Created
September 18, 2015 14:47
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Sprinkler
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// | |
// ViewController.swift | |
// Sprinkler | |
// | |
// Created by MizushimaYusuke on 9/18/15. | |
// Copyright © 2015 MizushimaYusuke. All rights reserved. | |
// | |
import UIKit | |
import SceneKit | |
class ViewController: UIViewController, SCNSceneRendererDelegate, SCNPhysicsContactDelegate { | |
weak var sceneView : SCNView? | |
weak var sprinkler : SCNNode? | |
var play = false | |
override func viewDidLoad() { | |
super.viewDidLoad() | |
setupScene() | |
createGround() | |
createSprinkler() | |
} | |
func setupScene() { | |
let sv = SCNView(frame: view.bounds) | |
sv.scene = SCNScene() | |
sv.scene?.physicsWorld.contactDelegate = self | |
sv.backgroundColor = UIColor(hue: 0.55, saturation: 0.1, brightness: 0.9, alpha: 1) | |
sv.autoenablesDefaultLighting = true | |
sv.allowsCameraControl = true | |
sv.delegate = self | |
view.addSubview(sv) | |
sceneView = sv | |
} | |
func createGround() { | |
let ground = SCNBox(width: 10, height: 0.1, length: 10, chamferRadius: 0.1) | |
ground.firstMaterial?.diffuse.contents = UIColor.lightGrayColor() | |
let groundNode = SCNNode(geometry: ground) | |
groundNode.name = "ground" | |
groundNode.physicsBody = SCNPhysicsBody.staticBody() | |
groundNode.physicsBody?.categoryBitMask = 1 << 1 | |
sceneView?.scene?.rootNode.addChildNode(groundNode) | |
} | |
func createSprinkler() { | |
let sk = SCNNode() | |
let body = SCNSphere(radius: 0.5) | |
body.firstMaterial?.diffuse.contents = UIColor.lightGrayColor() | |
let bodyNode = SCNNode(geometry: body) | |
bodyNode.position = SCNVector3(0, 0.5, 0) | |
sk.addChildNode(bodyNode) | |
let bar = SCNBox(width: 2, height: 0.2, length: 0.2, chamferRadius: 0.1) | |
bar.firstMaterial?.diffuse.contents = UIColor.lightGrayColor() | |
let barNode = SCNNode(geometry: bar) | |
barNode.position = SCNVector3(0, 0.8, 0) | |
sk.addChildNode(barNode) | |
sk.physicsBody = SCNPhysicsBody.dynamicBody() | |
sceneView?.scene?.rootNode.addChildNode(sk) | |
sprinkler = sk | |
} | |
var count = 0 | |
var waterdrop : SCNSphere? | |
func renderer(renderer: SCNSceneRenderer, updateAtTime time: NSTimeInterval) { | |
if !play { return } | |
sprinkler?.physicsBody?.angularVelocity = SCNVector4(0, 1, 0, 1) | |
sprinkler?.physicsBody?.velocity = SCNVector3(0, 0, 0) | |
if waterdrop == nil { | |
waterdrop = SCNSphere(radius: 0.1) | |
waterdrop?.firstMaterial?.diffuse.contents = UIColor(hue: 0.2, saturation: 0.2, brightness: 1, alpha: 1) | |
waterdrop?.firstMaterial?.specular.contents = UIColor.whiteColor() | |
} | |
if count == 0 { | |
let fx : Float = Float(arc4random() % 3) + 1 | |
for i in 0...1 { | |
let wdropNode = SCNNode(geometry: waterdrop) | |
wdropNode.name = "water" | |
var r = -sprinkler!.presentationNode.rotation.w * sprinkler!.presentationNode.rotation.y | |
if i == 0 { r += Float(M_PI) } | |
let x = 1 * cos(r) | |
let z = 1 * sin(r) | |
let p = SCNVector3(x, 1.2, z) | |
wdropNode.position = p | |
wdropNode.physicsBody = SCNPhysicsBody.dynamicBody() | |
wdropNode.physicsBody?.applyForce(SCNVector3(p.x * fx, 3, p.z), impulse: true) | |
wdropNode.physicsBody?.contactTestBitMask = 1 << 1 | |
sceneView?.scene?.rootNode.addChildNode(wdropNode) | |
} | |
} | |
count = (count + 1) % 10; | |
} | |
func physicsWorld(world: SCNPhysicsWorld, didBeginContact contact: SCNPhysicsContact) { | |
var water : SCNNode? | |
if contact.nodeA.name == "ground" && contact.nodeB.name == "water" { | |
water = contact.nodeB | |
} | |
else if contact.nodeB.name == "ground" && contact.nodeA.name == "water" { | |
water = contact.nodeA | |
} | |
if let water = water { | |
water.physicsBody?.type = .Static | |
} | |
} | |
override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) { | |
play = true | |
} | |
override func touchesEnded(touches: Set<UITouch>, withEvent event: UIEvent?) { | |
play = false | |
} | |
} | |
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