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September 1, 2015 13:21
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Shirts button different sides
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// | |
// ViewController.swift | |
// ShirtsButtonDifferentSides | |
// | |
// Created by MizushimaYusuke on 9/1/15. | |
// Copyright (c) 2015 MizushimaYusuke. All rights reserved. | |
// | |
import UIKit | |
import SceneKit | |
class ViewController: UIViewController { | |
weak var sceneView : SCNView? | |
override func viewDidLoad() { | |
super.viewDidLoad() | |
setupScene() | |
createShirts() | |
} | |
func setupScene() { | |
let sv = SCNView(frame: view.bounds) | |
sv.backgroundColor = UIColor.orangeColor() | |
sv.scene = SCNScene() | |
sv.autoenablesDefaultLighting = true | |
sv.allowsCameraControl = true | |
view.addSubview(sv) | |
sceneView = sv | |
} | |
func createShirts() { | |
let leftNum = Int(arc4random() % 32) | |
for i in 0..<32 { | |
let x = Float(i % 4) * 3.0 | |
let y = Float(i / 4) * 3.0 | |
let shirt = createShirtsRightButton(i == leftNum, color: UIColor.greenColor()) | |
shirt.position = SCNVector3(x: x, y: y, z: 0) | |
} | |
} | |
func createShirtsRightButton(isRight:Bool, color:UIColor) -> SCNNode { | |
let shirt = SCNNode() | |
shirt.name = isRight ? "R" : "L" | |
let s : CGFloat = 1 | |
let trapezoid = UIBezierPath() | |
trapezoid.moveToPoint(CGPoint(x: -s * 0.8, y: s)) | |
trapezoid.addLineToPoint(CGPoint(x: s * 0.8, y: s)) | |
trapezoid.addLineToPoint(CGPoint(x: s, y: -s)) | |
trapezoid.addLineToPoint(CGPoint(x: -s, y: -s)) | |
trapezoid.closePath() | |
let body = SCNShape(path: trapezoid, extrusionDepth: s) | |
body.firstMaterial?.diffuse.contents = color | |
let bodyNode = SCNNode(geometry: body) | |
shirt.addChildNode(bodyNode) | |
let arm = SCNBox(width: 1.2, height: 0.5, length: 0.5, chamferRadius: 0.1) | |
arm.firstMaterial?.diffuse.contents = color | |
for i in 0...1 { | |
let armNode = SCNNode(geometry: arm) | |
armNode.name = "arm" | |
armNode.pivot = SCNMatrix4MakeTranslation(i==0 ? 0.5 : -0.5, 0, 0) | |
armNode.position = SCNVector3Make(i==0 ? -0.8 : 0.8, 0.7, 0) | |
armNode.rotation = SCNVector4(x: 0, y: 0, z: 1, w: Float(M_PI) * (i==0 ? 0.3 : -0.3)) | |
shirt.addChildNode(armNode) | |
} | |
let trapezoid2 = UIBezierPath() | |
if isRight { | |
trapezoid2.moveToPoint(CGPoint(x: -s * 0.2, y: s)) | |
trapezoid2.addLineToPoint(CGPoint(x: s * 0.8, y: s)) | |
trapezoid2.addLineToPoint(CGPoint(x: s, y: -s)) | |
trapezoid2.addLineToPoint(CGPoint(x: -s * 0.2, y: -s)) | |
} else { | |
trapezoid2.moveToPoint(CGPoint(x: -s * 0.8, y: s)) | |
trapezoid2.addLineToPoint(CGPoint(x: s * 0.2, y: s)) | |
trapezoid2.addLineToPoint(CGPoint(x: s * 0.2, y: -s)) | |
trapezoid2.addLineToPoint(CGPoint(x: -s, y: -s)) | |
} | |
trapezoid2.closePath() | |
let cloth = SCNShape(path: trapezoid2, extrusionDepth: 0.15) | |
cloth.firstMaterial?.diffuse.contents = color | |
cloth.firstMaterial?.specular.contents = UIColor.yellowColor() | |
cloth.firstMaterial?.shininess = 1 | |
let clothNode = SCNNode(geometry: cloth) | |
clothNode.pivot = SCNMatrix4MakeTranslation(isRight ? Float(s) * 0.9 : -Float(s) * 0.9 , 0, 0) | |
clothNode.position = SCNVector3Make(isRight ? Float(s) * 0.9 : -Float(s) * 0.9, 0, 0.51) | |
shirt.addChildNode(clothNode) | |
for i in 0...4 { | |
let b = SCNBox(width: 0.2, height: 0.2, length: 0.1, chamferRadius: 0.1) | |
b.firstMaterial?.diffuse.contents = UIColor.darkGrayColor() | |
let button = SCNNode(geometry: b) | |
button.position = SCNVector3(x: 0, y: Float(i) * 0.25 - Float(s) * 0.8, z: 0.6) | |
shirt.addChildNode(button) | |
} | |
sceneView?.scene?.rootNode.addChildNode(shirt) | |
return shirt | |
} | |
override func touchesBegan(touches: Set<NSObject>, withEvent event: UIEvent) { | |
if let touch = touches.first as? UITouch { | |
let p = touch.locationInView(self.sceneView) | |
if let hit = self.sceneView?.hitTest(p, options: [SCNHitTestSortResultsKey:true])?.first as? SCNHitTestResult { | |
if hit.node.parentNode!.name == "R" { | |
// clear! | |
hit.node.parentNode!.childNodes | |
.filter {($0 as! SCNNode).name == "arm"} | |
.foreach { (i, e) -> Void in | |
e.runAction(SCNAction.rotateByAngle(CGFloat(M_PI) * (i==0 ? 0.6 : -0.6), aroundAxis: SCNVector3(x: 0, y: 0, z: 1), duration: 0.3))} | |
} | |
} | |
} | |
} | |
} | |
extension Array { | |
func foreach(doit:(Int, T) -> Void) { for (i, e) in enumerate(self) {doit(i, e)} } | |
} | |
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