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uGUIでのiPhoneXの対応
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class SafeAreaBounds : MonoBehaviour | |
{ | |
private RectTransform target; | |
#if UNITY_EDITOR | |
public bool emulateIPhoneX = false; | |
#endif | |
void Awake () | |
{ | |
target = GetComponent<RectTransform> (); | |
ApplySafeArea (); | |
} | |
void ApplySafeArea () | |
{ | |
var area = Screen.safeArea; | |
#if UNITY_EDITOR | |
if (Screen.width == 1125 && Screen.height == 2436 || Screen.width == 2436 && Screen.height == 1125) | |
{ | |
emulateIPhoneX = true; | |
} | |
if (emulateIPhoneX) | |
{ | |
Vector2 positionOffset; | |
Vector2 sizeOffset; | |
//縦持ち | |
if (Screen.width < Screen.height) | |
{ | |
positionOffset = new Vector2 (0f, area.size.y * 34f / 812f); | |
sizeOffset = positionOffset + new Vector2 (0f, area.size.y * 44f / 812f); | |
} | |
//横持ち | |
else | |
{ | |
positionOffset = new Vector2 (area.size.x * 44f / 812f, area.size.y * 21f / 375f); | |
sizeOffset = positionOffset + new Vector2 (area.size.x * 44f / 812f, 0f); | |
} | |
area.position = area.position + positionOffset; | |
area.size = area.size - positionOffset - sizeOffset; | |
} | |
#endif | |
var anchorMin = area.position; | |
var anchorMax = area.position + area.size; | |
anchorMin.x /= Screen.width; | |
anchorMin.y /= Screen.height; | |
anchorMax.x /= Screen.width; | |
anchorMax.y /= Screen.height; | |
target.anchorMin = new Vector2 (Mathf.Clamp (target.anchorMin.x, anchorMin.x, anchorMax.x), Mathf.Clamp (target.anchorMin.y, anchorMin.y, anchorMax.y)); | |
target.anchorMax = new Vector2 (Mathf.Clamp (target.anchorMax.x, anchorMin.x, anchorMax.x), Mathf.Clamp (target.anchorMax.y, anchorMin.y, anchorMax.y)); | |
} | |
} |
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