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August 12, 2015 13:40
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// | |
// ViewController.swift | |
// PullBlock | |
// | |
// Created by MizushimaYusuke on 8/12/15. | |
// Copyright (c) 2015 MizushimaYusuke. All rights reserved. | |
// | |
import UIKit | |
import SceneKit | |
class ViewController: UIViewController, SCNSceneRendererDelegate { | |
weak var sceneView : SCNView? | |
weak var selectedNode : SCNNode? | |
override func viewDidLoad() { | |
super.viewDidLoad() | |
setupScene() | |
createGround() | |
createJumpBlock() | |
createBall() | |
createCamera() | |
} | |
func setupScene() { | |
let sv = SCNView(frame: view.bounds) | |
sv.scene = SCNScene() | |
sv.backgroundColor = UIColor(hue: 0.6, saturation: 0.2, brightness: 1, alpha: 1) | |
sv.autoenablesDefaultLighting = true | |
sv.delegate = self | |
view.addSubview(sv) | |
sceneView = sv | |
} | |
func createGround() { | |
let n = 20 | |
var node = SCNNode() | |
for i in 0...n { | |
let box = SCNBox(width: 1, height: 1, length: 1, chamferRadius: 0.1) | |
box.firstMaterial?.diffuse.contents = UIColor(hue: 0.12, saturation: 1, brightness: 0.6, alpha: 1) | |
let boxNode = SCNNode(geometry: box) | |
boxNode.position = SCNVector3(x: Float(i) - Float(n) / 2.0, y: 0, z: 0) | |
node.addChildNode(boxNode) | |
} | |
node = node.flattenedClone() | |
node.physicsBody = SCNPhysicsBody.staticBody() | |
node.physicsBody?.categoryBitMask = 1 << 1 | |
node.physicsBody?.collisionBitMask = 1 << 1 | |
sceneView?.scene?.rootNode.addChildNode(node) | |
} | |
func createJumpBlock() { | |
let box = SCNBox(width: 1.1, height: 1, length: 1.1, chamferRadius: 0.1) | |
box.firstMaterial?.diffuse.contents = UIColor.whiteColor() | |
let boxNode = SCNNode(geometry: box) | |
boxNode.position = SCNVector3(x: -5, y: 0, z: 0) | |
boxNode.name = "jump block" | |
boxNode.physicsBody = SCNPhysicsBody.dynamicBody() | |
boxNode.physicsBody?.categoryBitMask = 1 << 2 | |
boxNode.physicsBody?.collisionBitMask = 1 << 2 | |
boxNode.physicsBody?.damping = 0.95 | |
boxNode.physicsBody?.angularVelocityFactor = SCNVector3Zero | |
boxNode.physicsBody?.velocityFactor = SCNVector3(x: 0, y: 1, z: 0) | |
sceneView?.scene?.rootNode.addChildNode(boxNode) | |
} | |
func createBall() { | |
let ball = SCNSphere(radius: 0.8) | |
ball.firstMaterial?.diffuse.contents = UIColor(hue: 0, saturation: 0.9, brightness: 0.7, alpha: 1) | |
let ballNode = SCNNode(geometry: ball) | |
ballNode.position = SCNVector3(x: -10, y: 2, z: 0) | |
ballNode.physicsBody = SCNPhysicsBody.dynamicBody() | |
ballNode.physicsBody?.categoryBitMask = 1 << 2 | 1 << 1 | |
ballNode.physicsBody?.collisionBitMask = 1 << 2 | 1 << 1 | |
ballNode.physicsBody?.velocityFactor = SCNVector3(x: 1, y: 1, z: 0) | |
sceneView?.scene?.rootNode.addChildNode(ballNode) | |
ballNode.physicsBody?.applyForce(SCNVector3(x: 3, y: 0, z: 0), impulse: true) | |
} | |
func createCamera() { | |
let camera = SCNNode() | |
camera.camera = SCNCamera() | |
camera.position = SCNVector3(x: 0, y: 3, z: 12) | |
sceneView?.scene?.rootNode.addChildNode(camera) | |
} | |
override func touchesBegan(touches: Set<NSObject>, withEvent event: UIEvent) { | |
if let touch = touches.first as? UITouch { | |
let p = touch.locationInView(self.sceneView) | |
if let hit = self.sceneView?.hitTest(p, options: [SCNHitTestSortResultsKey : true])?.first as? SCNHitTestResult { | |
if hit.node.name == "jump block" { | |
hit.node.physicsBody?.type = .Kinematic | |
self.selectedNode = hit.node | |
} | |
} else { | |
createBall() | |
} | |
} | |
} | |
override func touchesMoved(touches: Set<NSObject>, withEvent event: UIEvent) { | |
if let touch = touches.first as? UITouch { | |
let p = touch.locationInView(self.sceneView) | |
let y = self.sceneView!.unprojectPoint(SCNVector3(x: Float(p.x), y: Float(p.y), z: 0.94)).y | |
self.selectedNode?.position = SCNVector3(x: self.selectedNode!.position.x, y: y, z: 0) | |
} | |
} | |
override func touchesEnded(touches: Set<NSObject>, withEvent event: UIEvent) { | |
self.selectedNode?.physicsBody?.type = .Dynamic | |
self.selectedNode = nil | |
} | |
func renderer(aRenderer: SCNSceneRenderer, updateAtTime time: NSTimeInterval) { | |
if let jumpblock = sceneView?.scene?.rootNode.childNodeWithName("jump block", recursively: false) { | |
let d = jumpblock.presentationNode().position.y | |
if d != 0 { | |
let antiG : Float = 0.175 | |
let fy = -(d / fabs(d)) * fabs(pow(d, 3)) + antiG | |
jumpblock.physicsBody?.applyForce(SCNVector3(x: 0, y: Float(fy), z: 0), impulse: true) | |
} | |
} | |
} | |
} | |
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blog : http://lepetit-prince.net/ios/?p=4238