Last active
December 22, 2019 08:56
-
-
Save n-taku/1ba01c1e4c9f4706cc7692792c8825e1 to your computer and use it in GitHub Desktop.
CPUのProfilerデータ
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| [Serializable] | |
| public class CPUFrameData | |
| { | |
| public float rendering;//ナノ秒 | |
| public float scripts; | |
| public float physics; | |
| public float animation; | |
| public float garbageCollector; | |
| public float VSync; | |
| public float globalIllumination; | |
| public float ui; | |
| public float others; | |
| } | |
| public static CPUFrameData ProcessCPUFrameData(int frame) | |
| { | |
| var c = new CPUFrameData(); | |
| var statistics = ProfilerDriver.GetGraphStatisticsPropertiesForArea(ProfilerArea.CPU); | |
| foreach (var propertyName in statistics) | |
| { | |
| var id = ProfilerDriver.GetStatisticsIdentifierForArea(ProfilerArea.CPU, propertyName); | |
| var buffer = new float[1]; | |
| ProfilerDriver.GetStatisticsValues(id, frame, 1, buffer, out var maxValue); | |
| if (propertyName == "Rendering") c.rendering = buffer[0] * 0.000001f; | |
| else if (propertyName == "Scripts") c.scripts = buffer[0] * 0.000001f; | |
| else if (propertyName == "Physics") c.physics = buffer[0] * 0.000001f; | |
| else if (propertyName == "Animation") c.animation = buffer[0] * 0.000001f; | |
| else if (propertyName == "GarbageCollector") c.garbageCollector = buffer[0] * 0.000001f; | |
| else if (propertyName == "VSync") c.VSync = buffer[0] * 0.000001f; | |
| else if (propertyName == "Global Illumination") c.globalIllumination = buffer[0] * 0.000001f; | |
| else if (propertyName == "UI") c.ui = buffer[0] * 0.000001f; | |
| else if (propertyName == "Others") c.others = buffer[0] * 0.000001f; | |
| } | |
| return c; | |
| } |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment