Created
August 15, 2015 13:23
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radial ball
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// | |
// ViewController.swift | |
// radialBall | |
// | |
// Created by Mizushima Yusuke on 8/15/15. | |
// Copyright (c) 2015 Yusuke Mizusima. All rights reserved. | |
// | |
import UIKit | |
import SceneKit | |
class ViewController: UIViewController, SCNSceneRendererDelegate { | |
weak var sceneView : SCNView? | |
var radialNode = SCNNode() | |
var ballArr = Array<SCNNode>() | |
override func viewDidLoad() { | |
super.viewDidLoad() | |
setupScene() | |
createGround() | |
createCamera() | |
} | |
func setupScene() { | |
let sv = SCNView(frame: view.bounds) | |
sv.backgroundColor = UIColor(hue: 0.3, saturation: 0.1, brightness: 0.1, alpha: 1) | |
sv.scene = SCNScene() | |
sv.autoenablesDefaultLighting = true | |
sv.allowsCameraControl = true | |
sv.delegate = self | |
view.addSubview(sv) | |
self.sceneView = sv | |
} | |
func createGround() { | |
let ground = SCNBox(width: 15, height: 0.1, length: 15, chamferRadius: 0) | |
ground.firstMaterial?.diffuse.contents = UIColor(hue: 0.6, saturation: 0.5, brightness: 0.7, alpha: 1) | |
let groundNode = SCNNode(geometry: ground) | |
groundNode.position = SCNVector3(x: 0, y: -1, z: 0) | |
groundNode.physicsBody = SCNPhysicsBody.staticBody() | |
groundNode.physicsBody?.restitution = 0.8 | |
groundNode.physicsBody?.categoryBitMask = 1 << 2 | |
groundNode.physicsBody?.collisionBitMask = 1 << 1 | |
sceneView?.scene?.rootNode.addChildNode(groundNode) | |
} | |
func createBall() -> SCNNode { | |
let ball = SCNSphere(radius: 0.2) | |
ball.firstMaterial?.diffuse.contents = UIColor.whiteColor() | |
let ballNode = SCNNode(geometry: ball) | |
return ballNode | |
} | |
func createCamera() { | |
let camera = SCNNode() | |
camera.camera = SCNCamera() | |
camera.position = SCNVector3(x: 0, y: 4, z: 10) | |
camera.rotation = SCNVector4(x: 1, y: 0, z: 0, w: -0.4) | |
sceneView?.scene?.rootNode.addChildNode(camera) | |
} | |
func runRadialAction() { | |
let dw = Float(M_PI) / 5.0 | |
for i in 0...9 { | |
let ball = createBall() | |
ball.name = "\(i)" | |
ball.rotation = SCNVector4(x: 0, y: 1, z: 0, w: Float(i) * dw) | |
ball.physicsBody = SCNPhysicsBody.dynamicBody() | |
ball.physicsBody?.categoryBitMask = 1 << 1 | |
ball.physicsBody?.collisionBitMask = 1 << 2 | |
ball.physicsBody?.restitution = 0.95 | |
sceneView?.scene?.rootNode.addChildNode(ball) | |
let dx = 3 * cos(Float(i) * dw) | |
let dz = 3 * sin(Float(i) * dw) | |
ball.physicsBody?.applyForce(SCNVector3(x: dx, y: 8, z: dz), impulse: true) | |
self.ballArr.append(ball) | |
} | |
} | |
override func touchesBegan(touches: Set<NSObject>, withEvent event: UIEvent) { | |
self.sceneView?.scene?.rootNode.addChildNode(radialNode) | |
runRadialAction() | |
} | |
func renderer(aRenderer: SCNSceneRenderer, updateAtTime time: NSTimeInterval) { | |
self.ballArr.foreach { i in | |
let dot = SCNBox(width: 0.04, height: 0.04, length: 0.04, chamferRadius: 0) | |
dot.firstMaterial?.diffuse.contents = UIColor(hue: CGFloat(i.name!.toInt()!) * 0.1, saturation: 0.4, brightness: 1, alpha: 1) | |
let dotNode = SCNNode(geometry: dot) | |
dotNode.position = i.presentationNode().position | |
self.radialNode.addChildNode(dotNode) | |
if i.position.y < 0 { i.removeFromParentNode() } | |
} | |
} | |
} | |
extension Array { | |
func foreach(doit:T -> Void) { | |
for i in self {doit(i)} | |
} | |
} |
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