == 0 { | |
fNode.position = SCNVector3(x: 0.3, y: -0.5, z: -0) | |
} | |
else { | |
fNode.position = SCNVector3(x: -0.3, y: -0.5, z: 0.5) | |
} | |
fNode.runAction( | |
SCNAction.repeatActionForever( | |
SCNAction.sequence([ | |
SCNAction.moveByX(0, y: 0, z: i==0 ? 0.5 : -0.5, duration: 0.1), | |
SCNAction.waitForDuration(0.4), | |
SCNAction.moveByX(0, y: 0, z: i==0 ? -0.5 : 0.5, duration: 0.1), | |
SCNAction.waitForDuration(0.4) | |
]))) | |
player.addChildNode(fNode) | |
} | |
player.addChildNode(hNode) | |
player.addChildNode(bNode) | |
player.position = SCNVector3(x: -5, y: -1.9, z: 0) | |
sceneView?.scene?.rootNode.addChildNode(player) | |
} | |
func createCamera() { | |
let camera = SCNNode() | |
camera.camera = SCNCamera() | |
camera.camera?.usesOrthographicProjection = true | |
camera.camera?.orthographicScale = 4 | |
camera.position = SCNVector3(x: 0, y: 0, z: 10) | |
sceneView?.scene?.rootNode.addChildNode(camera) | |
} | |
override func touchesBegan(touches: Set<NSObject>, withEvent event: UIEvent) { | |
let p = self.sceneView?.scene?.rootNode.childNodeWithName("player", recursively: false) | |
p?.runAction(SCNAction.sequence([ | |
SCNAction.moveByX(9.5, y: 0, z: 0, duration: 5.0), | |
SCNAction.runBlock({ s in | |
let bFlag = self.sceneView?.scene?.rootNode.childNodeWithName("black flag", recursively: true) | |
bFlag?.runAction(SCNAction.moveByX(0, y: -5, z: 0, duration: 1)) | |
let red = SCNBox(width: 2, height: 0.8, length: 0.01, chamferRadius: 0) | |
red.firstMaterial?.diffuse.contents = UIColor.redColor() | |
let node = SCNNode(geometry: red) | |
node.position = SCNVector3(x: 4, y: -3, z: -0.01) | |
let text = SCNText(string: "I got it!", extrusionDepth: 0.01) | |
text.firstMaterial?.diffuse.contents = UIColor.whiteColor() | |
text.font = UIFont.systemFontOfSize(0.4) | |
let ln = SCNNode(geometry: text) | |
ln.position = SCNVector3(x: -0.8, y: -0.11, z: 0) | |
node.addChildNode(ln) | |
self.sceneView?.scene?.rootNode.addChildNode(node) | |
node.runAction(SCNAction.moveByX(0, y: 5, z: 0, duration: 1.0)) | |
})])) | |
} | |
} | |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment